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The Twilight Zone Enters the Metaverse on July 14th for Quest 2 Headsets

Retrieved on: 
Thursday, May 12, 2022

LOS ANGELES, May 12, 2022 /PRNewswire-PRWeb/ -- Fun Train is proud to announce the initial season of The Twilight Zone VR will launch on the Meta Store for Quest 2 headsets on July 14th.

Key Points: 
  • Fun Train announces The Twilight Zone VR will premier on Quest 2 headsets on July 14th.
  • LOS ANGELES, May 12, 2022 /PRNewswire-PRWeb/ -- Fun Train is proud to announce the initial season of The Twilight Zone VR will launch on the Meta Store for Quest 2 headsets on July 14th.
  • The Twilight Zone is a revered media franchise based on the anthology television series created by Rod Serling.
  • THE TWILIGHT ZONE and related marks and logos are trademarks of A CBS Company.

At 29.2% CAGR, Virtual Reality in Gaming Market Expected to Reach USD 40993.1 Million, Globally by 2027, Says Brandessence Market Research

Retrieved on: 
Thursday, December 9, 2021

The headset promised inexpensive boost to conventional video gaming, with an addition of VR technology.

Key Points: 
  • The headset promised inexpensive boost to conventional video gaming, with an addition of VR technology.
  • This even led to a small pushback against VR gaming in 2018, as manufacturers believed VR gaming might not live upto its potential.
  • The VR technology had already been tried and tested in smaller gaming titles like Beat Saber, and Superhot VR.
  • Virtual Reality In Gaming Market: Regional Analysis
    The Virtual Reality gaming market report is divided into key regions including North America, Europe, Asia Pacific, Latin America, and Middle East & Africa.

At 29.2% CAGR, Virtual Reality in Gaming Market Expected to Reach USD 40993.1 Million, Globally by 2027, Says Brandessence Market Research

Retrieved on: 
Thursday, December 9, 2021

The headset promised inexpensive boost to conventional video gaming, with an addition of VR technology.

Key Points: 
  • The headset promised inexpensive boost to conventional video gaming, with an addition of VR technology.
  • This even led to a small pushback against VR gaming in 2018, as manufacturers believed VR gaming might not live upto its potential.
  • The VR technology had already been tried and tested in smaller gaming titles like Beat Saber, and Superhot VR.
  • Virtual Reality In Gaming Market: Regional Analysis
    The Virtual Reality gaming market report is divided into key regions including North America, Europe, Asia Pacific, Latin America, and Middle East & Africa.