Cultures

Korea's Gaming Market, Forecast to 2024: Trends, Revenues, Regulations, Behaviors and More - ResearchAndMarkets.com

Retrieved on: 
Monday, March 8, 2021

The "Asia Games Country Report - Korea" report has been added to ResearchAndMarkets.com's offering.

Key Points: 
  • The "Asia Games Country Report - Korea" report has been added to ResearchAndMarkets.com's offering.
  • Asia is the most important region for gaming in the world, representing a major opportunity for game developers and publishers, hardware and device makers, infrastructure providers, and investors.
  • However, each country's different culture, gamer preferences, and spending behaviors means there is no one size fits all approach to the region.
  • This country report provide a deep dive into Korea's games market and gamers.

Amplify Games Announces Alliance with Se7enSins Gaming Community

Retrieved on: 
Thursday, March 4, 2021

Vancouver, British Columbia--(Newsfile Corp. - March 4, 2021) - BlockchainK2 Corp. (TSXV: BITK) (OTCQB: BIDCF) (FSE: KRL2) wholly owned subsidiary Amplify Games ("BlockchainK2" or the "Company") is pleased to announce that the Se7enSins http://www.se7ensins.com/ gaming community is joining the Amplify Alliance and will be part of the first gaming sites to launch on the Amplify storefront.

Key Points: 
  • Vancouver, British Columbia--(Newsfile Corp. - March 4, 2021) - BlockchainK2 Corp. (TSXV: BITK) (OTCQB: BIDCF) (FSE: KRL2) wholly owned subsidiary Amplify Games ("BlockchainK2" or the "Company") is pleased to announce that the Se7enSins http://www.se7ensins.com/ gaming community is joining the Amplify Alliance and will be part of the first gaming sites to launch on the Amplify storefront.
  • Se7enSins is a community of over 1 million avid gamers and is excited to partner with Amplify Games to bring a digital games store to their site that will give their members an opportunity to buy the games they love while at the same time supporting the Se7enSins community.
  • I'm excited to see the possibilities for them with an Amplify white-labeled storefront that lets them sell games directly to the members of their community.
  • The extra revenue earned will influence the resources they'll have to continue to offer such a great community for the next decade," said Tony Caputo, CEO of Amplify Games.

Enthusiast Gaming to Announce 4th Quarter and Year End 2020 Financial Results on March 22, 2021  

Retrieved on: 
Thursday, March 4, 2021

Management will host a conference call and webcast on March 22, 2021, at 5:00 p.m. Eastern Time to review and discuss the fourth quarter and year end results.

Key Points: 
  • Management will host a conference call and webcast on March 22, 2021, at 5:00 p.m. Eastern Time to review and discuss the fourth quarter and year end results.
  • A recorded version of the webcast will also be available via the Enthusiast Gaming investor relations website.
  • Enthusiast Gaming (TSX: EGLX)(OTCQB: ENGMF)(FSE: 2AV) is building the worlds largest social network of communities for gamers and esports fans that reaches over 300 million gaming enthusiasts on a monthly basis.
  • Enthusiast's entertainment business includes Canadas largest gaming expo, EGLX (eglx.com), and the largest mobile gaming event in Europe, Pocket Gamer Connects (pgconnects.com).

NERD™ Partners with Bill’s Distribution, Bringing its Mental Acuity Beverage to Local Grocers and Convenient Stores in Wisconsin

Retrieved on: 
Wednesday, March 3, 2021

As part of the rollout, NERD has partnered with Bill's Distributing , Wisconsins quality beverage distributor, to release its mental acuity drink NERD Focus in Wisconsin-based Festival Foods a family and employee-owned grocery company.

Key Points: 
  • As part of the rollout, NERD has partnered with Bill's Distributing , Wisconsins quality beverage distributor, to release its mental acuity drink NERD Focus in Wisconsin-based Festival Foods a family and employee-owned grocery company.
  • With the regional success NERD has seen in both large and small stores, growing NERD Focus presence in retailers across Wisconsin was the next step for the brand, said CEO of BevUSA, Howard Davner.
  • They service many local Wisconsin stores that have such a loyal customer base, and the entire team centers their work around customer service, which is important to us at NERD Focus.
  • In addition to its presence in 40+ Festival Foods locations, Bills Distributing will also be bringing NERD Focus to smaller grocery chains and convenience stores across Wisconsin to reach its growing customer base.

Indonesia Gaming Report 2020 - ResearchAndMarkets.com

Retrieved on: 
Tuesday, March 2, 2021

The "Asia Games Country Report - Indonesia" report has been added to ResearchAndMarkets.com's offering.

Key Points: 
  • The "Asia Games Country Report - Indonesia" report has been added to ResearchAndMarkets.com's offering.
  • This country report provide a deep dive into Indonesia's games market and gamers.
  • Asia is the most important region for gaming in the world, representing a major opportunity for game developers and publishers, hardware and device makers, infrastructure providers, and investors.
  • High consumer demand for games, esports, tournaments, and streaming, coupled with growing disposable income, improvements in infrastructure, and investment by multinational companies and country governments have set the stage for strong continued growth.

Enthusiast Gaming’s Pocket Gamer Connects Virtual Conference Posts Record Numbers

Retrieved on: 
Tuesday, March 2, 2021

The Pocket Gamer community is just one of many video game communities that make up Enthusiast Gamings platform that engages with 300 million gamers worldwide every month.

Key Points: 
  • The Pocket Gamer community is just one of many video game communities that make up Enthusiast Gamings platform that engages with 300 million gamers worldwide every month.
  • Over 1,500 mobile industry delegates, representing over 800 companies across 71 countries tuned in to PGCD #5 over five days last month all record numbers.
  • Adrian Montgomery, CEO of Enthusiast Gaming commented, I want to congratulate our Pocket Gamer team on another successful virtual event.
  • Enthusiasts entertainment business includes Canadas largest gaming expo, EGLX (eglx.com), and the largest mobile gaming event in Europe, Pocket Gamer Connects (pgconnects.com).

Global Esports Market Insights and Outlook 2020-2025 - Sponsorship & Advertising, Merchandise & Ticket Sales, Media Rights, Game Publisher's Fees

Retrieved on: 
Thursday, February 18, 2021

DUBLIN, Feb. 18, 2021 /PRNewswire/ -- The "Global Esports Market - Analysis by Revenue Source, Streaming Platform, by Region, by Country (2020 Edition): Market Insights and Outlook Post Covid-19 Pandemic (2020-2025)" report has been added to ResearchAndMarkets.com's offering.

Key Points: 
  • DUBLIN, Feb. 18, 2021 /PRNewswire/ -- The "Global Esports Market - Analysis by Revenue Source, Streaming Platform, by Region, by Country (2020 Edition): Market Insights and Outlook Post Covid-19 Pandemic (2020-2025)" report has been added to ResearchAndMarkets.com's offering.
  • The Global Esports Market was valued at USD 1072.35 Million in the year 2019.
  • The report analyses the Esports Market by Revenue Source (Sponsorship & Advertising, Merchandise & Ticket Sales, Media rights, Game Publisher's Fees)
    The report assesses the Esports market by Streaming Platform (Twitch, Youtube, Others)
    The Global E-Sports Market has been analysed By Region (North America, Europe, Asia Pacific, LAMEA) and By Country (United States, Canada, Germany, United Kingdom, France, Spain, China, Japan, South Korea).
  • The report presents the analysis of Esports market for the historical period 2015-2019 and the forecast period of 2020-2025.

eFuse Raises $6M from Esports and Gaming Leaders to Fuel Continued User Growth, Launch New Products and Reach Break-Even

Retrieved on: 
Thursday, February 18, 2021

The 'LinkedIn for gamers' will utilize new capital to fuel product development, user acquisition, and make key hires as the startup progresses toward profitability in 2021.

Key Points: 
  • The 'LinkedIn for gamers' will utilize new capital to fuel product development, user acquisition, and make key hires as the startup progresses toward profitability in 2021.
  • "eFuse is redefining how gamers network," said eFuse CEO Matthew Benson.
  • "Gamers communicate and showcase differently than traditional professionals and need a purpose-driven platform to help them find the right opportunity.
  • For more information on eFuse, please reach the media contact above or visit: http://www.efuse.gg .

The NPD Group: Consumer Spend on PC Gaming Hardware and Accessories in U.S. Increased 62% in 2020

Retrieved on: 
Tuesday, February 16, 2021

All hardware and accessory categories experienced double-digit growth, with PC headsets, monitors, and keyboards seeing the highest growth in both dollars and units.

Key Points: 
  • All hardware and accessory categories experienced double-digit growth, with PC headsets, monitors, and keyboards seeing the highest growth in both dollars and units.
  • In 2020, PC gaming accessory revenue growth exceeded that of PC gaming hardware with increases of 81% and 57% respectively.
  • "Following a historic 2020, with multiple years of growth all happening in one year, we are forecasting 3% growth for PC gaming hardware and accessories in 2021.
  • PC gamers also increased the amount of time they spent playing games in 2020, increasing 14%.

Enthusiast Gaming Adds Nine New Video Game Fan Communities

Retrieved on: 
Tuesday, February 16, 2021

TORONTO, Feb. 16, 2021 (GLOBE NEWSWIRE) -- Enthusiast Gaming Holdings, Inc. (Enthusiast Gaming or the Company) (TSX: EGLX)(OTCQB: ENGMF)(FSE: 2AV), the largest gaming platform in North America, reaching over 300 million monthly video game and esports fans worldwide, is pleased to announce that it has signed exclusive monetization agreements with nine new, leading video game fan communities.

Key Points: 
  • TORONTO, Feb. 16, 2021 (GLOBE NEWSWIRE) -- Enthusiast Gaming Holdings, Inc. (Enthusiast Gaming or the Company) (TSX: EGLX)(OTCQB: ENGMF)(FSE: 2AV), the largest gaming platform in North America, reaching over 300 million monthly video game and esports fans worldwide, is pleased to announce that it has signed exclusive monetization agreements with nine new, leading video game fan communities.
  • Already the largest mobile destination for gaming information by unique visitors and a Top 100 Internet Property in the United States as measured by Comscore, Enthusiast Gaming welcomes Twinfinite, SBMM Warzone, Pokmon GO Hub, LEVVVEL, Game Atlas, and The VG Resource Group of communities, including Spriters Resource, Co-optimus, Ygoprodeck, and Invenglobal, to its media platform dedicated to video game fan communities.
  • Twinfinite, founded in 2011, covers the latest news and events from across the video game industry.
  • Video game fan communities are what power Enthusiast Gaming, and we are excited to welcome some of the most dedicated gaming communities onto our platform, commented Adrian Montgomery, Chief Executive Officer.