Grand Theft Auto

Rockstar Games Co-Founder Jamie King Joins Portal Advisory Board

Retrieved on: 
Wednesday, December 6, 2023

LONDON, Dec. 06, 2023 (GLOBE NEWSWIRE) -- via NewMediaWire - Portal Foundation, the leader in web2+web3 hybrid gaming that enables seamless integration between games on any blockchain, today announced that Jamie King, co-founder of Rockstar Games, has joined its advisory board. 

Key Points: 
  • At Rockstar Games, King successfully evangelized the company vision and culture globally, leading product development across a matrix of 1000 team members, directly contributing to increased shareholder value and raising the company’s valuation to $2 Billion.
  • King oversaw all studio acquisitions, software development, and cinematic production of best-selling video games, including Grand Theft Auto, Max Payne, Bully, Warriors, and Red Dead Revolver.
  • “Jamie is of course a heavyweight in the business and will create immediate strategic value across multiple fronts for Portal,” he added.
  • “This is an exciting moment for Portal as well as me personally,” said Jamie King.

Rockstar Games Announces Grand Theft Auto VI, Coming 2025

Retrieved on: 
Tuesday, December 5, 2023

Rockstar Games®, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce that Grand Theft Auto VI is coming to PlayStation® 5 computer entertainment systems and Xbox Series X|S games and entertainment systems in 2025.

Key Points: 
  • Rockstar Games®, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce that Grand Theft Auto VI is coming to PlayStation® 5 computer entertainment systems and Xbox Series X|S games and entertainment systems in 2025.
  • View the full release here: https://www.businesswire.com/news/home/20231204993583/en/
    Grand Theft Auto VI coming 2025 to PlayStation 5 and Xbox Series X|S.
  • Watch Trailer 1 now at https://www.youtube.com/watch?v=QdBZY2fkU-0
    Celebrating its 25th anniversary in December, Rockstar Games pioneered the open-world genre of video games with the launch of Grand Theft Auto III in 2001.
  • With each successive blockbuster entry in the series including Grand Theft: Vice City, Grand Theft Auto: San Andreas, and Grand Theft Auto IV, Grand Theft Auto has become one of the biggest selling, most critically acclaimed and influential properties in all of modern entertainment.

Gaming Revolution! SpookyZ's technology instantly transforms any game you love into a Play-To-Earn Web3 game

Retrieved on: 
Friday, November 24, 2023

This key innovation allows SpookyZ's technology to be seamlessly integrated into any existing classic Web2 or MMO game turning it instantly into a Web3 Play-To-Earn game, bringing new life and excitement to the games you love.

Key Points: 
  • This key innovation allows SpookyZ's technology to be seamlessly integrated into any existing classic Web2 or MMO game turning it instantly into a Web3 Play-To-Earn game, bringing new life and excitement to the games you love.
  • SpookyZ have assembled an expert multidisciplinary team that is absolutely passionate about the transformational power of Web3 gaming.
  • Our technology which can instantly transform any existing Web2 game into a dynamic Web3 game seamlessly is now commercially available bringing a new era in gaming.
  • Please feel free to reach out to our team and let's build the future of Web3 gaming together.

What the 'NPC streaming' TikTok trend spells for the future of gaming and erotic work

Retrieved on: 
Tuesday, July 25, 2023

Your screen brightens with emojis of food, roses and stars purchased by her audience.

Key Points: 
  • Your screen brightens with emojis of food, roses and stars purchased by her audience.
  • Pinkydoll is a Montréal-based social media creator who has become the face of TikTok’s latest trend: NPC streaming.
  • With this trend, more TikTokers have found incentive to become living game pieces for a digital public.
  • The rise of NPC streaming showcases how gamer cultures and adult content make for lucrative bedfellows.

Livestreamers as our ‘playthings’

    • Their apps offer an easy interface between broadcasters and audiences, who interact with each other in real-time via voice and chat.
    • NPC streamers are thus already established creators familiar with commodifying our attention.
    • Amazon’s Twitch platform remains an exemplary case of a streaming platform that sells live interaction, with more than seven million active streamers.
    • For every subscription received, Ahgren would extend the livestream by 10 seconds, leading to over US$1.4 million from those who subscribed.
    • In this context, NPC streamers are just the latest genre of creators who divide their bodies into marketplaces of intimacy.

What’s new is old in gamer patriarchy

    • Like e-girls, NPC streamers have been received as anti-heroines who have gamed our eyeballs into profit.
    • When women gain our attention for money, we pay attention to the figures.
    • In gamer cultures, a similar paranoia pervades against women seen to be “weaponizing” their sexuality.
    • Understanding how different bodies, practices and agencies are received — and strategically surrendered — is essential to building safer play and work in social media.

Making movies in video games: why the film world is finally ready to take ‘machinima’ seriously

Retrieved on: 
Tuesday, May 16, 2023

The term has been defined as “films made by real-time three-dimensional computer graphics rendering engines”, but it essentially means films made using video games.

Key Points: 
  • The term has been defined as “films made by real-time three-dimensional computer graphics rendering engines”, but it essentially means films made using video games.
  • My own machinima film is titled We Are Such Stuff as Dreams Are Made On.
  • The exact origins of machinima are debated, but it’s generally agreed that the first machinima film was Diary of a Camper.
  • In 2003, the production company Rooster Teeth created a web series Red vs Blue using the video game Halo (2001).

Machinima’s critical reception

    • I think a closer look at Ebert’s comments on machinima reveal the biases and misapprehension around video game culture that explain this.
    • While recognising the revolutionary potential of video games as a filmmaking technique, Ebert saw machinima as “visually impressive but empty”.
    • He thought it was restricted by its associations with the style and themes of video games, forever existing outside the realm of “cinematic art”.

The future of machinima

    • This year also marks the first time that a major international film festival has presented an entire programme of machinima.
    • Oberhausen may not have the global brand recognition of Cannes or Venice, but when it selects its programme, the film world sits up.
    • Oberhausen’s sold-out programme of films made within video games can be seen as the moment when machinima transcended its gaming subculture, to become a mature artistic medium in mainstream visual storytelling.

Abnormal Security Expands Behavioral AI Platform to Protect Against Multi-Channel Attacks

Retrieved on: 
Tuesday, April 25, 2023

Abnormal Security , the leading behavioral AI-based email security platform, today announced the launch of three new products focused on expanding security detection for Slack, Microsoft Teams and Zoom.

Key Points: 
  • Abnormal Security , the leading behavioral AI-based email security platform, today announced the launch of three new products focused on expanding security detection for Slack, Microsoft Teams and Zoom.
  • Security leaders are concerned about these new attacks, but lack a single platform that can correlate signals across channels in one unified view.
  • When the platform identifies anomalous activity, it provides a consolidated view through an “Abnormal Behavioral Case Timeline,” which allows security teams to see cross-channel attacker activity and take remediation actions.
  • The new products are part of the comprehensive Abnormal Security platform and will be available for all customers to explore through the brand new Abnormal Marketplace starting next week.

VICE Media Chief Operating Officer Goes to Space

Retrieved on: 
Thursday, December 15, 2022

Simon left his role as VICE Medias COO earlier this year, after 15 successful years, and had been advising Space Perspective since June.

Key Points: 
  • Simon left his role as VICE Medias COO earlier this year, after 15 successful years, and had been advising Space Perspective since June.
  • View the full release here: https://www.businesswire.com/news/home/20221215005147/en/
    Space Perspective appoints Hosi Simon as its chief operating officer (Photo: Business Wire)
    Our vision has always been for Space Perspective to be more than a space travel company.
  • Storytelling and creative expression of all forms are essential to that experience, said Space Perspective founder and Co-CEO Jane Poynter.
  • He played a pivotal role in VICEs core businesses and brands, including VICE, VICE News, VICE Studios, VICE TV and the creative agency, VIRTUE.

XSET Gaming Org Signs World's Most Advanced Humanoid Robot "Sophia"

Retrieved on: 
Friday, November 11, 2022

BOSTON, Nov. 11, 2022 /PRNewswire/ -- Once again, XSET, the world's fastest growing and most diverse gaming lifestyle organization is breaking new ground in global culture by being the first gaming organization ever to sign a robot. Coming off the heels of their innovative "Gaming Team" residency with Drai's Nightclub in Las Vegas and the first virtual signing of superstar Tee Grizzley live in Grand Theft Auto, they have taken another step in redefining and broadening the impact of gaming lifestyle by signing Sophia the Robot.

Key Points: 
  • Sophia is the world's most advanced AI driven humanoid and the first robot Innovation Ambassador for the United Nations Development Program.
  • David Hanson, creator of Sophia and Hanson Roboticssaid, "We are excited for Sophia to join the amazing and diverse XSET community.
  • Since its inception two years ago, XSET has been dedicated to spreading the message that gaming is an activity for everyone and that XSET is driving the gaming lifestyle revolution.
  • XSET lives at the intersection of gaming, inclusion, entertainment, technology, music, fashion, sports, esports and content.

Roundhill's NERD ETF Announces Name and Index Changes

Retrieved on: 
Tuesday, September 27, 2022

NEW YORK, Sept. 27, 2022 /PRNewswire/ -- Roundhill Investments is pleased to announce several updates to its NERD ETF, including a new underlying index and fund name.

Key Points: 
  • NEW YORK, Sept. 27, 2022 /PRNewswire/ -- Roundhill Investments is pleased to announce several updates to its NERD ETF, including a new underlying index and fund name.
  • Effective at close of business on September 26, 2022, the NERD ETF's name changed to the Roundhill Video Games ETF , reflecting its revised focus on pure-play gaming software.
  • The Index also excludes video game companies domiciled in China and Russia, potentially reducing geopolitical risks to the portfolio.
  • For a prospectus or summary prospectus with this and other information about the NERD ETF please call 1-855-561-5728 or visit the website https://www.roundhillinvestments.com/etf/nerd/ .

Browzwear Update Elevates True-to-Life 3D Garment Visualizations, Empowering Designers to Replace Samples with Accurate Digital Twins

Retrieved on: 
Tuesday, August 9, 2022

By verifying which digital fabrics have undergone this process through a visual watermark, Browzwear is giving customers additional assurance that 3D visualizations are true digital twins of the physical items produced.

Key Points: 
  • By verifying which digital fabrics have undergone this process through a visual watermark, Browzwear is giving customers additional assurance that 3D visualizations are true digital twins of the physical items produced.
  • The new edition offers designers more control over the transparency of fabrics visualized in 3D, offering new freedom to experiment during product development.
  • Founded in 1999, Browzwear is a pioneer of 3D digital solutions for the fashion industry, driving seamless processes from concept to commerce.
  • For technical designers and pattern makers, Browzwear rapidly fits graded garments to any body model with accurate, true-motion material replication.