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60% of Australian English teachers think video games are a ‘legitimate’ text to study. But only 15% have used one

Retrieved on: 
Tuesday, January 30, 2024

Are you worried about how much time your child spends playing video games? Do they “hibernate” for hours in their room, talking what seems like gibberish to their friends? Fresh air and life away from gaming are undeniably important. But it may help to know our research shows many English teachers are thinking seriously about how gaming applies in their classrooms – even if there are divided opinions about how to approach it. Video games and English educationWhile many gamers are over 18, we know video games are very important to young people’s culture and identity.

Key Points: 


Are you worried about how much time your child spends playing video games? Do they “hibernate” for hours in their room, talking what seems like gibberish to their friends? Fresh air and life away from gaming are undeniably important. But it may help to know our research shows many English teachers are thinking seriously about how gaming applies in their classrooms – even if there are divided opinions about how to approach it.

Video games and English education

  • While many gamers are over 18, we know video games are very important to young people’s culture and identity.
  • It found 93% of 5-14 year-olds and 91% of 15-24 year-olds surveyed in Australia play video games.
  • From an English teachers’ perspective, many video games have complex narrative scripts and plots and clear character development.


Read more:
Here's why The Legend of Zelda: Tears of the Kingdom is big news – even among those who don't see themselves as 'gamers'

Our research


To better understand how teachers value digital games in their classrooms and how they use them, we surveyed 201 high school English teachers around Australia. They came from all school sectors. More than 60% of those surveyed had been teaching for at least ten years. Our research found:
58.6% of teachers surveyed believed digital games are a “legitimate text type”. This means they thought they can be taught in English programs alongside other texts such as plays, books and poetry. A further 27.4% were unsure and 14% of respondents said digital games were not legitimate texts
85% had not used digital games as a main or “focus” text for classroom study, with 74% having no plans to do so in the future
teachers with less experience were more likely to think they could use video games as a text for classroom study. For example, teachers who had used digital games with their students were 260% more likely to have 15 years or less experience
of those not using digital games as a focus or supplementary text, 23% reported limited knowledge of, and time to explore, how to use them in the classroom
80% of teachers had not received professional development on how to use digital games but 60% had independently read articles, books, or chapters about them.

Read more:
Video gaming can bolster classroom learning, but not without teacher support

What does the curriculum say?

  • While digital games are indeed multimodal texts, the curriculum does not overtly name digital games (or video games) as an example of a multimodal text.
  • Perhaps unsurprisingly, only 30% of our respondents felt digital games were mentioned in the curriculum.

Teachers in their own words

  • In open-ended questions, teachers revealed strong and in some cases, polarised views about video games in their classrooms.
  • Students do not read books ‘en masse’ anymore, yet we as English teachers insist on dragging them kicking and screaming through texts they detest, whilst penalising them for playing the digital games they love.
  • Teachers also spoke of the rich, complex nature of some games.
  • But some teachers also said video games hampered students’ creativity:
    I am so over this stupid fixation.

What does this mean?

  • This suggests there needs to be clearer curriculum guidelines about their use in the classroom (rather than general references to “multimodal” texts).
  • We need students to be able to think critically when engaging with all types of texts.
  • Read more:
    Vacuuming, moving house, unpacking are boring in real life – so why is doing them in a video game so fun?


Laura Scholes has received funding from The Australian Research Council, Catholic Education, Qld, The Department of Education, Qld, and the Young and Well Cooperative Research Centre. Amanda Gutierrez, Kathy Mills, and Luke Rowe do not work for, consult, own shares in or receive funding from any company or organisation that would benefit from this article, and have disclosed no relevant affiliations beyond their academic appointment.

AIG Appoints Chris Colahan as Regional President, AIG Asia Pacific

Retrieved on: 
Thursday, April 13, 2023

American International Group, Inc. (NYSE: AIG) today announced that Chris Colahan has been appointed Regional President, AIG Asia Pacific, and will join the company in the second quarter of 2023.

Key Points: 
  • American International Group, Inc. (NYSE: AIG) today announced that Chris Colahan has been appointed Regional President, AIG Asia Pacific, and will join the company in the second quarter of 2023.
  • Previously, he served as Regional CEO for RSA Asia and CEO of RSA Asia’s Hong Kong and Singapore operations.
  • “It is a privilege to join AIG, an industry leader with world-class capabilities,” said Mr. Colahan.
  • AIG is known for delivering excellence in everything it does and I am confident we will successfully execute on the Asia Pacific strategy with precision and a focus on quality outcomes.”

Triple Flag Completes Arrangement with Maverix

Retrieved on: 
Friday, January 20, 2023

Triple Flag Precious Metals Corp. (with its subsidiaries, “Triple Flag” or the “Company”) (TSX: TFPM, NYSE: TFPM) and Maverix Metals Inc. (TSX: MMX and NYSE American: MMX) (“Maverix”) are pleased to announce the successful completion of the previously announced acquisition of Maverix by Triple Flag by way of a plan of arrangement under the Canada Business Corporations Act (the “Arrangement”).

Key Points: 
  • Triple Flag Precious Metals Corp. (with its subsidiaries, “Triple Flag” or the “Company”) (TSX: TFPM, NYSE: TFPM) and Maverix Metals Inc. (TSX: MMX and NYSE American: MMX) (“Maverix”) are pleased to announce the successful completion of the previously announced acquisition of Maverix by Triple Flag by way of a plan of arrangement under the Canada Business Corporations Act (the “Arrangement”).
  • In aggregate, Triple Flag issued 45.1 million common shares of the Company (the “Triple Flag Shares”) and paid US$86.7 million to former Maverix shareholders.
  • With the completion of the Arrangement, existing Triple Flag and former Maverix shareholders are expected to own approximately 78% and 22% of the pro forma outstanding shares of Triple Flag, respectively.
  • Triple Flag is pleased to announce that Warren Beil will be joining Triple Flag from Maverix as General Counsel, and James Dendle is being promoted to the position of Senior Vice President, Corporate Development.

FIBRA Macquarie México Announces Leadership Changes

Retrieved on: 
Friday, April 22, 2022

FIBRA Macquarie Mxico (FIBRA Macquarie) (BMV: FIBRAMQ) today announced that Simon Hanna, previously Chief Financial Officer (CFO), has been appointed FIBRA Macquaries Chief Executive Officer (CEO), replacing Juan Monroy.

Key Points: 
  • FIBRA Macquarie Mxico (FIBRA Macquarie) (BMV: FIBRAMQ) today announced that Simon Hanna, previously Chief Financial Officer (CFO), has been appointed FIBRA Macquaries Chief Executive Officer (CEO), replacing Juan Monroy.
  • "We are excited to have Simon take on the role of CEO at a time of great momentum and opportunity for FIBRA Macquarie, said Jaime de la Garza, lead independent member of the Technical Committee of FIBRA Macquarie.
  • Prior to his appointment to the FIBRA Macquarie leadership team, he served on the leadership teams of the Macquarie Russia & CIS Infrastructure Fund and Macquarie European Infrastructure Fund series.
  • FIBRA Macquarie Mxico (FIBRA Macquarie) (BMV:FIBRAMQ) is a real estate investment trust (fideicomiso de inversin en bienes races), or FIBRA, listed on the Mexican Stock Exchange (Bolsa Mexicana de Valores) targeting industrial, retail and office real estate opportunities in Mexico, with a primary focus on stabilized income-producing properties.

Lightspeed Commerce Announces Promotions and New Hire to its Leadership Team

Retrieved on: 
Thursday, March 24, 2022

MONTRAL, March 24, 2022 /PRNewswire/ - Lightspeed Commerce Inc. (TSX: LSPD) (NYSE: LSPD), the one-stop commerce platform for merchants around the world to simplify, scale and create exceptional customer experiences, is today announcing two key promotions and a new hire for its executive leadership team.

Key Points: 
  • MONTRAL, March 24, 2022 /PRNewswire/ - Lightspeed Commerce Inc. (TSX: LSPD) (NYSE: LSPD), the one-stop commerce platform for merchants around the world to simplify, scale and create exceptional customer experiences, is today announcing two key promotions and a new hire for its executive leadership team.
  • "In recent years Lightspeed has grown dramatically, adding thousands of new employees around the world, new capabilities and strong revenue growth.
  • Our executive leadership team also needs to evolve to support the company we are becoming," said Chief Executive Officer, JP Chauvet.
  • Hammond joins Lightspeed Commerce from GenesisCare, a global healthcare services provider where she was the Chief People & Culture Officer.