Candy Crush Saga

King Announces Leadership Changes

Retrieved on: 
Wednesday, February 23, 2022

King, the leading interactive entertainment company for the mobile gaming world and a subsidiary of Activision Blizzard, is today announcing a series of leadership changes.

Key Points: 
  • King, the leading interactive entertainment company for the mobile gaming world and a subsidiary of Activision Blizzard, is today announcing a series of leadership changes.
  • Sommestad will serve as president of King effective immediately while Sakhnini will work closely with him on the transition until the end of March.
  • Working alongside an expanded leadership team, I am confident King will be able to sustain its growth while serving its player community with the enduring delight of its games.
  • He was instrumental in both the acquisition of Blizzard and King, and our Company has been fortunate for his contributions.

Multiplayer Online Battle Arena (MOBA) Industry Expected to Reach $490 Million Global Annual Sales By 2025

Retrieved on: 
Wednesday, February 23, 2022

The market is expected to grow from $1,070.5 million in 2020 to $2,108.6 million in 2025 at a rate of 14.5%.

Key Points: 
  • The market is expected to grow from $1,070.5 million in 2020 to $2,108.6 million in 2025 at a rate of 14.5%.
  • The market is then expected to grow at a CAGR of 13.6% from 2025 and reach $3,993.2 million in 2030."
  • The esports market is segmented by game into multiplayer online battle arena (MOBA), real time strategy, first-person shooter, and fighting and sports.
  • The multiplayer online battle arena (MOBA) market was the largest segment of the esports market segmented by game, accounting for 40.9% of the total in 2020.

Multiplayer Online Battle Arena (MOBA) Industry Expected to Reach $490 Million Global Annual Sales By 2025

Retrieved on: 
Wednesday, February 23, 2022

The market is expected to grow from $1,070.5 million in 2020 to $2,108.6 million in 2025 at a rate of 14.5%.

Key Points: 
  • The market is expected to grow from $1,070.5 million in 2020 to $2,108.6 million in 2025 at a rate of 14.5%.
  • The market is then expected to grow at a CAGR of 13.6% from 2025 and reach $3,993.2 million in 2030."
  • The esports market is segmented by game into multiplayer online battle arena (MOBA), real time strategy, first-person shooter, and fighting and sports.
  • The multiplayer online battle arena (MOBA) market was the largest segment of the esports market segmented by game, accounting for 40.9% of the total in 2020.

Bragg Gaming Appoints Lara Falzon, Accomplished iGaming Executive, as President and Chief Operating Officer

Retrieved on: 
Wednesday, February 2, 2022

“Having evaluated the Company’s opportunities and growth strategies since joining the Board, I am excited to take on this day-to-day role to further Bragg’s evolution and operational momentum,” added Ms. Falzon. “As demonstrated by the Company’s progress and success with executing on its strategies and initiatives to deliver growing, positive financial performance -- including a continued expansion into new markets and focus on offering high-performing internal and external iGaming content -- Bragg has already established a platform to deliver consistent growth and the creation of shareholder value. I look forward to contributing to our long-term success.”

Key Points: 
  • Bragg Gaming Group ( NASDAQ: BRAG , TSX: BRAG ) (Bragg or the Company), a global iGaming technology and content provider, announced today that it has appointed Lara Falzon, an accomplished iGaming executive and member of the Companys Board of Directors since March 1, 2021, to the new position of President and Chief Operating Officer.
  • As Chief Operating Officer, Ms. Falzon will be responsible for the primary oversight of the Companys day-to-day operational performance and will help guide the ongoing execution of Braggs growth-focused strategies.
  • Bragg Gaming Group ( NASDAQ: BRAG , TSX: BRAG ) is a growing global gaming technology and content group and owner of leading B2B companies in the iGaming industry.
  • In May 2021, Bragg announced its planned acquisition of Nevada-based Spin Games, B2B gaming technology and content provider currently servicing the U.S. market.

Microsoft to acquire Activision Blizzard to bring the joy and community of gaming to everyone, across every device

Retrieved on: 
Tuesday, January 18, 2022

REDMOND, Wash. and SANTA MONICA, Calif., Jan. 18, 2022 /PRNewswire/ -- With three billion people actively playing games today, and fueled by a new generation steeped in the joys of interactive entertainment, gaming is now the largest and fastest-growing form of entertainment. Today, Microsoft Corp. (Nasdaq: MSFT) announced plans to acquire Activision Blizzard Inc. (Nasdaq: ATVI), a leader in game development and interactive entertainment content publisher. This acquisition will accelerate the growth in Microsoft's gaming business across mobile, PC, console and cloud and will provide building blocks for the metaverse.

Key Points: 
  • Today, Microsoft Corp. (Nasdaq: MSFT) announced plans to acquire Activision Blizzard Inc. (Nasdaq: ATVI), a leader in game development and interactive entertainment content publisher.
  • Microsoft will acquire Activision Blizzard for $95.00 per share, in an all-cash transaction valued at $68.7 billion, inclusive of Activision Blizzard's net cash.
  • Once the deal closes, the Activision Blizzard business will report to Phil Spencer, CEO, Microsoft Gaming.
  • "Players everywhere love Activision Blizzard games, and we believe the creative teams have their best work in front of them," said Phil Spencer, CEO, Microsoft Gaming.

Microsoft to acquire Activision Blizzard to bring the joy and community of gaming to everyone, across every device

Retrieved on: 
Tuesday, January 18, 2022

REDMOND, Wash. and SANTA MONICA, Calif., Jan. 18, 2022 /PRNewswire/ -- With three billion people actively playing games today, and fueled by a new generation steeped in the joys of interactive entertainment, gaming is now the largest and fastest-growing form of entertainment. Today, Microsoft Corp. (Nasdaq: MSFT) announced plans to acquire Activision Blizzard Inc. (Nasdaq: ATVI), a leader in game development and interactive entertainment content publisher. This acquisition will accelerate the growth in Microsoft's gaming business across mobile, PC, console and cloud and will provide building blocks for the metaverse.

Key Points: 
  • Today, Microsoft Corp. (Nasdaq: MSFT) announced plans to acquire Activision Blizzard Inc. (Nasdaq: ATVI), a leader in game development and interactive entertainment content publisher.
  • Microsoft will acquire Activision Blizzard for $95.00 per share, in an all-cash transaction valued at $68.7 billion, inclusive of Activision Blizzard's net cash.
  • Once the deal closes, the Activision Blizzard business will report to Phil Spencer, CEO, Microsoft Gaming.
  • "Players everywhere love Activision Blizzard games, and we believe the creative teams have their best work in front of them," said Phil Spencer, CEO, Microsoft Gaming.

Glorify Announces $40M In Series A Funding From a16z, Softbank Latin America Fund, Kris Jenner, Michael Bublé, Michael Ovitz, Jason Derulo And More

Retrieved on: 
Thursday, December 2, 2021

LONDON, Dec. 2, 2021 /PRNewswire/ -- Glorify, an app designed to help Christians strengthen their daily connection to God, today announced the closing of $40M in Series A funding led by a16z, with participation from SoftBank Latin America Fund, K5 Global and prominent individual investors including Kris Jenner, Corey Gamble, Michael Ovitz, Michael Bublé, Jason Derulo, the founders of Candy Crush and more. The company's new funding will be used to help Glorify scale its operations, expand its team internationally, create new and exclusive content, while further evolving the app's features to meet and serve customer demand from Christians around the globe.

Key Points: 
  • Users simply download the app from their Google Play or iOS app store, create an account, and start their first daily worship.
  • Glorify is changing this with a best-in-class mobile app featuring individual and community-driven experiences, designed specifically for the Christian community.
  • With Glorify, we now have the tools to find moments throughout the day to connect with God on our own terms."
  • Glorify was founded in 2020 and is headquartered in London, with offices around the globe.

Glorify Announces $40M In Series A Funding From a16z, Softbank Latin America Fund, Kris Jenner, Michael Bublé, Michael Ovitz, Jason Derulo And More

Retrieved on: 
Thursday, December 2, 2021

LONDON, Dec. 2, 2021 /PRNewswire/ -- Glorify, an app designed to help Christians strengthen their daily connection to God, today announced the closing of $40M in Series A funding led by a16z, with participation from SoftBank Latin America Fund, K5 Global and prominent individual investors including Kris Jenner, Corey Gamble, Michael Ovitz, Michael Bublé, Jason Derulo, the founders of Candy Crush and more. The company's new funding will be used to help Glorify scale its operations, expand its team internationally, create new and exclusive content, while further evolving the app's features to meet and serve customer demand from Christians around the globe.

Key Points: 
  • From there, users are prompted to continue their spiritual journey by exploring additional content, including exclusive music, prayers and meditations.
  • Glorify is changing this with a best-in-class mobile app featuring individual and community-driven experiences, designed specifically for the Christian community.
  • With Glorify, we now have the tools to find moments throughout the day to connect with God on our own terms."
  • Glorify was founded in 2020 and is headquartered in London, with offices around the globe.

The NPD Group: Third Quarter 2021 US Consumer Spending on Video Game Products Increased 7% to $13.3 Billion

Retrieved on: 
Thursday, November 4, 2021

Gains were seen across PC, cloud and non-console VR content, mobile and subscription spending, as well as hardware.

Key Points: 
  • Gains were seen across PC, cloud and non-console VR content, mobile and subscription spending, as well as hardware.
  • Overall content spending in Q3 reached $11.7 billion, an increase of 4%.
  • Data from Sensor Tower shows U.S. consumer spending in mobile games during the third quarter increased 9% from Q3 2020.
  • It marked the third consecutive quarter where spend in the category surpassed $6 billion, and the fourth to exceed that amount in total consumer expenditure since Q2 2020.

Spin Master Establishes Spin Master Ventures to Accelerate Growth in Key Strategic Areas

Retrieved on: 
Tuesday, October 19, 2021

TORONTO, Oct. 19, 2021 /PRNewswire/ - Spin Master Corp. ("Spin Master" or "the Company") announced today the creation of Spin Master Ventures ("SMV").

Key Points: 
  • TORONTO, Oct. 19, 2021 /PRNewswire/ - Spin Master Corp. ("Spin Master" or "the Company") announced today the creation of Spin Master Ventures ("SMV").
  • SMV's focus is to accelerate growth in each of the Company's three creative centres comprising Toys, Entertainment and Digital Games, through strategic minority investments.
  • To launch the initiative, SMV has made minority investments in two companies aligned with Spin Master's growth plans within the Digital Games creative centre.
  • "Spin Master Ventures aims to become the ultimate partnership generator, a tool for widening the Company's networks, knowledge and relationships.