Machinima

ClashTV Announces Launch of First Original Programming. 'ClashTV Courtside' Covers the Best of Each Week's Street Basketball Action and Culture in a :30 Minute Format

Retrieved on: 
Tuesday, June 27, 2023

NEW YORK, June 27, 2023 /PRNewswire/ -- ClashTV, an interactive livestreaming digital platform built to connect fans with the creators, content and culture they are most passionate about, today announced the launch of 'ClashTV Courtside', the company's first original programming. The weekly highlight, interview and commentary show will cover the best in Street Basketball and the Culture that surrounds it in a :30 minute overview.

Key Points: 
  • The weekly highlight, interview and commentary show will cover the best in Street Basketball and the Culture that surrounds it in a :30 minute overview.
  • 'ClashTV Courtside' plays as well in our platform's ecosystem as it will on YouTube, TikTok or on linear TV in the Philippines.
  • We're now not just streaming live games, we're also creating original content that benefits the leagues, teams, players and fans."
  • 'ClashTV Courtside' will debut on ClashTV's apps and socials on June 27th at 8AM ET and will air and stream weekly.

Making movies in video games: why the film world is finally ready to take ‘machinima’ seriously

Retrieved on: 
Tuesday, May 16, 2023

The term has been defined as “films made by real-time three-dimensional computer graphics rendering engines”, but it essentially means films made using video games.

Key Points: 
  • The term has been defined as “films made by real-time three-dimensional computer graphics rendering engines”, but it essentially means films made using video games.
  • My own machinima film is titled We Are Such Stuff as Dreams Are Made On.
  • The exact origins of machinima are debated, but it’s generally agreed that the first machinima film was Diary of a Camper.
  • In 2003, the production company Rooster Teeth created a web series Red vs Blue using the video game Halo (2001).

Machinima’s critical reception

    • I think a closer look at Ebert’s comments on machinima reveal the biases and misapprehension around video game culture that explain this.
    • While recognising the revolutionary potential of video games as a filmmaking technique, Ebert saw machinima as “visually impressive but empty”.
    • He thought it was restricted by its associations with the style and themes of video games, forever existing outside the realm of “cinematic art”.

The future of machinima

    • This year also marks the first time that a major international film festival has presented an entire programme of machinima.
    • Oberhausen may not have the global brand recognition of Cannes or Venice, but when it selects its programme, the film world sits up.
    • Oberhausen’s sold-out programme of films made within video games can be seen as the moment when machinima transcended its gaming subculture, to become a mature artistic medium in mainstream visual storytelling.

Celtx Named the Official Scriptwriting Software Partner of Raindance Film School and Film Festival

Retrieved on: 
Monday, October 17, 2022

Celtx, a leader in media production software development, has announced its sponsorship of the 30th annual Raindance Film Festival , Europes leading independent film festival.

Key Points: 
  • Celtx, a leader in media production software development, has announced its sponsorship of the 30th annual Raindance Film Festival , Europes leading independent film festival.
  • As an official partner, The Raindance organization has named Celtx as the official scriptwriting software of Raindance, and the Raindance Film School.
  • As the official scriptwriting software for all Raindance Film School campuses, all Raindance Film School students will receive Celtxs multi-format script editors and easy-to-use script writing software to support their learning and growth.
  • Since 1993 Raindance Film Festival has uncovered the hottest new filmmakers to hit the cinematic scene.

wrnch Launches AI Pose Estimation Extension for NVIDIA Omniverse at GTC 2021

Retrieved on: 
Monday, April 12, 2021

b'MONTRAL, April 12, 2021 /PRNewswire/ - wrnch Inc, the leading provider of human-centric, computer vision software, announced today its collaboration with NVIDIA to deliver AI-powered, human pose estimation capabilities in NVIDIA Omniverse Machinima.

Key Points: 
  • b'MONTRAL, April 12, 2021 /PRNewswire/ - wrnch Inc, the leading provider of human-centric, computer vision software, announced today its collaboration with NVIDIA to deliver AI-powered, human pose estimation capabilities in NVIDIA Omniverse Machinima.
  • As human performance is captured, the wrnch Engine detects humans in the video feed and uses powerful human pose estimation algorithms to track skeletal joints to infer digital human pose and motion.
  • The wrnch Engine outputs 2D and 3D pose metadata in real time.\nwrnch AI Pose Estimator an Omniverse extension that enables creators to detect and connect to the wrnch CaptureStream application running on the local network.
  • "The wrnch AI Pose Estimator extension simplifies the process of transforming human motion detected in videos into animated 3D characters in an Omniverse application.

ActorCore Innovates the Motion Capture Marketplace - The Premium Online Motion Capture Library

Retrieved on: 
Thursday, December 17, 2020

Motion assets and motion capture is the most time-saving and effective ingredient to give life to all characters, and studios do much of their production relying on mocap libraries.

Key Points: 
  • Motion assets and motion capture is the most time-saving and effective ingredient to give life to all characters, and studios do much of their production relying on mocap libraries.
  • ActorCore is a steady source for the highest quality motion capture.
  • All ActorCore motion assets are guaranteed to the highest optical capture quality standard.
  • ActorCore is a searchable, interactive library with themed motions available by single purchase or by motion packs for best value.

New 2D Mocap System Elevates 2D Animation - Reallusion Releases 2D Motion LIVE for Cartoon Animator

Retrieved on: 
Monday, June 15, 2020

SAN JOSE, Calif., June 15, 2020 /PRNewswire-PRWeb/ -- Reallusion announces the release of Cartoon Animator 4.2 and 2D Motion LIVE , the first complete 2D animation system for live performance and motion capture.

Key Points: 
  • SAN JOSE, Calif., June 15, 2020 /PRNewswire-PRWeb/ -- Reallusion announces the release of Cartoon Animator 4.2 and 2D Motion LIVE , the first complete 2D animation system for live performance and motion capture.
  • 2D Motion Live, a new plugin for Cartoon Animator is a unique 2D mocap solution that connects industry-leading motion capture devices to control characters and puppets inside Cartoon Animator for a total face, body and hand solution.
  • 2D Motion LIVE official trailer:
    Traditional keyframe animation is revolutionized with efficiency and speed through Cartoon Animator 2D Motion LIVE, a complete 2D character animation pipeline from creating custom rigged-characters, bringing characters to life with mocap devices, and animation with timeline editing.
  • Add real-time productivity to the 2D animation process with quick iteration and collaboration through the 2D Motion LIVE animation workflow.

Reallusion makes iClone Unreal Live Link Plug-in Free for Indies: Transfer, Animate & Auto-setup Digital Humans for Unreal

Retrieved on: 
Monday, January 20, 2020

"We are thrilled to provide emerging creators access to powerful tools for digital human creation and animation by making the iClone Unreal Live Link Plug-in available for free," said Charles Chen, Reallusion CEO.

Key Points: 
  • "We are thrilled to provide emerging creators access to powerful tools for digital human creation and animation by making the iClone Unreal Live Link Plug-in available for free," said Charles Chen, Reallusion CEO.
  • iClone Unreal Live Link Free for indies video:
    Providing a simplified path for content to enter Unreal Engine, the iClone Unreal Live Link plug-in allows for the direct transfer of assets between iClone and Unreal Engine without the need for FBX export.
  • The Indie program for the iClone Unreal Live Link plug-in requires indies to own iClone 7 and 3DXchange 7 Pipeline.
  • Reallusion simultaneously launched the free plugin and updated the iClone Unreal Live Link Plug-in for UE 4.24, and will continue development to match all future Unreal Engine updates.

Reallusion Releases New Digital Human Shader - Realistic Realtime Human Rendering for iClone 7.7 & Character Creator 3.2

Retrieved on: 
Friday, January 3, 2020

SAN JOSE, Calif., Jan. 3, 2020 /PRNewswire-PRWeb/ --Creating realistic digital humans for real-time 3D animation is now possible with Reallusion's new Digital Human Shader .

Key Points: 
  • SAN JOSE, Calif., Jan. 3, 2020 /PRNewswire-PRWeb/ --Creating realistic digital humans for real-time 3D animation is now possible with Reallusion's new Digital Human Shader .
  • With the latest iClone and Character Creator (CC) updates, designers can one-click convert PBR assets into digital human shaders.
  • In Character Creator 3.2 and iClone 7.7, users can produce realistic human skin utilizing realtime SSS features and adjusting SSS effects for character head and body skin, making them slightly translucent during less direct reflection.
  • The Eye Shader is designed to bring realistic real-time rendering of an eye model, exposing aesthetic control over each of the biological parts of the eye.

Reallusion Releases Character Creator 3.1 - Optimized Character Solutions For Realtime Engines

Retrieved on: 
Friday, September 13, 2019

SAN JOSE, Calif., September 12, 2019 /PRNewswire-PRWeb/ -- Reallusion releases Character Creator 3.1, a new update featuring character creation and animation solutions for realtime engines.

Key Points: 
  • SAN JOSE, Calif., September 12, 2019 /PRNewswire-PRWeb/ -- Reallusion releases Character Creator 3.1, a new update featuring character creation and animation solutions for realtime engines.
  • In this version, Character Creator can export a fully remeshed iAvatar directly to iClone with a selected polygon reduction level.
  • Export Mouth-Open Morph - provides control options for tools mainly using CC Character facial blendshapes, such like real-time lip-syncing addons in Unity.
  • Visit the Reallusion Forum for details about Character Creator 3.1.