Kahoot!

Kahoot! acquires Whiteboard.fi to provide more powerful and engaging learning tools for all educators

Tuesday, February 23, 2021 - 6:22pm

plans to expand its platform and provide more powerful learning and engagement tools for 7.5 million teachers on the Kahoot!

Key Points: 
  • plans to expand its platform and provide more powerful learning and engagement tools for 7.5 million teachers on the Kahoot!
  • In the last 12 months, more than 1.5 billion participating players in over 200 countries attended over 250 million Kahoot!
  • sessions.As educators globally look for solutions to carry out teaching seamlessly in an engaging way, whether in the classroom or remotely, Kahoot!
  • Our learning platform makes it easy for any individual or corporation to create, share, and play learning games that drive compelling engagement.

Kahoot!+ makes learning and fun with family and friends easier than ever

Thursday, November 19, 2020 - 2:20pm

's fun social game experiences, as well as engaging kids' learning at home with a collection of easy-to-use learning apps, all in one simple plan.

Key Points: 
  • 's fun social game experiences, as well as engaging kids' learning at home with a collection of easy-to-use learning apps, all in one simple plan.
  • "Kahoot!
  • Social distancing makes it difficult for friends and family to connect, and many parents are finding it challenging to keep their kids interested in learning at home.
  • Kahoot!

Kahoot! partners up with Bitmoji for more engaging and personalized virtual learning

Tuesday, November 17, 2020 - 2:20pm

Bitmoji is a globally beloved brand that enables millions of people to express themselves every day through personalized avatars.

Key Points: 
  • Bitmoji is a globally beloved brand that enables millions of people to express themselves every day through personalized avatars.
  • Engaging students and building a sense of community within virtual classrooms continues to be one of the biggest challenges of distance and blended learning.
  • With this integration, educators will be able to add their Bitmoji avatarsfun animated representations of themselves and their classroomsto their Kahoot!
  • This will allow them to create personal, familiar and engaging learning experiences within their virtual lessons.

Kahoot! announces deeper integration with Zoom to make virtual learning awesome!

Wednesday, October 14, 2020 - 4:08pm

, the global game-based learning platform company, today announced that it is partnering with Zoom Video Communications, Inc. to offer the Kahoot!

Key Points: 
  • , the global game-based learning platform company, today announced that it is partnering with Zoom Video Communications, Inc. to offer the Kahoot!
  • Kahoot!
  • was announced as a Zapp Launch Partner for this integration at Zoom's annual virtual Zoomtopia user conference, kicking off today.
  • Kahoot!

Kahoot! appoints Mads Rebsdorf as Chief Revenue Officer

Wednesday, October 7, 2020 - 4:28pm

OSLO, Norway, Oct. 7, 2020 /PRNewswire/ --Kahoot!, the global learning platform company, today announced the appointment of Mads Rebsdorf to a new role as Chief Revenue Officer (CRO), to lead and scale the global sales organization at Kahoot!.

Key Points: 
  • OSLO, Norway, Oct. 7, 2020 /PRNewswire/ --Kahoot!, the global learning platform company, today announced the appointment of Mads Rebsdorf to a new role as Chief Revenue Officer (CRO), to lead and scale the global sales organization at Kahoot!.
  • Rebsdorf will focus on further structuring and accelerating the use and adoption of Kahoot!
  • 's commercial offerings, by helping develop new revenue models and leveraging strong relationships with partners and customers, starting in his role on January 4, 2021.
  • 's as the first Chief Revenue Officer with the great fast-paced team that has already built strong products and a culture for customer success," Rebsdorf said.

Kahoot! Acquires Actimo to Strengthen Corporate Learning, Culture and Engagement

Wednesday, September 16, 2020 - 6:49am

, the global learning platform company, today announced the acquisition of Actimo, an employee engagement platform that empowers organizations to more efficiently build corporate culture with better communication, training and interaction with the workforce.

Key Points: 
  • , the global learning platform company, today announced the acquisition of Actimo, an employee engagement platform that empowers organizations to more efficiently build corporate culture with better communication, training and interaction with the workforce.
  • The acquisition of Actimo is a part of the strategy to strengthen the Kahoot!
  • 's corporate learning and engagement tools by combining the features of employee engagement from the Actimo platform with the learning approach, scale and reach of Kahoot!.
  • Actimo reported for 2019, in accordance with Danish GAAP, revenues of DKK 23.6 million and EBITDA of DKK -1 million.

Kahoot! Brings In 30k+ Educators Globally For Its Inaugural Kahoot! EDU Summit

Wednesday, June 17, 2020 - 4:30pm

To empower teachers with resources and knowledge for the next year, the Summit featured sessions from the Kahoot!

Key Points: 
  • To empower teachers with resources and knowledge for the next year, the Summit featured sessions from the Kahoot!
  • partnersincluding Britannica, United Nations, Common Sense Education, Microsoft, Google and moreas well as inspiring educators and leaders in education innovation.
  • Kahoot!
  • "Kahoot!

Kahoot! raises $28 million in new equity to fuel growth

Thursday, June 11, 2020 - 9:10am

The private placement also comprised 16.5 million existing shares and amounted to $90 million in total.

Key Points: 
  • The private placement also comprised 16.5 million existing shares and amounted to $90 million in total.
  • The additional capital will help fuel further growth in the company and continue expansion of its game-based learning platform to all segments -- whether it be organizations, educational institutions or families at home.
  • Kahoot!
  • Kahoot!

Kahoot! appoints Lars Erik Grønntun as Chief Operating Officer (COO) and Chief Marketing Officer (CMO)

Wednesday, May 27, 2020 - 2:10pm

announced today that Lars Erik Grnntun has been appointed in the new combined role of Chief Operating Officer (COO) and Chief Marketing Officer (CMO) of Kahoot!

Key Points: 
  • announced today that Lars Erik Grnntun has been appointed in the new combined role of Chief Operating Officer (COO) and Chief Marketing Officer (CMO) of Kahoot!
  • from his current position as Global President for Hill+Knowlton Strategies, a leading global communications consultancy, part of the WPP Group (LSE/NYSE: WPP plc).
  • Grnntun has had several leadership roles at Hill+Knowlton Strategies, including CEO of Europe and EMEA, before his current position with responsibility for the entire international portfolio.
  • "We are delighted that Lars Erik has accepted the position as COO and CMO of Kahoot!," said Eilert Hanoa, CEO of Kahoot!