Moba

MDC Visual Case Study Reveals that by 2027 There will be 100 million VR and AR Gamers

Retrieved on: 
Friday, November 3, 2023

In 2023, there were 98 million people using virtual reality (VR) and 23 million using augmented reality (AR).

Key Points: 
  • In 2023, there were 98 million people using virtual reality (VR) and 23 million using augmented reality (AR).
  • By 2027, both AR and VR are expected to surpass 100 million users worldwide.
  • Emerging trends in the gaming industry include AR and VR gaming, fitness gaming, and casino gaming.
  • By 2027, both AR and VR are expected to surpass 100 million users worldwide.

AGON by AOC Announces New Partnership with Esports Arena

Retrieved on: 
Wednesday, November 16, 2022

MILPITAS, Calif., Nov. 16, 2022 /PRNewswire-PRWeb/ -- AGON by AOC, a leader in gaming monitors and peripherals, today announces its new two-year brand sponsorship with Esports Arena, LLC. AOC will outfit and sell product inside Esports Arena locations within 18 Walmart stores nationwide starting November 2022. Through the end of 2023, 50 stores are expected to be added to its roster.

Key Points: 
  • The sub-brand of AOC, AGON by AOC, offers one of the strongest portfolios of high-performance gaming monitors in the world and a complete ecosystem of gaming accessories grouped in three categories: AOC GAMING for core gamers, AGON for competitive gamers and AGON PRO for esports enthusiasts and professional esports players.
  • Since 2020 AGON by AOC has been one of the leading gaming monitor brands and a top choice of gamers worldwide.
  • For more information, please refer to AGON by AOC's official website or follow AGON by AOC on Facebook, Twitter, or Instagram.
  • Esports Arena opened its doors in 2015 as North America's first dedicated esports facility.

The Honourable Steven Guilbeault laying the groundwork at COP27 to achieve strong nature commitments in Montréal at COP15

Retrieved on: 
Wednesday, November 16, 2022

Minister Guilbeault has also been conducting many bilateral meetings with partner countries with the message that conserving nature and haltingthe alarming biodiversity loss are fundamental in mitigating and adapting to climate change.

Key Points: 
  • Minister Guilbeault has also been conducting many bilateral meetings with partner countries with the message that conserving nature and haltingthe alarming biodiversity loss are fundamental in mitigating and adapting to climate change.
  • Delegates from 196 countries are expected to gather in Montral for COP15.
  • The Government of Canada invested $1.3 billion into the Nature Legacy Program in Budget 2018, and $2.3 billion for the Enhanced Nature Legacy Program in Budget 2021.
  • One of the focus areas of its implementation is nature-based solutions and biodiversity.

Esports Technologies Files Patent for Esports Wagering Modeling System and Method in Multiplayer Games

Retrieved on: 
Tuesday, November 9, 2021

LAS VEGAS, Nov. 9, 2021 /PRNewswire/ -- Esports Technologies, Inc. (Nasdaq: EBET), a leading global provider of advanced esports wagering products and technologies, announced today that it has filed a new patent application covering a modeling system for multiplayer battle games.

Key Points: 
  • LAS VEGAS, Nov. 9, 2021 /PRNewswire/ -- Esports Technologies, Inc. (Nasdaq: EBET), a leading global provider of advanced esports wagering products and technologies, announced today that it has filed a new patent application covering a modeling system for multiplayer battle games.
  • The system would use a modified statistical distribution for modeling possible outcomes in battle games involving multiple players and teams.
  • For this groundbreaking use of technology, Esports Technologies was selected as a finalist in the 2021 Tempest Esports Business Awards .
  • Esports Technologies is developing groundbreaking and engaging wagering products for esports fans and bettors around the world.

Global E-Sports Market Report 2021-2030 - ResearchAndMarkets.com

Retrieved on: 
Monday, May 24, 2021

The "E-Sports Global Market Report 2021: COVID-19 Growth and Change to 2030" report has been added to ResearchAndMarkets.com's offering.

Key Points: 
  • The "E-Sports Global Market Report 2021: COVID-19 Growth and Change to 2030" report has been added to ResearchAndMarkets.com's offering.
  • The market is expected to reach $2.89 billion in 2025 at a CAGR of 23%.
  • In 2019, according to PwC's latest Global Entertainment & Media Outlook, the videogames market in the United States is expected to reach $30 billion by 2023.
  • The esports market covered in this report is segmented by game into multiplayer online battle arena (MOBA); real time strategy; first person shooter; fighting and sports.

TiMi Studios Launches Global Phenomenon Arena of Valor in Russia and MENA Territories Today

Retrieved on: 
Thursday, April 16, 2020

LOS ANGELES, April 16, 2020 /PRNewswire/ -- Global games developer TiMi Studios, a subsidiary of Tencent Games, released Arena of Valor in Russia as well as throughout Middle Eastern and North African territories (MENA) today, introducing new players to the world's premiere mobile MOBA.

Key Points: 
  • LOS ANGELES, April 16, 2020 /PRNewswire/ -- Global games developer TiMi Studios, a subsidiary of Tencent Games, released Arena of Valor in Russia as well as throughout Middle Eastern and North African territories (MENA) today, introducing new players to the world's premiere mobile MOBA.
  • Arena of Valor was previously available on the App Store or Google Play in 82 countries or regions.
  • With newly-launched servers in MENA, Russia and South Asia, it's expanded its reach to another 67 countries and regions.
  • Arena of Valor is a fast-paced MOBA that's both accessible to first-time lane pushers and compelling in depth to top-tier competitors.

Agora.io Brings Live Video Chat To Game Developers Through The Unity Asset Store

Retrieved on: 
Monday, February 25, 2019

Building a global video network capable of providing high-quality, low latency real-time communications is costly and resource intensive.

Key Points: 
  • Building a global video network capable of providing high-quality, low latency real-time communications is costly and resource intensive.
  • "By partnering with the Unity Asset Store, we're making it easy for developers to create engaging gaming experiences through our innovative video solutions."
  • Agora's existing customers include Bunch, the first group video chat app for mobile games, and Vainglory, a popular multiplayer online battle arena (MOBA) game.
  • We designed our technology to work seamlessly inside the Unity Editor as a valuable addition to the Asset Store," continued Zhao.