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Rollic Completes Acquisition of Mobile Game Developer Popcore

Retrieved on: 
Thursday, November 17, 2022

Zynga Inc. , a wholly-owned publishing label of Take-Two Interactive (NASDAQ: TTWO), a global leader in interactive entertainment, today announced that its subsidiary Rollic has acquired Popcore, an independent mobile game developer based in Germany.

Key Points: 
  • Zynga Inc. , a wholly-owned publishing label of Take-Two Interactive (NASDAQ: TTWO), a global leader in interactive entertainment, today announced that its subsidiary Rollic has acquired Popcore, an independent mobile game developer based in Germany.
  • View the full release here: https://www.businesswire.com/news/home/20221117005207/en/
    Zynga Inc., a wholly-owned publishing label of Take-Two Interactive (NASDAQ: TTWO), a global leader in interactive entertainment, today announced that its subsidiary Rollic has acquired Popcore, an independent mobile game developer based in Germany.
  • Founded in December 2018, Rollic is an Istanbul-based game developer and publisher, focused on free-to-play hyper-casual games for iOS and Android.
  • Founded in 2018, Popcore is a Berlin-based game developer, focused on ad driven free-to-play games for iOS and Android.

Zynga and StarLark Celebrate Golf Rival’s Fourth Anniversary

Retrieved on: 
Thursday, March 17, 2022

Today, StarLark, a subsidiary of Zynga Inc., announced it is celebrating the fourth anniversary of its popular fantasy-themed mobile golf game, Golf Rival, with multiple upcoming in-game events for players.

Key Points: 
  • Today, StarLark, a subsidiary of Zynga Inc., announced it is celebrating the fourth anniversary of its popular fantasy-themed mobile golf game, Golf Rival, with multiple upcoming in-game events for players.
  • To celebrate the titles exciting growth, StarLark is sharing important milestones from the past four years as it looks to the future.
  • A Golf Rival anniversary event is held each year at the ancient Isle of Goff, a fictional island paradise in the Golf Rival world where top competitors come to play.
  • For more information, visit www.zynga.com or follow Zynga on Twitter , Instagram , Facebook or the Zynga blog .

2021 Saw Consumers Spend $135 Billion in Mobile according to App Annie

Retrieved on: 
Wednesday, December 8, 2021

SAN FRANCISCO, Dec. 8, 2021 /PRNewswire/ -- App Annie , the leading mobile data and analytics provider today announced that 2021 was a record breaking year with total consumer spend across iOS and Google Play leaping by nearly 25% YOY to hit $135 billion.

Key Points: 
  • SAN FRANCISCO, Dec. 8, 2021 /PRNewswire/ -- App Annie , the leading mobile data and analytics provider today announced that 2021 was a record breaking year with total consumer spend across iOS and Google Play leaping by nearly 25% YOY to hit $135 billion.
  • Consumer spend was driven by live and content streaming apps such as YouTube, Disney+, TikTok and Twitch as consumers were seeking to both be entertained and reward their favorite live-streamers.
  • Roblox, AmongUS, Pokemon Unite saw big increases in usage as these games allowed users to socialise in person or virtually.
  • Tinder topped the charts for growth in consumer spend globally among dating apps followed by Bumble whose lifetime consumer spend just surpassed $1 billion and Hinge who recently surpassed 250M in spend.

2021 Saw Consumers Spend $135 Billion in Mobile according to App Annie

Retrieved on: 
Wednesday, December 8, 2021

SAN FRANCISCO, Dec. 8, 2021 /PRNewswire/ -- App Annie , the leading mobile data and analytics provider today announced that 2021 was a record breaking year with total consumer spend across iOS and Google Play leaping by nearly 25% YOY to hit $135 billion.

Key Points: 
  • SAN FRANCISCO, Dec. 8, 2021 /PRNewswire/ -- App Annie , the leading mobile data and analytics provider today announced that 2021 was a record breaking year with total consumer spend across iOS and Google Play leaping by nearly 25% YOY to hit $135 billion.
  • Consumer spend was driven by live and content streaming apps such as YouTube, Disney+, TikTok and Twitch as consumers were seeking to both be entertained and reward their favorite live-streamers.
  • Roblox, AmongUS, Pokemon Unite saw big increases in usage as these games allowed users to socialise in person or virtually.
  • Tinder topped the charts for growth in consumer spend globally among dating apps followed by Bumble whose lifetime consumer spend just surpassed $1 billion and Hinge who recently surpassed 250M in spend.

Rollic Surpasses 1 Billion Total Downloads Worldwide

Retrieved on: 
Thursday, August 5, 2021

Rollic, a subsidiary of Zynga Inc. (Nasdaq: ZNGA), a global leader in interactive entertainment, announced today a studio milestone of surpassing 1 billion downloads across its diverse portfolio of hyper-casual games.

Key Points: 
  • Rollic, a subsidiary of Zynga Inc. (Nasdaq: ZNGA), a global leader in interactive entertainment, announced today a studio milestone of surpassing 1 billion downloads across its diverse portfolio of hyper-casual games.
  • and Tangle Master 3D have each generated over 100 million downloads worldwide.
  • Founded in December 2018, Rollic is an Istanbul-based game developer and publisher, focused on free-to-play hyper-casual games for iOS and Android.
  • For more information, visit www.rollicgames.com or follow Rollic on Facebook , LinkedIn , Instagram , Twitter or the Rollic blog .