International Esports Federation

Embrace Esports Exuberance: Mocapart Launches 7 Striking Collections for the 15th ESports World Championship

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月曜日, 8月 28, 2023

Santa Venera, Malta, Aug. 28, 2023 (GLOBE NEWSWIRE) -- Mocapart , the avant-garde digital art gallery of motion, and the International ESports Federation have announced the launch of seven exclusive NFT collections to celebrate the 15th Esports World Championship.

Key Points: 
  • Santa Venera, Malta, Aug. 28, 2023 (GLOBE NEWSWIRE) -- Mocapart , the avant-garde digital art gallery of motion, and the International ESports Federation have announced the launch of seven exclusive NFT collections to celebrate the 15th Esports World Championship.
  • The medals of the winners of the 15th ES World Championship will be delivered as NFTs.
  • With the launch of 7 distinct NFT collections , each representing a game from the 15th ESports World Championship, Mocapart transcends the boundaries of art, gaming and cultural heritage.
  • As ESports solidifies its position in mainstream culture, Mocapart’s collections celebrate this evolution.

Game Engines Market to grow by USD 2.87 billion from 2022 to 2027 | The increasing popularity of eSports boosts the market - Technavio

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火曜日, 8月 22, 2023

NEW YORK, Aug. 22, 2023 /PRNewswire/ -- The game engines market size is estimated to grow by USD 2,877.43 million from 2022 to 2027, according to Technavio.

Key Points: 
  • NEW YORK, Aug. 22, 2023 /PRNewswire/ -- The game engines market size is estimated to grow by USD 2,877.43 million from 2022 to 2027, according to Technavio.
  • In 2022, the APAC region emerged as the global leader in the game engines market, with notable revenue contributions from countries like China, South Korea, and Japan.
  • In 2022, the action and adventure segment is projected to hold a prominent position within the global game engine market.
  • Consequently, this trend will contribute to the revenue growth of the global game engines market throughout the forecast period.

IESF Concludes Largest and Most Diverse World Esports Championships

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月曜日, 12月 19, 2022

BALI, Indonesia, Dec. 19, 2022 /PRNewswire/ -- The International Esports Federation (IESF) concluded the 2022 World Esports Championships after ten days of thrilling competition, interactive programming and a spectacular Closing Ceremony in Bali.

Key Points: 
  • BALI, Indonesia, Dec. 19, 2022 /PRNewswire/ -- The International Esports Federation (IESF) concluded the 2022 World Esports Championships after ten days of thrilling competition, interactive programming and a spectacular Closing Ceremony in Bali.
  • Over 600 athletes representing 105 countries competed at the WE Championships, the most nationalities ever represented in an esports tournament.
  • Host nation Indonesia won an unprecedented three of the seven games and was crowned the World Esports Champion.
  • IESF President Vlad Marinescu presented Indonesia with the WE Championships trophy and said: "Congratulations to Indonesia for becoming the World Esports Champion and to all of our medalists.

IESF Concludes Largest and Most Diverse World Esports Championships

Retrieved on: 
月曜日, 12月 19, 2022

BALI, Indonesia, Dec. 19, 2022 /PRNewswire/ -- The International Esports Federation (IESF) concluded the 2022 World Esports Championships after ten days of thrilling competition, interactive programming and a spectacular Closing Ceremony in Bali.

Key Points: 
  • BALI, Indonesia, Dec. 19, 2022 /PRNewswire/ -- The International Esports Federation (IESF) concluded the 2022 World Esports Championships after ten days of thrilling competition, interactive programming and a spectacular Closing Ceremony in Bali.
  • IESF President Vlad Marinescu presented Indonesia with the WE Championships trophy and said: "Congratulations to Indonesia for becoming the World Esports Champion and to all of our medalists.
  • The IESF World Esports Championships is the biggest multi-sport spectacle of esports in the world.
  • IESF also organizes the annual World Esports Summit in order to support the highest standard of esports governance.

D3eSports Announces Supporting Partnership With United States Esports Federation (USEF)

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金曜日, 8月 5, 2022

Houston, TX, Aug. 05, 2022 (GLOBE NEWSWIRE) -- via NewMediaWire --D3eSports, a StemGen company, (OTC: SGNI), today announced a supporting partnership with the United States Esports Federation (USeF). The USeF is the official governing body for esports in the USA and a member of the International eSports Federation (IeSF).

Key Points: 
  • Houston, TX, Aug. 05, 2022 (GLOBE NEWSWIRE) -- via NewMediaWire -- D3eSports, a StemGen company, (OTC: SGNI), today announced a supporting partnership with the United States Esports Federation (USeF).
  • The USeF is the official governing body for esports in the USA and a member of the International eSports Federation (IeSF).
  • "We couldnt be more excited to align our D3eSports division with the United States eSports Federation with their Driver Task Force unit, said Simon Dawson, chief executive officer and president of StemGen.
  • United States Esports Federation is the unifying standards, policy, and governance organization for domestic esports; also referred to as a National Governing Body [NGB].

Africa's Gaming Market is Expected to Grow at a CAGR of over 12% During 2021-2026 - ResearchAndMarkets.com

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火曜日, 4月 19, 2022

The "Africa Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)" report has been added to ResearchAndMarkets.com's offering.

Key Points: 
  • The "Africa Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)" report has been added to ResearchAndMarkets.com's offering.
  • The gaming industry is expected to register a CAGR of 12% during the forecast period (2021-2026).
  • The Covid-19 pandemic had a positive effect on the African Gaming Market.
  • By 2050, Africa's young people, i.e., those aged between 0 and 24 years, will witness an increase of around 50%.

Middle East Gaming Market Report 2021: Adoption of e-Sports Betting and Fantasy Sites Drives the Market - Forecasts to 2026 - ResearchAndMarkets.com

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水曜日, 8月 11, 2021

The "Middle East Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026)" report has been added to ResearchAndMarkets.com's offering.

Key Points: 
  • The "Middle East Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026)" report has been added to ResearchAndMarkets.com's offering.
  • The Middle East Gaming Market is expected to grow at a CAGR of 12.1% during the forecast period 2021-2026.
  • Additionally, the growing penetration of smartphones and online gaming is a key factor driving the growth of the market.
  • The Middle East Gaming market is moderately competitive and consists of a significant number of global and regional players.

World eSports League (WSL) Unveils Plan to Become an International Sensation

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月曜日, 5月 10, 2021

b'SEOUL, South Korea, May 10, 2021 /PRNewswire/ -- On May 10, World eSports League (WSL), a brand-new global eSports event hosted by Technoblood eSports (TB eSports) unveiled its first plan for the event.\nAccording to WSL organizing committee (WSLOC), currently, about 40 countries have expressed their intention to participate in.

Key Points: 
  • b'SEOUL, South Korea, May 10, 2021 /PRNewswire/ -- On May 10, World eSports League (WSL), a brand-new global eSports event hosted by Technoblood eSports (TB eSports) unveiled its first plan for the event.\nAccording to WSL organizing committee (WSLOC), currently, about 40 countries have expressed their intention to participate in.
  • The application deadline is May 14, 2021.\nWSLOC also announced its game titles for the first event.
  • It is an annual global eSports competition where the world\'s best gamers participate under the accreditation of the International Esports Federation (IESF), which recently reached 100 members worldwide.\n"The World eSports League is a new global event that aims to grow direct engagement with new audiences in the field of eSports.
  • We will provide joy and new sights to eSports fans around the world through unique and sustainable event," said TB eSports President & CEO Takefumi Morishima.\n"Especially, the COVID-19 virus has our utmost attention this year.

World eSports League (WSL) Unveils Plan to Become an International Sensation

Retrieved on: 
月曜日, 5月 10, 2021

b'SEOUL, South Korea, May 10, 2021 /PRNewswire/ -- On May 10, World eSports League (WSL), a brand-new global eSports event hosted by Technoblood eSports (TB eSports) unveiled its first plan for the event.\nAccording to WSL organizing committee (WSLOC), currently, about 40 countries have expressed their intention to participate in.

Key Points: 
  • b'SEOUL, South Korea, May 10, 2021 /PRNewswire/ -- On May 10, World eSports League (WSL), a brand-new global eSports event hosted by Technoblood eSports (TB eSports) unveiled its first plan for the event.\nAccording to WSL organizing committee (WSLOC), currently, about 40 countries have expressed their intention to participate in.
  • The application deadline is May 14, 2021.\nWSLOC also announced its game titles for the first event.
  • It is an annual global eSports competition where the world\'s best gamers participate under the accreditation of the International Esports Federation (IESF), which recently reached 100 members worldwide.\n"The World eSports League is a new global event that aims to grow direct engagement with new audiences in the field of eSports.
  • We will provide joy and new sights to eSports fans around the world through unique and sustainable event," said TB eSports President & CEO Takefumi Morishima.\n"Especially, the COVID-19 virus has our utmost attention this year.

World Super League (WSL), Brand-new Global Esports League, is born

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火曜日, 12月 15, 2020

SEOUL, South Korea, Dec. 15, 2020 /PRNewswire/ -- Technoblood (Chairman Il-young Ryu) officially announced the launch of its global e-sports festival "World Super League (WSL)" on December 16th.

Key Points: 
  • SEOUL, South Korea, Dec. 15, 2020 /PRNewswire/ -- Technoblood (Chairman Il-young Ryu) officially announced the launch of its global e-sports festival "World Super League (WSL)" on December 16th.
  • WSL is an annual global e-sports competition where the world's best e-sports gamers participate under the accreditation of the International e-Sports Federation (IESF), which has 88 member states around the world.
  • On November 30th, the global final schedule was revealed at the IESF Global Esports Summit (GEES 2020) held in Busan.
  • ', which means that it is an e-sports tournament made by esports fans.