LBE

Two Vocational Training Centres in Granollers and Bilbao innovate in Education by betting on Virtual Reality

Retrieved on: 
Thursday, June 15, 2023

GRANOLLERS and BILBAO, Spain, June 15, 2023 (GLOBE NEWSWIRE) -- The CIFP Txurdinaga LHII and the IES Carles Vallbona, reference centres for vocational training in Bilbao and Granollers respectively, have announced a strategic commitment to promote innovation through Virtual Reality (VR) in their educational processes.

Key Points: 
  • GRANOLLERS and BILBAO, Spain, June 15, 2023 (GLOBE NEWSWIRE) -- The CIFP Txurdinaga LHII and the IES Carles Vallbona, reference centres for vocational training in Bilbao and Granollers respectively, have announced a strategic commitment to promote innovation through Virtual Reality (VR) in their educational processes.
  • As a result of this collaboration, the installation and commissioning of the first two wireless Virtual Reality Rooms will allow virtual reality learning resources and activities to be deployed on a full-scale, and also remotely.
  • Another aspect of the technology is the ability to create and deploy learning resources and activities in virtual reality autonomously.
  • Its innovative Virtual Reality as a Service (VRaaS) platform, VIROO, is aimed at making virtual reality accessible to businesses of all sizes and sectors.

Global Location-based Entertainment (LBE) Market to 2028: Advancements in VR and AR Technologies Drives Growth

Retrieved on: 
Saturday, June 10, 2023

The global location based entertainment market is projected to grow from USD 3.5 billion in 2023 to USD 11.8 billion by 2028, at a CAGR of 27.3% during the forecast period.

Key Points: 
  • The global location based entertainment market is projected to grow from USD 3.5 billion in 2023 to USD 11.8 billion by 2028, at a CAGR of 27.3% during the forecast period.
  • As technology becomes more accessible and affordable, the barriers to entry for location based entertainment decrease.
  • The Asia-Pacific region Asia-Pacific has witnessed progressive and dynamic adoption of new and emerging technologies in the location based entertainment market.
  • Overall, consumer electronics, retail, BFSI, healthcare, transportation, and sports and entertainment industries are expected to contribute substantially to the growth of the location based entertainment market in the region.

Museum of Fine Arts, Boston and ARTiSTORY debuted an immersive outdoor installation - "Take Flight with Museum of Fine Arts, Boston x Audubon" at the Mandai Wildlife Reserve, Singapore on 19 May 2023

Retrieved on: 
Thursday, June 8, 2023

SINGAPORE, June 8, 2023 /PRNewswire/ -- Museum of Fine Arts, Boston, together with ARTiSTORY and the Mandai Wildlife Group, launched 'Take Flight with Museum of Fine Arts, Boston x Audubon' on 19 May 2023.

Key Points: 
  • SINGAPORE, June 8, 2023 /PRNewswire/ -- Museum of Fine Arts, Boston, together with ARTiSTORY and the Mandai Wildlife Group, launched 'Take Flight with Museum of Fine Arts, Boston x Audubon' on 19 May 2023.
  • This installation will bring to life several curated artworks by John James Audubon, a famous painter and ornithologist licensed from the collection of the Museum of Fine Arts, Boston.
  • Art and cultural IP licensing is a growing sector within the IP industry and ARTiSTORY are leading the way within the field.
  • 'Take Flight with Museum of Fine Arts, Boston x Audubon' outdoor interactive installation will run from 19 May to 16 July 2023 at the Mandai Wildlife Reserve, Singapore.

Location Based Entertainment Market worth $11.8 billion by 2028 - Exclusive Report by MarketsandMarkets™

Retrieved on: 
Thursday, May 25, 2023

To create an augmented reality (AR) experience in a location based entertainment setting, several technical components are necessary.

Key Points: 
  • To create an augmented reality (AR) experience in a location based entertainment setting, several technical components are necessary.
  • As AR technology advances, we can expect even more innovative uses of it in location based entertainment settings.
  • By investing in high-quality hardware, location based entertainment operators can create experiences that are both memorable and profitable.
  • As technology continues to develop, we can expect to see even more innovative uses of location based entertainment software and hardware in arcades and other location based entertainment settings.

Location Based Entertainment Market worth $11.8 billion by 2028 - Exclusive Report by MarketsandMarkets™

Retrieved on: 
Thursday, May 25, 2023

To create an augmented reality (AR) experience in a location based entertainment setting, several technical components are necessary.

Key Points: 
  • To create an augmented reality (AR) experience in a location based entertainment setting, several technical components are necessary.
  • As AR technology advances, we can expect even more innovative uses of it in location based entertainment settings.
  • By investing in high-quality hardware, location based entertainment operators can create experiences that are both memorable and profitable.
  • As technology continues to develop, we can expect to see even more innovative uses of location based entertainment software and hardware in arcades and other location based entertainment settings.

Driving Economic Progress: Maryland's Business Community Celebrates Phenomenal Growth

Retrieved on: 
Tuesday, May 23, 2023

BALTIMORE, Md., May 22, 2023 /PRNewswire-PRWeb/ -- The Maryland Marketing Partnership, which helps drive Maryland's branding and marketing efforts to attract businesses, create jobs, and grow the state's economy, today shared a summary of the latest news from companies and organizations that are part of the partnership.

Key Points: 
  • "Together, we propel Maryland's businesses and organizations to new heights, solidifying our state as a beacon of innovation and economic vitality."
  • Cloudforce continues its record award winnings, as back-to-back Inc. Magazine Best Workplace, and Prince George's only 2023 Washington Business Journal Best Place to Work.
  • Fulton Bank , one of the leading financial institutions serving consumer and business customers, has launched a Diverse Business Banking program designed to meet the unique needs of minority, women, veteran and LGBTQ business owners.
  • This location was thoughtfully chosen so SECU can continue to serve, support and build lasting relationships with the Central Business District community.

Global Location-based Entertainment Market Size, Trends Analysis and Forecasts Report 2023: A $24.76 Billion Market by 2030 - Increasing Adoption of Innovative Concepts with VR Expertise - ResearchAndMarkets.com

Retrieved on: 
Thursday, April 6, 2023

The growth can be credited to increasing consumer expenditure on new and exciting adventure and leisure activities.

Key Points: 
  • The growth can be credited to increasing consumer expenditure on new and exciting adventure and leisure activities.
  • Rising disposable incomes and changing lifestyle patterns are the major factors driving the demand for location-based entertainment (LBE).
  • The growth of the location-based entertainment market is being further driven by the introduction of technologies, such as Augmented Reality (AR), Virtual Reality (VR), and mixed reality.
  • Various video game developers are entering into mergers and acquisitions with VR and LBE technology providers to increase their respective market shares.

HTC VIVE grows XR ecosystem, launches VIVERSE for Business

Retrieved on: 
Monday, February 27, 2023

HTC VIVE is also releasing updates on VIVE XR Elite for Business, a new Mixed Reality face gasket for VIVE XR Elite, a new G REIGNS private 5G networking solution, updates to VIVE Mars CamTrack, and more.

Key Points: 
  • HTC VIVE is also releasing updates on VIVE XR Elite for Business, a new Mixed Reality face gasket for VIVE XR Elite, a new G REIGNS private 5G networking solution, updates to VIVE Mars CamTrack, and more.
  • VIVE Originals – BEATDAY content can also be experienced first-hand through our new VIVE XR Elite headset.
  • As announced at CES, VIVE XR Elite for Business is coming soon, combining the acclaimed XR headset with VIVE's comprehensive Business Warranty and Services.
  • Continuing the success of the VIVE Business AppStore that launched with VIVE Focus 3, VIVE is actively working with a wide range of developers to build out a strong Business app ecosystem.

13th ANNUAL LUMIERE AWARDS HONOR IMMOTION'S "GORILLA TREK" VR EXPERIENCE

Retrieved on: 
Monday, February 13, 2023

BEVERLY HILLS, Calif., Feb. 13, 2023 /PRNewswire/ -- Immotion Group, a leading provider of location-based VR edutainment, has won the 2023 Lumiere Award in the Best Use of VR category for its ground-breaking GORILLA TREK documentary experience.

Key Points: 
  • BEVERLY HILLS, Calif., Feb. 13, 2023 /PRNewswire/ -- Immotion Group, a leading provider of location-based VR edutainment, has won the 2023 Lumiere Award in the Best Use of VR category for its ground-breaking GORILLA TREK documentary experience.
  • Advanced Imaging Society's Lumiere Award honors distinguished creative and technical achievement in film and TV, and this year's other winners include James Cameron, Baz Luhrmann, and Damien Chazelle.
  • Led by the Fossey Fund's CEO and Chief Science Officer, Dr. Tara Stoinski, Immotion's VR team spent six-months planning the two-week excursion into the Virunga Mountains of Rwanda.
  • Immotion also partnered with Habitat XR for production services and logistical help in Africa, as they provided state-of-the-art VR cameras to create the 3D, 360 VR experience.

Global Location-based Entertainment Market Forecast Report 2022: A $2.91 Billion Market by 2028 - Opportunities in the Development and Integration of Advanced Technologies and Tools - ResearchAndMarkets.com

Retrieved on: 
Tuesday, November 29, 2022

The location-based entertainment market size is expected to grow from US$ 1,444.92 million in 2022 to US$ 2,918.91 million by 2028.

Key Points: 
  • The location-based entertainment market size is expected to grow from US$ 1,444.92 million in 2022 to US$ 2,918.91 million by 2028.
  • The development of 360-degree virtual reality (VR) technology is anticipated to significantly contribute to the location-based entertainment market's expansion during the forecast period.
  • These developments are prompting major location-based entertainment market players to work with technology providers and advance LBE technology.
  • In the years to come, it is predicted that these elements will encourage the growth of the worldwide location-based entertainment market.