Entertainment Software Rating Board

Introducing k-ID: Groundbreaking Tech Powers Safe, Age-Appropriate Gaming for Kids and Teens, Supports Game Developer Compliance

Retrieved on: 
Mercredi, mars 6, 2024

SINGAPORE, March 6, 2024 /PRNewswire/ -- Today, k-ID, a new technology company built by industry leaders in online safety, privacy and gaming, unveiled a groundbreaking platform that transforms the way kids, teens, and parents engage with games, and helps publishers and developers seamlessly comply with complex regulations across 200-plus markets worldwide.

Key Points: 
  • k-ID Global Compliance Engine is a powerful, universal application programming interface (API) that seamlessly configures age-appropriate game experiences based on location, age, and digital maturity without friction or compromise.
  • k-ID Global Compliance Database is the most comprehensive and practical compilation of regulations affecting the gaming industry.
  • Updated daily, it is the brainchild of industry experts who have managed compliance for global game launches and struggled with inefficient and costly processes for finding answers.
  • k-ID was conceived by a team of experienced and trusted professionals who are committed to making online gaming environments safe for kids and teens.

U.S. Children Say They Want Video Games More Than Anything Else This Holiday Season

Retrieved on: 
Mardi, novembre 21, 2023

Fewer wish lists will include physical toys and games (38%), tickets and experiences (32%), arts and crafts (28%) and books (26%).

Key Points: 
  • Fewer wish lists will include physical toys and games (38%), tickets and experiences (32%), arts and crafts (28%) and books (26%).
  • Adults who say they will be buying video game-related presents are planning to spend an average of $485 on these gifts.
  • To learn more about nurturing an ongoing conversation around video games in your home, visit ESRB’s Family Gaming Guide and follow the ESRB blog .
  • Steps the video game industry is taking to help protect its player community can be found on the ESA website .

FTC Extends Deadline for Commission Decision on ESRB Application for New Consent Mechanism Under COPPA

Retrieved on: 
Mercredi, septembre 27, 2023

ESRB currently operates a COPPA safe harbor program.

Key Points: 
  • ESRB currently operates a COPPA safe harbor program.
  • As required by the COPPA Rule, the FTC in July sought comment on the application.
  • The Commission voted 3-0 to extend the deadline to review the ESRB application.
  • Follow the FTC on social media, read consumer alerts and the business blog, and sign up to get the latest FTC news and alerts.

FTC Extends Deadline for Commission Decision on ESRB Application for New Consent Mechanism Under COPPA

Retrieved on: 
Mercredi, septembre 27, 2023

ESRB currently operates a COPPA safe harbor program.

Key Points: 
  • ESRB currently operates a COPPA safe harbor program.
  • As required by the COPPA Rule, the FTC in July sought comment on the application.
  • The Commission voted 3-0 to extend the deadline to review the ESRB application.
  • Follow the FTC on social media, read consumer alerts and the business blog, and sign up to get the latest FTC news and alerts.

FTC Seeks Comment on New Parental Consent Mechanism Under COPPA

Retrieved on: 
Mercredi, juillet 19, 2023

Under the COPPA Rule, online sites and services directed to children under 13 must obtain parental consent before collecting or using personal information from a child.

Key Points: 
  • Under the COPPA Rule, online sites and services directed to children under 13 must obtain parental consent before collecting or using personal information from a child.
  • The Rule lays out a number of acceptable methods for gaining parental consent but also includes a provision allowing interested parties to submit new verifiable parental consent methods to the Commission for approval.
  • The Commission has 120 days to review proposed verifiable parental consent methods and must set forth its conclusions in writing.
  • Follow the FTC on social media, read consumer alerts and the business blog, and sign up to get the latest FTC news and alerts.

FTC Seeks Comment on New Parental Consent Mechanism Under COPPA

Retrieved on: 
Mercredi, juillet 19, 2023

Under the COPPA Rule, online sites and services directed to children under 13 must obtain parental consent before collecting or using personal information from a child.

Key Points: 
  • Under the COPPA Rule, online sites and services directed to children under 13 must obtain parental consent before collecting or using personal information from a child.
  • The Rule lays out a number of acceptable methods for gaining parental consent but also includes a provision allowing interested parties to submit new verifiable parental consent methods to the Commission for approval.
  • The Commission has 120 days to review proposed verifiable parental consent methods and must set forth its conclusions in writing.
  • Follow the FTC on social media, read consumer alerts and the business blog, and sign up to get the latest FTC news and alerts.

The Oculus at Westfield World Trade Center Debuts the First NFT Show on Iconic 100-yard Digital Screen

Retrieved on: 
Mardi, juin 21, 2022

THE DROP AT WESTFIELD debuted this week on the iconic 100-yard screen at the Oculus at Westfield World Trade Center, featuring digital artwork by five diverse female artists curated by Afrodet Zuri of The Board.

Key Points: 
  • THE DROP AT WESTFIELD debuted this week on the iconic 100-yard screen at the Oculus at Westfield World Trade Center, featuring digital artwork by five diverse female artists curated by Afrodet Zuri of The Board.
  • View the full release here: https://www.businesswire.com/news/home/20220621005985/en/
    Attendees view NFTs designed by five female artists on the iconic 100-yard digital screen at the Oculus at Westfield World Trade Center during Unibail-Rodamco-Westfield's (URW) "Women In Web3: Her Dreams Realized" event on June 20.
  • The NFTs will be displayed on URW's digital media network across its U.S shopping centers through July 17, and can be purchased on the company's new platform, THE DROP AT WESTFIELD.
  • Launched in 2017, The Westfield Network is one of the largest digital out-of-home networks in the U.S. that features real-time capture of consumer engagement and demographics.

SciPlay Appoints Nick Earl as Independent Director

Retrieved on: 
Mardi, avril 12, 2022

SciPlay Corporation (NASDAQ: SCPL) (SciPlay), a leading developer and publisher of digital games on mobile and web platforms, today announced the appointment of Nick Earl to its Board of Directors (the Board), effective April 15, 2022.

Key Points: 
  • SciPlay Corporation (NASDAQ: SCPL) (SciPlay), a leading developer and publisher of digital games on mobile and web platforms, today announced the appointment of Nick Earl to its Board of Directors (the Board), effective April 15, 2022.
  • The addition of Mr. Earl brings the SciPlay Board to six members.
  • Nick is a gaming industry veteran, and we are thrilled to welcome him to the SciPlay Board, said Barry Cottle, Executive Chairman of the Board.
  • Nick has spent decades building global gaming organizations and leading the development of high-growth mobile and social games, said Josh Wilson, Chief Executive Officer of SciPlay.

Console Games Global Market Report 2022

Retrieved on: 
Mercredi, avril 6, 2022

DUBLIN, April 6, 2022 /PRNewswire/ -- The "Console Games Global Market Report 2022, By Type, Application, Device" report has been added to ResearchAndMarkets.com's offering.

Key Points: 
  • DUBLIN, April 6, 2022 /PRNewswire/ -- The "Console Games Global Market Report 2022, By Type, Application, Device" report has been added to ResearchAndMarkets.com's offering.
  • This report provides strategists, marketers and senior management with the critical information they need to assess the global console games market as it emerges from the COVID-19 shut down.
  • The console games market consists of sales of console games.
  • The main types of console games are digital console games, online/microtransaction console and physical console games.

$65.4 Billion Worldwide Console Games Industry to 2031 - Identify Growth Segments for Investment - ResearchAndMarkets.com

Retrieved on: 
Lundi, avril 4, 2022

The console games market consists of sales of console games.

Key Points: 
  • The console games market consists of sales of console games.
  • The main types of console games are digital console games, online/microtransaction console and physical console games.
  • Digital console games are the games that are played on an interactive electronic device such as consoles and computers.
  • Due to the mobility offered by mobile/tablet based games, console games market may decline.