SRPG

Open Community Aggregation Game Platform HAM Launches Web3.0 Developer Aggregation Tool

Retrieved on: 
Tuesday, October 4, 2022

HAM, a Web3.0 blockchain game aggregation platform led by Canadian blockchain company INS LABS, recently announced that they would launch a developer ecology aggregation tool, allowing developers to freely customize the blockchain game ecology, and players to put forward their own needs to make NFT elements such as equipment, characters, scenes, etc.

Key Points: 
  • HAM, a Web3.0 blockchain game aggregation platform led by Canadian blockchain company INS LABS, recently announced that they would launch a developer ecology aggregation tool, allowing developers to freely customize the blockchain game ecology, and players to put forward their own needs to make NFT elements such as equipment, characters, scenes, etc.
  • HAM abandoned the traditional centralized governance model and introduced DAO community autonomy, returning the ownership of the HAM platform back to the community.
  • In the design of the token economy, HAM has launched the platform's only token HAM, 100% all returned to the market.
  • In the future, HAM will link the game ecology and metaverse scene, allowing game assets to get infinite possible development, returning the value of community rewards and data assets to the users, and building a metaverse game platform that accommodates millions of users.

Gravity Reports Preliminary Unaudited Fourth Quarter of 2021 Result and Business Updates

Retrieved on: 
Monday, February 14, 2022

Seoul, South Korea, Feb. 14, 2022 (GLOBE NEWSWIRE) -- GRAVITY Co., Ltd. (NasdaqGM: GRVY) (Gravity or Company), a developer and publisher of online and mobile games based in South Korea, today announced its selected preliminary unaudited financial result for the fourth quarter ended December 31, 2021 and business updates.

Key Points: 
  • Seoul, South Korea, Feb. 14, 2022 (GLOBE NEWSWIRE) -- GRAVITY Co., Ltd. (NasdaqGM: GRVY) (Gravity or Company), a developer and publisher of online and mobile games based in South Korea, today announced its selected preliminary unaudited financial result for the fourth quarter ended December 31, 2021 and business updates.
  • Tentative consolidated revenue for the fourth quarter of 2021 is KRW 97 billion and operating profit is KRW 10 billion.
  • Final result for the fourth quarter and year ended December 31, 2021, will be provided by our annual report for the fiscal year ended December 31, 2021 on Form 20-F.
  • The presentation contains the Companys recent business updates, preliminary results of the fourth quarter in 2021 and Gravitys business plan.