Valve Index

Wearable AI Market worth $138.5 billion by 2029 - Exclusive Report by MarketsandMarkets™

Retrieved on: 
Monday, March 11, 2024

The exponential growth of AR/VR headsets in the wearable AI market is fueled by the convergence of immersive gaming experiences and the integration of cutting-edge technologies.

Key Points: 
  • The exponential growth of AR/VR headsets in the wearable AI market is fueled by the convergence of immersive gaming experiences and the integration of cutting-edge technologies.
  • The enterprise & industrial segment is expected to grow at a high CAGR in the wearable AI market during the forecast period.
  • Noth America is poised for significant growth in the wearable AI market by 2029.
  • The region's proactive regulatory approach fosters a conducive environment for rapid adoption and integration of cutting-edge wearable AI technologies, further stimulating market growth.

Wearable AI Market worth $138.5 billion by 2029 - Exclusive Report by MarketsandMarkets™

Retrieved on: 
Monday, March 11, 2024

The exponential growth of AR/VR headsets in the wearable AI market is fueled by the convergence of immersive gaming experiences and the integration of cutting-edge technologies.

Key Points: 
  • The exponential growth of AR/VR headsets in the wearable AI market is fueled by the convergence of immersive gaming experiences and the integration of cutting-edge technologies.
  • The enterprise & industrial segment is expected to grow at a high CAGR in the wearable AI market during the forecast period.
  • Noth America is poised for significant growth in the wearable AI market by 2029.
  • The region's proactive regulatory approach fosters a conducive environment for rapid adoption and integration of cutting-edge wearable AI technologies, further stimulating market growth.

InventHelp Inventor Develops New 2 In 1 Power Supply For VR Gaming (TRO-995)

Retrieved on: 
Friday, February 16, 2024

My design provides an unlimited source of power to the headset while gaming, while also allowing you to explore the gaming space worry free due to OVERWATCH's built-in cable management system."

Key Points: 
  • My design provides an unlimited source of power to the headset while gaming, while also allowing you to explore the gaming space worry free due to OVERWATCH's built-in cable management system."
  • The patent-pending invention provides an easy to install setup with a built-in cable management system for a tangle-free experience.
  • It is also customizable to the player's height and gaming space.
  • Plus, its power supply has a complete 360-degree range of motion to the VR Headset for maximum experience for gaming enthusiasts.

Top Elevator and Escalator Companies like Otis, Schindler, and KONE, to help Propel North America Market Growth in 2023 - ResearchAndMarkets.com

Retrieved on: 
Friday, July 14, 2023

The "North America Elevator and Escalator - Market Size & Growth Forecast 2023-2029" report has been added to ResearchAndMarkets.com's offering.

Key Points: 
  • The "North America Elevator and Escalator - Market Size & Growth Forecast 2023-2029" report has been added to ResearchAndMarkets.com's offering.
  • The North America elevator and escalator market is set to experience a steady growth trajectory, projecting a Compound Annual Growth Rate (CAGR) of 2.84% during the period of 2023-2029.
  • The trend of developing buildings with sky bridges is gaining traction in the North America elevator and escalator market.
  • The North America elevator and escalator market can be segmented based on various factors:

Global Online Gambling Market Report 2023: Blockchain, IoT and VR Technologies are Changing the Online Gambling Landscape - ResearchAndMarkets.com

Retrieved on: 
Thursday, June 1, 2023

The regions covered in the online gambling market are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, the Middle East, and Africa.

Key Points: 
  • The regions covered in the online gambling market are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, the Middle East, and Africa.
  • The increasing adoption of smartphones with improved internet accessibility is driving the online gambling market.
  • In most countries, mobile users account for about 80% of all users in the online gambling industry.
  • Technologies such as Blockchain, IoT, and VR are changing everything in every field including online gambling.

Metaverse in Gaming Market worth $119.2 billion by 2028 - Exclusive Report by MarketsandMarkets™

Retrieved on: 
Monday, May 22, 2023

Processors help execute input and give users an output to perceive that virtual objects are a part of the environment.

Key Points: 
  • Processors help execute input and give users an output to perceive that virtual objects are a part of the environment.
  • North America has an advanced communication, blockchain and extended reality technology infrastructure that helps Metaverse in gaming solution providers offer quality services to players.
  • The use of AR, VR, MR technologies in gaming hardware, gaming engines for gaming platforms design is expected to fuel the US market growth.
  • Metaverse in Gaming Market Advantages:
    Players can interact and communicate with a sizable global gaming community through the metaverse.

Metaverse in Gaming Market worth $119.2 billion by 2028 - Exclusive Report by MarketsandMarkets™

Retrieved on: 
Monday, May 22, 2023

Processors help execute input and give users an output to perceive that virtual objects are a part of the environment.

Key Points: 
  • Processors help execute input and give users an output to perceive that virtual objects are a part of the environment.
  • North America has an advanced communication, blockchain and extended reality technology infrastructure that helps Metaverse in gaming solution providers offer quality services to players.
  • The use of AR, VR, MR technologies in gaming hardware, gaming engines for gaming platforms design is expected to fuel the US market growth.
  • Metaverse in Gaming Market Advantages:
    Players can interact and communicate with a sizable global gaming community through the metaverse.

New Report from Common Sense Media Evaluates the Privacy Policies of the Most Popular Virtual Reality Headsets on the Market

Retrieved on: 
Tuesday, November 15, 2022

SAN FRANCISCO, Nov. 15, 2022 /PRNewswire/ -- Today, Common Sense Media released a new report that evaluates the privacy policies of the most popular virtual reality headsets on the market. The report, "Privacy of Virtual Reality: Our Future in the Metaverse and Beyond," examines the privacy trends and practices of seven of the top VR devices and found that none of them meet the minimum privacy and security requirements recommended to keep kids safe.

Key Points: 
  • SAN FRANCISCO, Nov. 15, 2022 /PRNewswire/ --Today, Common Sense Media released a new report that evaluates the privacy policies of the most popular virtual reality headsets on the market.
  • Privacy policies were unclear or said sensitive data is used for targeted advertising, third-party marketing, and tracking purposes.
  • The Common Sense Privacy Program evaluates popular applications and services for children, protects child and student privacy, and supports a more secure digital future for kids everywhere.
  • The Common Sense Privacy Program is supported by the Michael and Susan Dell Foundation and the Chan Zuckerberg Foundation.

KOMOJU PAYMENT PLATFORM POWERING STEAM DECK ASIAN LAUNCH

Retrieved on: 
Friday, August 5, 2022

TOKYO, Aug. 5, 2022 /PRNewswire/ -- KOMOJU, the flagship payment platform from Degica, is providing a comprehensive suite of payment solutions in Asia for the territory launch of Valve's Steam Deck, the next gen handheld taking the gaming industry by storm.

Key Points: 
  • TOKYO, Aug. 5, 2022 /PRNewswire/ -- KOMOJU, the flagship payment platform from Degica, is providing a comprehensive suite of payment solutions in Asia for the territory launch of Valve's Steam Deck, the next gen handheld taking the gaming industry by storm.
  • KOMOJU, launched in 2016 by Japan-based Degica, was the first payment platform to turn on Steam in Japan and Korea.
  • "The goal for KOMOJU has always been to help bring worldwide merchants to every corner of the globe,' said Jack Momose, CEO of Degica, creators of the KOMOJU platform.
  • In addition to providing KOMOJU as a payment platform for Steam in Japan and Korea, employee-owned Degica has worked with dozens of game developers and hardware makers since its inception in 2005.

KOMOJU PAYMENT PLATFORM POWERING STEAM DECK ASIAN LAUNCH

Retrieved on: 
Friday, August 5, 2022

TOKYO, Aug. 5, 2022 /PRNewswire/ -- KOMOJU, the flagship payment platform from Degica, is providing a comprehensive suite of payment solutions in Asia for the territory launch of Valve's Steam Deck, the next gen handheld taking the gaming industry by storm.

Key Points: 
  • TOKYO, Aug. 5, 2022 /PRNewswire/ -- KOMOJU, the flagship payment platform from Degica, is providing a comprehensive suite of payment solutions in Asia for the territory launch of Valve's Steam Deck, the next gen handheld taking the gaming industry by storm.
  • KOMOJU, launched in 2016 by Japan-based Degica, was the first payment platform to turn on Steam in Japan and Korea.
  • "The goal for KOMOJU has always been to help bring worldwide merchants to every corner of the globe,' said Jack Momose, CEO of Degica, creators of the KOMOJU platform.
  • In addition to providing KOMOJU as a payment platform for Steam in Japan and Korea, employee-owned Degica has worked with dozens of game developers and hardware makers since its inception in 2005.