Electronic Games

The Call of Duty Endowment Announces the Second Annual C.O.D.E. Bowl on December 11

Thursday, December 3, 2020 - 1:00pm

Bowl includes three new teams making their debut from the US Marine Corps, US Air Force and the US Space Force.

Key Points: 
  • Bowl includes three new teams making their debut from the US Marine Corps, US Air Force and the US Space Force.
  • In addition, with the participation from the United Kingdoms British Army, Royal Air Force, and Royal Navy, the C.O.D.E.
  • Bowl will also be the first trans-Atlantic military esports competition to feature all of these branches.
  • Bowl, said Dan Goldenberg, Executive Director of the Call of Duty Endowment.

DHgate Breaks Sales Record This Black Friday & Cyber Monday Season

Thursday, December 3, 2020 - 11:41am

DHgate, Chinas leading B2B cross-border e-Commerce marketplace, announced its sales set a new record in the Black Friday and Cyber Monday shopping period in the 16 years since its establishment.

Key Points: 
  • DHgate, Chinas leading B2B cross-border e-Commerce marketplace, announced its sales set a new record in the Black Friday and Cyber Monday shopping period in the 16 years since its establishment.
  • View the full release here: https://www.businesswire.com/news/home/20201203005481/en/
    DHgate Breaks Sales Record this Black Friday & Cyber Monday Season (Graphic: Business Wire)
    According to the data, popular categories are consumer electronics, mobile phones and accessories, home appliances, sports and outdoor products, apparel, home and garden, and health and beauty.
  • In which, the sales of Xiaomi mobile phones hit a new high, up 168 times on Black Friday year-over-year.
  • DHgates multi-language sites also broke the record, the French site and the Spanish site achieved the highest single-day transaction value.

Darkness Rises and For Honor Team Up in Global Collaboration

Wednesday, December 2, 2020 - 2:00pm
Key Points: 
  • View the full release here: https://www.businesswire.com/news/home/20201202005201/en/
    The Darkness Rises X For Honor collaboration will allow players to experience battles donning Darkness Rises character costumes modeled after fan-favorite For Honor classes, including Kensei, Peacekeeper, Nobushi, Hulda, Warden, Raider, and Black Prior.
  • For Honor factions, Knights, Vikings and Samurai will also be the basis for three new Darkness Rises collaboration pets.
  • Additionally, there will be various in-game packages for players that can enhance the gameplay experience, including collaboration costumes and For Honor Pet Eggs.
  • To join in on the Darkness Rises X For Honor collaboration, players can download the game for iOS or Android .

Soar the Skies with Demon Avenger in New MapleStory M Update

Wednesday, December 2, 2020 - 2:00pm

Starting today, Maplers can take to the sky with the new warrior class, Demon Avenger, in Nexons free-to-play mobile MMORPG, MapleStory M !

Key Points: 
  • Starting today, Maplers can take to the sky with the new warrior class, Demon Avenger, in Nexons free-to-play mobile MMORPG, MapleStory M !
  • View the full release here: https://www.businesswire.com/news/home/20201202005043/en/
    Soaring through the battlefield with Demon Wings, the Demon Avenger joins the fray with an Exceed System that deals excessive damage.
  • Using HP to cast skills, the Demon Avenger can easily recover using various healing abilities, including Blood Pact, in the midst of battle.
  • Demon Avenger Burning Event: Any new Demon Avenger character can be leveled-up by three levels for every level between level 3 to 100 until January 11, 2021.

Flying Eagle Announces Effectiveness of Registration Statement for Proposed Business Combination with Skillz

Tuesday, December 1, 2020 - 11:34pm

Flying Eagle Acquisition Corp., a Delaware corporation (the Company) (NYSE: FEAC.U, FEAC, FEAC WS), announced today that its registration statement on Form S-4 (File No.

Key Points: 
  • Flying Eagle Acquisition Corp., a Delaware corporation (the Company) (NYSE: FEAC.U, FEAC, FEAC WS), announced today that its registration statement on Form S-4 (File No.
  • 333-248638) (as amended, the Registration Statement), relating to the previously announced business combination (the Business Combination) with Skillz Inc. (Skillz), has been declared effective by the U.S. Securities and Exchange Commission (SEC) and that it has commenced mailing the definitive proxy statement/prospectus relating to the Special Meeting (the Special Meeting) of the Companys stockholders to be held on December 16, 2020 in connection with the Business Combination.
  • The proxy statement/prospectus is being mailed to the Companys stockholders of record as of the close of business on November 6, 2020 (the Record Date).
  • The Companys stockholders and other interested persons are advised to read the definitive proxy statement/prospectus included in the Registration Statement, as these materials contain important information about the parties to the Business Combination.

DangerTV launches on SLING TV

Tuesday, December 1, 2020 - 5:25pm

DangerTV, a free AVOD and linear streamer whose content filter is to evoke awe, is happy to announce its launch on the SLING Free platform and will now make its 1000 show library (and growing) available to all SLING TV subscribers and SLING Free users.

Key Points: 
  • DangerTV, a free AVOD and linear streamer whose content filter is to evoke awe, is happy to announce its launch on the SLING Free platform and will now make its 1000 show library (and growing) available to all SLING TV subscribers and SLING Free users.
  • View the full release here: https://www.businesswire.com/news/home/20201201005973/en/
    The fact that SLING Free is also available on Roku smart TVs and players, LG Smart TVs, Samsung smart TVs and Xbox One players, let alone a host of other devices and browsers will only make DangerTV that much more popular.
  • We love the Explore Free Content feature on SLING TV, stated Javier Saralegui, CEO/Founder DangerTV.
  • Saralegui added that hundreds of more hours of premium long form content is on the way and that SLING TV viewers will soon experience why DangerTV is know as The Home of the Bold.

PlayStation 5 and Xbox Series X/Xbox Series S Launch Analysis & Forecasts Report 2020 - ResearchAndMarkets.com

Tuesday, December 1, 2020 - 12:36pm

The "PlayStation 5 and Xbox Series X/Xbox Series S: Analysis & Forecasts" report has been added to ResearchAndMarkets.com's offering.

Key Points: 
  • The "PlayStation 5 and Xbox Series X/Xbox Series S: Analysis & Forecasts" report has been added to ResearchAndMarkets.com's offering.
  • This brief looks at the upcoming launch of the Sony PlayStation 5 and Microsoft Xbox Series X and Xbox Series S.
    These systems are scheduled for launch in November 2020.
  • Included are PlayStation 5 and Xbox Series X/Xbox Series S forecasts for both worldwide hardware units and total software revenue through 2024.
  • These forecasts are a summary of the full global console forecasts.

Platin Audio Expands Monaco Product Line to Include the First Smart Surround Sound System With the New WiSA SoundSend Wireless Audio Transmitter

Tuesday, December 1, 2020 - 12:00pm

WiSA LLC , founded by Summit Wireless Technologies (NASDAQ: WISA), today announces a wireless home cinema bundle complete with the WiSA SoundSend audio transmitter , the Associations first branded product, and the Tuned by THX Monaco 5.1 Immersive Wireless Home Audio System from Platin Audio .

Key Points: 
  • WiSA LLC , founded by Summit Wireless Technologies (NASDAQ: WISA), today announces a wireless home cinema bundle complete with the WiSA SoundSend audio transmitter , the Associations first branded product, and the Tuned by THX Monaco 5.1 Immersive Wireless Home Audio System from Platin Audio .
  • With the help of SoundSend, Monaco can be connected to 100s of millions of smart TVs in only a few minutes.
  • Better than unidirectional soundbars, the Platin Monaco and WiSA SoundSend system allows consumers to easily create truly immersive home cinema experiences in minutes.
  • The WiSA logo, WiSA, WiSA Ready, and WiSA Certified are trademarks and certification marks of WiSA, LLC.

HyperX Releases Cloud Revolver Gaming Headset with 7.1 Surround Sound

Tuesday, December 1, 2020 - 11:15am

HyperX , the gaming division of Kingston Technology, Inc. , today announced the release of the HyperX Cloud RevolverTM Gaming Headset + 7.1 with virtual surround sound1 for a cinematic experience.

Key Points: 
  • HyperX , the gaming division of Kingston Technology, Inc. , today announced the release of the HyperX Cloud RevolverTM Gaming Headset + 7.1 with virtual surround sound1 for a cinematic experience.
  • View the full release here: https://www.businesswire.com/news/home/20201201005271/en/
    HyperX Cloud Revolver Gaming Headset + 7.1 Virtual Surround Sound (Photo: Business Wire)
    Cloud Revolver + 7.1 features a studio-grade sound stage with 50mm directional drivers to deliver greater depth and width for improved audio precisions in first-person shooter and open environment games.
  • We are pleased to introduce the new HyperX Cloud Revolver Gaming Headset + 7.1 as the latest addition to HyperXs premium-grade Cloud Revolver line, said Nate Almond, audio manager, HyperX.
  • For more information on the HyperX Cloud Revolver Gaming Headset + 7.1 availability, please visit the HyperX Cloud Revolver product page.

Juniper Research: VR Consumer Content Revenue to Exceed $7 billion in 2025, Led by Console Gamers

Tuesday, December 1, 2020 - 7:00am

The primary driver for consumer content in this space will be console gamers, which will account for 41% of revenue generated in 2025.

Key Points: 
  • The primary driver for consumer content in this space will be console gamers, which will account for 41% of revenue generated in 2025.
  • The new research, Virtual Reality Markets: Platform Trends, Market Analysis & Forecasts 2020-2025 , expects console content revenue to be buoyed by a presence from larger developers that are often absent in most other VR platforms.
  • Juniper Research expects mobile VR to decline over the next five years, with only 1.2 million headsets in use by 2025.
  • The price of entry remains an obstacle to many potential VR users and developers, remarked research co-author James Moar.