GameWeek Magazine

Insights from the Great Resignation: Yoh Survey Reveals Job Boards, Social Media Are Still Top Avenues for American Jobseekers, But Relationships Matter

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月曜日, 12月 13, 2021

PHILADELPHIA, Dec. 13, 2021 (GLOBE NEWSWIRE) -- As the Great Resignation continues and increasingly more Americans are leaving their existing jobs for better options, employers are looking for the best ways to attract and identify new employees to fill their talent gaps. Now, new survey data from Yoh, a leading international talent and outsourcing company and part of Day & Zimmermann, has revealed that nearly three-quarters (67%) of job-seeking Americans (both those who are employed and not employed but looking) are using job boards to search for job opportunities, while just over half (51%) of that same group is using social media to find job opportunities. The survey was conducted online by The Harris Poll on behalf of Yoh, among 889 Americans ages 18+ who are employed full-time/part-time/self-employed and currently looking for a job or not employed but looking for work.

Key Points: 
  • In fact, just under half (48%) of employed and not employed job seekers are using word of mouth to find job opportunities.
  • For those highly-sought-after employed workers looking for jobs, more than one-third (34%) are actively using recruiters to find their next job.
  • This indicates that currently employed Americans arent just passive job seekers browsing job boards but are actively using their relationships with talent professionals to find their next job.
  • Among job-seeking Americans, women are more likely than men to be using job boards to search for job opportunities (72% vs. 62%).

Sony Interactive Entertainment to Acquire Valkyrie Entertainment

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金曜日, 12月 10, 2021

Sony Interactive Entertainment (SIE) announced today that it has entered into an agreement to acquire Seattle-based videogame developer, Valkyrie Entertainment.

Key Points: 
  • Sony Interactive Entertainment (SIE) announced today that it has entered into an agreement to acquire Seattle-based videogame developer, Valkyrie Entertainment.
  • Best known for providing content and co-development services for several highly acclaimed studios, Valkyrie Entertainment will join PlayStation Studios as the 17th studio and will aid in the development of key PlayStation Studios franchises.
  • Recognized as a global leader in interactive and digital entertainment, Sony Interactive Entertainment (SIE) is responsible for the PlayStation brand and family of products and services.
  • "PlayStation, PS5, PS4 and DualSense are registered trademarks or trademarks of Sony Interactive Entertainment Inc. All other trademarks are property of their respective owners.

As Pandemic Persists, U.S. Worker Confidence Index™ Sees Overall Drop in Q3

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水曜日, 12月 1, 2021

Overall, three of the four indices that make up the Worker Confidence Index decreased from last quarter.

Key Points: 
  • Overall, three of the four indices that make up the Worker Confidence Index decreased from last quarter.
  • The Likelihood of a Promotion Index saw the most significant drop of any index in the third quarter, down 20.1 points to 113.7.
  • The Trust in Company Leadership Index decreased 9.7 points since last quarter to 100.2, its lowest point since the third quarter of 2017.
  • The Job Security Index was the only index to increase from last quarter, up 2.3 points to 88.1.

AR smart glasses brand INMO completes the pre-A round of financing worth tens of millions of yuan, led by Matrix Partners

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水曜日, 11月 24, 2021

SHENZHEN, China, Nov. 24, 2021 /PRNewswire/ -- AR smart glasses brand INMO has completed the pre-A round of financing worth tens of millions of yuan, led by Matrix Partners, followed by Unity Ventures, Junsan Capital and old shareholders.

Key Points: 
  • SHENZHEN, China, Nov. 24, 2021 /PRNewswire/ -- AR smart glasses brand INMO has completed the pre-A round of financing worth tens of millions of yuan, led by Matrix Partners, followed by Unity Ventures, Junsan Capital and old shareholders.
  • INMO Air pioneers the wireless AR smart glasses category that can be used without a mobile phone, supports independent computing, and has a frequency of up to 2.0GHz.
  • The market lacks innovative AR glasses brands for mass consumers, especially for young consumer groups, and INMO's goal is to become the leading brand of consumer-grade AR glasses.
  • As a veteran of the AR industry, INMO has rich experience in building consumer-grade AR glasses from 0 to 1 and mass production.

Entertainment Leaders: CEO’s of RBLX, ENTEF, AMC, and ZNGA Discuss New Growth Opportunities in E-Sports, Movie Theaters, Video Games, and Metaverse

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月曜日, 11月 22, 2021

Wall Street Reporter highlights the latest comments from industry thought leaders driving innovation in the multi-billion dollar global entertainment market, spanning: metaverse, e-sports, video games, and movie theaters.

Key Points: 
  • Wall Street Reporter highlights the latest comments from industry thought leaders driving innovation in the multi-billion dollar global entertainment market, spanning: metaverse, e-sports, video games, and movie theaters.
  • Konrad says this is just the beginning as his goal is building ESE into a billion dollar global e-sports enterprise.
  • ...There are those who were sure that our recovery in Q2 would be slower than is the current reality.
  • And now we see growth in two areas: One is the existing Roblox player base is growing up with us.

DigiLens Series D Values the Company at Over $500M with Samsung Electronics Leading the Funding Round

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木曜日, 11月 4, 2021

DigiLens Inc., an innovator in head worn holographic display and waveguide technology, today announced it has closed the first round of its Series D funding.

Key Points: 
  • DigiLens Inc., an innovator in head worn holographic display and waveguide technology, today announced it has closed the first round of its Series D funding.
  • Were excited to be working with Samsung Electronics during this next critical step of the category creation process.
  • This funding round puts the necessary pieces in place to finally bring enterprise and consumer smartglasses to market at a realistic price point, said Chris Pickett, DigiLens CEO.
  • We are very pleased to invest in and collaborate with DigiLens to prepare differentiated and competitive AR devices, said Hark Sang Kim, EVP at Samsung Electronics.

CEO’s of SKLZ, ENTEF, EA, ZNGA Discuss New Opportunities in E-Sports and Digital Entertainment Megatrends

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水曜日, 10月 27, 2021

The global video gaming industry took in an estimated $180bn in 2020 more than sports and movies worldwide.

Key Points: 
  • The global video gaming industry took in an estimated $180bn in 2020 more than sports and movies worldwide.
  • E-Sports is emerging as a leading form of entertainment, with top tournaments regularly attracting more viewers than professional sports.
  • The platform broadly democratizes gaming by leveling the playing field, for access to being able to build esports.
  • Konrad says this is just the beginning as his goal is building ESE into a billion dollar global e-sports enterprise.

Removing Geographic Boundaries in Employment: Survey Indicates Many Americans Would Consider Some Type of Remote Work

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金曜日, 10月 15, 2021

Further, 40% of employed Americans reported that if they were looking for a job in the next few months, they would only consider work that was at least part time out of the traditional office, with 24% only considering hybrid work and 16% only considering remote work.

Key Points: 
  • Further, 40% of employed Americans reported that if they were looking for a job in the next few months, they would only consider work that was at least part time out of the traditional office, with 24% only considering hybrid work and 16% only considering remote work.
  • The COVID-19 pandemic has changed the way Americans work and, in turn, the workforce has become more open to, and could actually prefer, working remotely or on a hybrid basis.
  • As indicated by the survey, its clear that companies looking to fill positions no longer need to limit candidate pools by location as some Americans are interested in remote work, said Emmett McGrath, President of Yoh.
  • This online survey is not based on a probability sample and therefore no estimate of theoretical sampling error can be calculated.

Sony Interactive Entertainment to Acquire Bluepoint Games

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木曜日, 9月 30, 2021

Sony Interactive Entertainment (SIE) announced today that SIE has entered into a definitive agreement to acquire Bluepoint Games, a premier developer and long-time partner of SIE with a history of developing critically-acclaimed remasters and remakes for PlayStation consoles.

Key Points: 
  • Sony Interactive Entertainment (SIE) announced today that SIE has entered into a definitive agreement to acquire Bluepoint Games, a premier developer and long-time partner of SIE with a history of developing critically-acclaimed remasters and remakes for PlayStation consoles.
  • Bluepoint Games has been an incredible partner to work with over the years, and the craftsmanship theyve demonstrated on past projects is impeccable, said Jim Ryan, President & CEO, Sony Interactive Entertainment.
  • Recognized as a global leader in interactive and digital entertainment, Sony Interactive Entertainment (SIE) is responsible for the PlayStation brand and family of products and services.
  • BLUEPOINT and BLUEPOINT GAMES are registered trademarks of Bluepoint Games Inc. "PlayStation, PS5, and PS4 are registered trademarks or trademarks of Sony Interactive Entertainment Inc. All other trademarks are property of their respective owners.

Meicam (Meishe) Attends the World Internet Conference with "Smart Car Video Processing Solution"

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火曜日, 9月 28, 2021

During the exhibition, there were more than 300 Chinese and foreign companies and organizations including Huawei, Alibaba, Tencent, and Baidu participated in the exhibition, actively displaying a batch of the latest Internet technology achievements. At the same time, nearly 2,000 offline and online representatives from governments, international organizations, industry organizations, Chinese and foreign Internet companies, and scientific research institutions discuss the theme of the exhibition together. As a leading company in China's Internet audio and video technology, Meicam was invited to participate in the exhibition. Meicam's self-developed products--My Video, smart video production platform, and the latest Meicam smart car video processing solution and other Internet technologies and intelligent AI products were successfully shown in the Expo Exhibition Hall A3.

Key Points: 
  • As a leading company in China's Internet audio and video technology, Meicam was invited to participate in the exhibition.
  • Meicam's self-developed products--My Video, smart video production platform, and the latest Meicam smart car video processing solution and other Internet technologies and intelligent AI products were successfully shown in the Expo Exhibition Hall A3.
  • Based on the concept of Internet technology + car networking, Meicam has launched a smart car video processing solution.
  • It was sharing that how Meicam combine the capabilities of smart Internet video and audio technology with the current mainstream car entertainment for intelligent processing and improve user experience.