MX Player

India OTT Market Report 2023: AVOD/Advertising Model Accounted for ~45.30% of Revenue of Video OTT Players FY2023 - Forecast to 2028

Retrieved on: 
Thursday, December 14, 2023

DUBLIN, Dec. 14, 2023 /PRNewswire/ --The "OTT Market in India 2023-2028" report has been added to ResearchAndMarkets.com's offering.

Key Points: 
  • DUBLIN, Dec. 14, 2023 /PRNewswire/ --The "OTT Market in India 2023-2028" report has been added to ResearchAndMarkets.com's offering.
  • The OTT players are carefully providing content specific to their platform that is not available on other platforms.
  • Original premium content is one of the biggest growth drivers and differentiators as OTT platforms compete for consumers' attention.
  • The AVOD/advertising revenue model accounted for ~45.30% of the revenue of video OTT players in FY 2023 and is expected to witness growth in FY 2028 to occupy a 46.07% share.

GameOn Breaks Even in October, Closes Five Deals in Two Months

Retrieved on: 
Tuesday, November 15, 2022

The milestone month comes off the back of a flurry of new deals, including Karate Combat , RDB Car Club and Crypto Jets Club .

Key Points: 
  • The milestone month comes off the back of a flurry of new deals, including Karate Combat , RDB Car Club and Crypto Jets Club .
  • Our patience and diligence has paid off, with a number of exciting partnerships being executed and a break even month in October."
  • Milestones include:
    Closing a flurry of new deals in the past two months, with another in-contract, including Karate Combat , RDB Car Club and Crypto Jets Club .
  • These deals alone are projected to generate more than $1.4M in year one revenue with an expected gross margin of 80%.

QYOU Media India grows its reach and revenue with Amagi

Retrieved on: 
Thursday, October 27, 2022

BANGALORE, India, Oct. 27, 2022 /PRNewswire/ -- Amagi, the global leader in cloud-based SaaS technology for broadcast and connected TV, today announced that QYOU Media India, which produces and distributes content created by social media and digital content stars, has partnered with Amagi to grow its viewership and ad-based revenue in India. 

Key Points: 
  • BANGALORE, India, Oct. 27, 2022 /PRNewswire/ -- Amagi , the global leader in cloud-based SaaS technology for broadcast and connected TV, today announcedthat QYOU Media India, which produces and distributes content created by social media and digital content stars, has partnered with Amagi to grow its viewership and ad-based revenue in India.
  • QYOU Media India also relies on Amagi's best-in-class Dynamic Ad Insertion (DAI) solution with advanced analytics - Amagi THUNDERSTORM - to monetize its content effectively.
  • Founded and created by industry veterans from Lionsgate, MTV, Disney, and Sony, QYOU Media India curates, produces and distributes multi-genre entertainment content across linear TV, Smart TV, OTT and app-based platforms.
  • "QYOU Media India has been going from strength to strength, growing both in viewership and revenues.

QYOU Media India grows its reach and revenue with Amagi

Retrieved on: 
Thursday, October 27, 2022

BANGALORE, India, Oct. 27, 2022 /PRNewswire/ -- Amagi, the global leader in cloud-based SaaS technology for broadcast and connected TV, today announced that QYOU Media India, which produces and distributes content created by social media and digital content stars, has partnered with Amagi to grow its viewership and ad-based revenue in India. 

Key Points: 
  • BANGALORE, India, Oct. 27, 2022 /PRNewswire/ -- Amagi , the global leader in cloud-based SaaS technology for broadcast and connected TV, today announcedthat QYOU Media India, which produces and distributes content created by social media and digital content stars, has partnered with Amagi to grow its viewership and ad-based revenue in India.
  • QYOU Media India also relies on Amagi's best-in-class Dynamic Ad Insertion (DAI) solution with advanced analytics - Amagi THUNDERSTORM - to monetize its content effectively.
  • Founded and created by industry veterans from Lionsgate, MTV, Disney, and Sony, QYOU Media India curates, produces and distributes multi-genre entertainment content across linear TV, Smart TV, OTT and app-based platforms.
  • "QYOU Media India has been going from strength to strength, growing both in viewership and revenues.

GameOn Lands a Strike With Karate Combat, Set to Launch NFT Mint & Fantasy Game in 2023

Retrieved on: 
Tuesday, October 18, 2022

The deal will see GameOn launch a branded and playable Karate Combat NFT collection and fantasy game.

Key Points: 
  • The deal will see GameOn launch a branded and playable Karate Combat NFT collection and fantasy game.
  • Per the terms of Karate Combat's new licensing model, GameOn will keep 80% of revenue generated by the NFTs and fantasy game.
  • 10% of the revenue will flow to the league's fighters, while 10% will be distributed to the Karate Combat community.
  • "GameOn will launch, manage, and monetize the full stack of this product, from the NFT mint to the fantasy gameplay.

SynProNize Partners with MX Player to Exclusively Represent 1,000+ Hours of Original Programming

Retrieved on: 
Thursday, October 13, 2022

DUBAI, UAE, Oct. 13, 2022 /PRNewswire/ -- SynProNize, Dubai-based content distribution and production company, hereby announces, it has been appointed as the licensing representative for MX Player's original content. SynProNize will exclusively cover MENA, Africa, Pakistan, Turkey, Eastern Europe, former USSR countries and Russia. SynProNize has built a reputation for curating and syndicating premium new dramas and movies from some of the leading content creators/owners across the world. By leveraging MX Player's popularity and exhaustive content portfolio, SynProNize stands to gain a strong foothold in these promising markets and strengthen its position in the OTT segment.

Key Points: 
  • SynProNize will exclusively cover MENA, Africa, Pakistan, Turkey, Eastern Europe, former USSR countries and Russia.
  • By leveraging MX Player's popularity and exhaustive content portfolio, SynProNize stands to gain a strong foothold in these promising markets and strengthen its position in the OTT segment.
  • MX Player is one of the few apps with 1+ billion downloads worldwide, with 300+ million Monthly Active users globally.
  • MX Player'sMansi Shrivastav, Sr. Vice President Global Content Acquisitions & Alliances, said, "MX Player has become home to premium original content which has seen stupendous success in India.

GameOn Grows Web3 Roster, Takes Flight With Crypto Jets Club

Retrieved on: 
Tuesday, September 13, 2022

"We're excited to get to work with Crypto Jets Club," said Matt Bailey, CEO of GameOn.

Key Points: 
  • "We're excited to get to work with Crypto Jets Club," said Matt Bailey, CEO of GameOn.
  • Fathi Qaddoura, Founder & CEO of Crypto Jets Club, added: "I am pleased to have the support from GameOn to maximize Crypto Jets Club to its fullest potential.
  • Crypto Jets Club and GameOn will provide unique and compelling digital assets for all aviation lovers.
  • With partners like Chibi Dinos, Tetavi, RDB Car Club, and now Crypto Jets Club, GameOn continues to leverage this tailwind with its growing portfolio of web3 customers.

GameOn Files Q2 Financials & Provides Corporate Update

Retrieved on: 
Tuesday, August 30, 2022

VANCOUVER, BC, Aug. 29, 2022 /PRNewswire/ -- GameOn Entertainment Technologies Inc. ("GameOn") (CSE: GET) (OTCQB: GMETF), a leading game technology company partnered with the world's biggest IPs to launch, operate, and monetize web3 games, has today filed its Q2 financials and provided a mid-year corporate update below.

Key Points: 
  • VANCOUVER, BC, Aug. 29, 2022 /PRNewswire/ -- GameOn Entertainment Technologies Inc. ("GameOn") (CSE: GET) (OTCQB: GMETF), a leading game technology company partnered with the world's biggest IPs to launch, operate, and monetize web3 games, has today filed its Q2 financials and provided a mid-year corporate update below.
  • A subsequent event to Q2 financials, the company announced a loan agreement with Proje Ventures Inc. for US$550,000 - an intentional number that management believes is required to reach profitability in 2023.
  • As such, GameOn can be up and running with new partners in weeks, not months or years, a key differentiator when selling in the market.
  • In Q1 and Q2 2022, GameOn reported $330,481 of revenue, up from $10,081 in the first half of 2021.

GameOn & RDB Car Club Turn On Their Engines for Web3 Games

Retrieved on: 
Tuesday, August 23, 2022

As part of the partnership, RDB Car Club will license GameOn's technology to hyperfuel web3 engagement, retention, and revenue, in particular for their recently-launched NFT collection.

Key Points: 
  • As part of the partnership, RDB Car Club will license GameOn's technology to hyperfuel web3 engagement, retention, and revenue, in particular for their recently-launched NFT collection.
  • GameOn will also receive 10% equity ownership in the RDB Car Club project, including 10% revenue share on all NFT sales from the effective date.
  • "We're thrilled to enter the auto category to help drive engagement, retention, and monetization for RDB Car Club," said Matt Bailey, CEO of GameOn.
  • With partners like Chibi Dinos, Tetavi, and now RDB Car Club, GameOn continues to leverage this tailwind with its growing portfolio of web3 partners.

GameOn Completes US$550,000 Loan

Retrieved on: 
Tuesday, July 12, 2022

The Company intends to use the proceeds from the Loan for general working capital purposes.

Key Points: 
  • The Company intends to use the proceeds from the Loan for general working capital purposes.
  • GameOn reported $207,151 in revenue in Q1, 2022, up from $2,791 in Q1, 2021.
  • This strategic partnership with Proje sets us up to not only survive the current market conditions, but thrive beyond that, said Matt Bailey, CEO of GameOn.
  • Forward-looking information in this news release may include statements about the completion of the Loan, the terms of the Loan, the use of proceeds from the Loan, and statements regarding managements expectations on the Companys future performance among other statements.