Games as a service

Free Flow, Inc. (FFLO) Announces Agreement to Acquire Leading eSports Sim Racing and Media Platform GTR24H

Retrieved on: 
Monday, December 6, 2021

GTR24H is at the forefront of the global creator economy -- an industry centered around innovative digital content development fueled by social media influencers, creators and businesses who monetize their content online. With a leading digital content platform created for and by Gen Z and millennials, GTR24H is in the process to establish a highly engaged, loyal global fan base of millions across its combined television networks, mobile apps, and social platforms that rivals established sim racing and eSports leagues, numbers that rival traditional sports leagues.

Key Points: 
  • GTR24H produces premium eSports and sim racing events content, merchandise, and consumer products and creates advertising and sponsorship programs for leading technology and eSports-ready advertisers.
  • Mr. Sabir Saleem, Chief Executive Officer of Free Flow Inc., commented, "The business acquisition of GTR24H represents a tremendous opportunity to invest in the future of eSports broadcast media and sim racing media event entertainment.
  • We believe GTR24H is becoming the leader of next generation sim racing media and entertainment, gaming, entertainment and lifestyle in the digital-native world.
  • GTR24H's leadership in the evolution of sim racing eSports content creation and branded entertainment reflects a deep history dating back over a decade before eSports and sim racing were pop culture words.

Nolan Bushnell Joins the Inaugural Edition of World Esports & Gaming Summit in Asia

Retrieved on: 
Tuesday, September 21, 2021

Regarded as one of the founding fathers of the gaming industry Nolan Bushnell joins World Esports & Gaming Summit - Asia and is confirmed to give the commencement introduction.

Key Points: 
  • Regarded as one of the founding fathers of the gaming industry Nolan Bushnell joins World Esports & Gaming Summit - Asia and is confirmed to give the commencement introduction.
  • Kevin Soltani, CEO, Semper Fortis Esports stated, "Asia has always been at the forefront of the gaming industry, especially the esports community.
  • The event is sponsored by Headline Sponsor - Gala Games; Gold Sponsor - Limelight Networks and Bronze Sponsor - Snowflake
    About World Esports & Gaming Summit:
    World Esports & Gaming Summit is a thought-leadership-driven, business-focused, global series of events that takes place in strategic locations across the world.
  • Semper Fortis Esports PLC is a multi-operational Esports organisation converging high growth team infrastructures, gaming technology solutions and corporate business advisory services.

AccelByte Closes $10 Million Series A Round with Galaxy Interactive, NetEase, Krafton, and Dreamhaven

Retrieved on: 
Thursday, September 9, 2021

AccelByte , an independently-operated backend and tools provider for live-service games, announced today that it has closed on $10 million in Series A funding.

Key Points: 
  • AccelByte , an independently-operated backend and tools provider for live-service games, announced today that it has closed on $10 million in Series A funding.
  • The Series A round is a primer for AccelByte to further bring premium level, scalable, and cross-platform ready services to game developers and companies around the world.
  • The companys proprietary architecture includes AccelByte Cloud, along with AccelByte enterprise and AccelByte Blackbox.
  • More information on AccelByte and its products, engineering insights, guides, and staff opinion articles can be found at: https://blog.accelbyte.io .

Gaming Console Market Records a CAGR of over 6% by 2025 with Dominant Players including Dell Technologies Inc., Mattel Inc., Microsoft Corp., and NVIDIA Corp. | Technavio

Retrieved on: 
Tuesday, August 24, 2021

With a focus on identifying dominant industry influencers, Technavio's reports present a detailed study by the way of synthesis, and summation of data from multiple sources.

Key Points: 
  • With a focus on identifying dominant industry influencers, Technavio's reports present a detailed study by the way of synthesis, and summation of data from multiple sources.
  • This report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment.
  • Technavio offers an up-to-date analysis regarding the current global market scenario and the overall market environment.
  • The enhanced features of next-generation gaming consoles, diversifiedgaming population, and enhanced technological features and product innovationswill offer immense growth opportunities.

Juniper Research: Video Games Market Value to Grow to Over $200 billion by 2023, Despite Declining Purchase Revenue

Retrieved on: 
Tuesday, September 8, 2020

A new report from Juniper Research found that the video games industry will exceed $200 billion in value in 2023; growing from an expected $155 billion in 2020.

Key Points: 
  • A new report from Juniper Research found that the video games industry will exceed $200 billion in value in 2023; growing from an expected $155 billion in 2020.
  • Mobile and cloud gaming will lead this growth, as the market shifts further towards recurring revenue, and purchase revenue declines by 5% over that period.
  • The report shows that cloud gaming and other video game subscriptions will grow at an average rate of 9% per year; bringing in over $8 billion of revenue in 2023.
  • While mobile games will have more purchases, higher value game expansion purchases will keep PC in-game revenue growth strong.

Strategy Analytics: COVID-19 Will Reduce GaAs Revenue in 2020, but Recovery Could be Swift

Retrieved on: 
Tuesday, May 5, 2020

This is a conclusion of the Strategy Analytics Advanced Semiconductor Application (ASA) insight A First Look at the Effects of COVID-19 on GaAs Revenue .

Key Points: 
  • This is a conclusion of the Strategy Analytics Advanced Semiconductor Application (ASA) insight A First Look at the Effects of COVID-19 on GaAs Revenue .
  • Based on current trends in several application segments, the insight forecasts a likely trajectory for GaAs revenue out to 2025.
  • GaAs revenue links closely to trends in the cellular segment, so recent forecasts of sharp drops in smartphone shipments caused by the COVID-19 pandemic will contribute to further declines in GaAs revenue.
  • He went on to say, The complete effects of COVID-19 on the supply chain remain unclear, but Im optimistic about the future of GaAs device revenue.

Global Video Game Market 2019-2023 | Cross-Platform Gaming Experiences to Boost Growth | Technavio

Retrieved on: 
Friday, November 15, 2019

The global video game market is expected to post a CAGR of more than 9% during the period 2019-2023, according to the latest market research report by Technavio.

Key Points: 
  • The global video game market is expected to post a CAGR of more than 9% during the period 2019-2023, according to the latest market research report by Technavio.
  • Thus, the rising penetration of smartphones and improving internet access, is contributing to the growth of the global video game market will accelerate significantly during the forecast period.
  • Growing popularity of gaming among women and the prominence of GaaS will further boost market growth during the forecast period, says a senior analyst at Technavio.
  • This market report segments the global video game market by platform (mobile devices, consoles, and computing devices) and geography (APAC, Europe, MEA, North America, and South America).

Global and China GaAs Industry Report, 2019-2025

Retrieved on: 
Wednesday, June 12, 2019

In 2018, GaAs-based radio frequency (RF) seized over half of the GaAs wafer market.

Key Points: 
  • In 2018, GaAs-based radio frequency (RF) seized over half of the GaAs wafer market.
  • In global GaAs wafer foundry market which was worth USD789 million in 2018, WIN Semiconductors is the first-ranking vendor commanding 72.7% of the market in 2017.
  • Global and China GaAs Industry Report, 2019-2025 highlights the following:
    Global GaAs industry (market size, supply and demand, competitive pattern, competitive products market, etc.
  • Reportlinker finds and organizes the latest industry data so you get all the market research you need - instantly, in one place.

Global and China GaAs Market Report, 2019-2025 Featuring 19 Foreign and Chinese Vendors

Retrieved on: 
Tuesday, June 11, 2019

DUBLIN, June 11, 2019 /PRNewswire/ -- The "Global and China GaAs Industry Report, 2019-2025" report has been added to ResearchAndMarkets.com's offering.

Key Points: 
  • DUBLIN, June 11, 2019 /PRNewswire/ -- The "Global and China GaAs Industry Report, 2019-2025" report has been added to ResearchAndMarkets.com's offering.
  • In 2018, GaAs-based radio frequency (RF) seized over half of the GaAs wafer market.
  • In global GaAs wafer foundry market which was worth USD789 million in 2018, WIN Semiconductors is the first-ranking vendor commanding 72.7% of the market in 2017.
  • Global and China GaAs Industry Report, 2019-2025 highlights the following:
    Global GaAs industry (market size, supply, and demand, competitive pattern, competitive products market, etc.)

Apocalypse Studios Launches Deadhaus Sonata Store With Founders Packs, Cats and More

Retrieved on: 
Thursday, March 28, 2019

Breaking last year's record attendance with a total of 29,000 industry professionals, there was a lot of excitement as Deadhaus Sonata, the new game by Denis Dyack and Apocalypse Studios was demo'd and well received by a few lucky industry folks.

Key Points: 
  • Breaking last year's record attendance with a total of 29,000 industry professionals, there was a lot of excitement as Deadhaus Sonata, the new game by Denis Dyack and Apocalypse Studios was demo'd and well received by a few lucky industry folks.
  • Dyack shares, "Deadhaus Sonata is free-to-play co-op ARPG game where you play a steward of the House of the Dead fighting for dominance against the living.
  • Days after GDC, the Deadhaus Shop launched with exclusive pre-orders on founders packs, virtual weapons, currency and more, Dyack and Xsolla are thrilled with the early response.
  • Founded in 2018 by Denis Dyack, Apocalypse Studios Inc ("Apocalypse") focuses exclusively on Free To Play (F2P) online multiplayer games with a "Games as a Service (GaaS)" approach.