Cultures

Vindex’s Belong Gaming Arenas to Debut First Experiential Gaming Centers in the U.S. to Increase Access to Esports at a Local Level

Retrieved on: 
Wednesday, June 23, 2021
Key Points: 
  • View the full release here: https://www.businesswire.com/news/home/20210623005629/en/
    Belong Gaming Arenas will bring its experiential gaming centers to the United States starting this summer.
  • For more information on Belong Gaming Arenas and to sign up for a Belong account, please visit https://belong.gg/ .
  • Belong Gaming Arenas connects communities of gamers through its international network of experiential gaming centers and digital platform, where they come together to celebrate their love of gaming recreationally and competitively.
  • Vindex creates programming, technology, and experiences that holistically support the global esports industry through its suite of solutions, including Belong Gaming Arenas and Esports Engine.

Chalice Network™ is Growing and Welcoming Three New Members to Their Advisory Board

Retrieved on: 
Tuesday, June 22, 2021

All three bring a wealth of knowledge and experience that will enhance the mission of the Chalice Advisory Board.

Key Points: 
  • All three bring a wealth of knowledge and experience that will enhance the mission of the Chalice Advisory Board.
  • Matt Moravek is the CEO of SM Advisory and Consulting, a company that specializes in payment processing services and partnerships.
  • Scott's addition to the Chalice Advisory Board will help them with their efforts in growing and expanding Chalice's services and attracting new interest in the Chalice Network.
  • "We're ecstatic and honored to have such a great group of new board members joining our Chalice team.

AOTMP® Announces Limited Sponsorship Opportunities for Unique Industry Hackathon

Retrieved on: 
Thursday, June 17, 2021

Learn more about sponsorship and request the full prospectus at AOTMP Industry Hackathon .

Key Points: 
  • Learn more about sponsorship and request the full prospectus at AOTMP Industry Hackathon .
  • We are extremely excited to partner with 10 organizations who are as committed to industry advancement and innovation as we are," says Tim Lybrook, AOTMP CEO.
  • Providing opportunities for industry leaders to align to industry challenges and innovate minds is an extreme honor.
  • AOTMP supports the industry and its professionals with memberships, training, certifications, events, a standards guide and advisory relationships that optimize overall business results.

Esports Talent Pipeline "Intel Inspires" to Expand Opportunities for Gamers and Creators, Award $250,000+ in Scholarships

Retrieved on: 
Wednesday, June 16, 2021

While esports leagues have created opportunities for aspiring gamers, the ecosystem still lacks a structured path for players and creators to reach their potential.

Key Points: 
  • While esports leagues have created opportunities for aspiring gamers, the ecosystem still lacks a structured path for players and creators to reach their potential.
  • Mimicking 'Combines' in traditional sports, Intel Inspires will provide gamers and creators with the opportunity to showcase their skills, earn scholarships, and access professional development resources.
  • In its inaugural event in Fall 2020, Intel Inspires attracted 6,000+ student gamers, 40MM+ impressions, and $250k in scholarships - making it the most extensive and impactful talent pipeline in esports.
  • This year, the initiative will expand beyond gaming talent to offer creators the opportunity to be recognized and supported.

AOTMP® Opens Registration for Telecom, Mobility, and IT Management Hackathon

Retrieved on: 
Wednesday, June 16, 2021

Learn more and register at AOTMP Industry Hackathon Registration or visit our web site at AOTMP Industry Hackathon .

Key Points: 
  • Learn more and register at AOTMP Industry Hackathon Registration or visit our web site at AOTMP Industry Hackathon .
  • Tim Lybrook, AOTMP CEO, says, Its an honor to be part of an initiative to help advance the industry and bring more value to organizations worldwide.
  • AOTMP is passionate about the untapped opportunities in the industry for individuals, businesses and vendors and this event will help advance those opportunities.
  • AOTMP supports the industry and its professionals with memberships, training, certifications, events, a standards guide and advisory relationships that optimize overall business results.

GAMIVO experienced a significant increase in sales, an increase in the number of active players, and a substantial revenue spike during the global Covid-19 pandemic

Retrieved on: 
Friday, June 11, 2021

Although the pandemic has not resulted in substantial new video game consumers, it has significantly boosted the amount that existing video game consumers play.

Key Points: 
  • Although the pandemic has not resulted in substantial new video game consumers, it has significantly boosted the amount that existing video game consumers play.
  • Active players say increased gaming has helped them achieve increased emotional and mental health during confusing and often frustrating stay-at-home measures.
  • Sixty percent of mature gamers and 75% of adolescent gamers reported playing more video games during the pandemic.
  • Gamers also identified video games as a means of helping family and friends stay bonded and connected throughout the pandemic.

GAMIVO experienced a significant increase in sales, an increase in the number of active players, and a substantial revenue spike during the global Covid-19 pandemic

Retrieved on: 
Friday, June 11, 2021

Although the pandemic has not resulted in substantial new video game consumers, it has significantly boosted the amount that existing video game consumers play.

Key Points: 
  • Although the pandemic has not resulted in substantial new video game consumers, it has significantly boosted the amount that existing video game consumers play.
  • Active players say increased gaming has helped them achieve increased emotional and mental health during confusing and often frustrating stay-at-home measures.
  • Sixty percent of mature gamers and 75% of adolescent gamers reported playing more video games during the pandemic.
  • Gamers also identified video games as a means of helping family and friends stay bonded and connected throughout the pandemic.

N-able Amplifies Partner Success Initiatives with Launch of MarketBuilder and Addition of Three Head Nerds

Retrieved on: 
Thursday, June 10, 2021

David Woodruff, president at Connectivity Systems, an N-able MSP partner: N-able continues to prove to be the best-in-class partner.

Key Points: 
  • David Woodruff, president at Connectivity Systems, an N-able MSP partner: N-able continues to prove to be the best-in-class partner.
  • Using the MarketBuilder platform with its professional content and campaigns, we have seen double digit growth in our security and backup service offerings.
  • The Head Nerds, who began their advisory efforts in early 2020, recently welcomed three new members to the team.
  • The newest members include:
    Stefanie Hammond, Head Sales and Marketing Nerd: Stefanie has consulted and supported MSPs since 2004.

Gridiron Gaming, Powered by the PFRPA, Announces 'Gridiron Bowl' Online Madden Tournament Starting June 12, Main Event Featuring Retired NFL Players

Retrieved on: 
Wednesday, June 9, 2021

"It's great to have Gridiron Gaming host the Gridiron Bowl, our first official Madden tournament," said Pro Football Hall of Famer and PFRPA Board Member Jack Youngblood.

Key Points: 
  • "It's great to have Gridiron Gaming host the Gridiron Bowl, our first official Madden tournament," said Pro Football Hall of Famer and PFRPA Board Member Jack Youngblood.
  • "Bringing retired NFL players and gamers together for this event helps bridge the gap between traditional and this fairly new age ofcompetitivesports."
  • Gridiron Gaming, powered by the Pro Football Retired Players Association, provides retired NFL players opportunities to compete again, while giving fans a chance to engage with their heroes.
  • By bringing retired NFL and esports players together, Gridiron Gaming creates a unique community where all can connect, learn and compete.

Nerd Street Celebrates Banner Year of Virtual Operations with Announcement of Return to In-Person Tournaments

Retrieved on: 
Wednesday, June 9, 2021

"The return of live esports tournaments is critical for competitive integrity and growth of the industry," said John Fazio, CEO of Nerd Street.

Key Points: 
  • "The return of live esports tournaments is critical for competitive integrity and growth of the industry," said John Fazio, CEO of Nerd Street.
  • Due to restrictions from the COVID-19 pandemic, Nerd Street moved to virtual models in 2020 with the announcement of online tournaments and summer camps.
  • Nerd Street Gamers (Nerd Street) is a national network of esports facilities and events dedicated to powering competitive opportunities for gamers.
  • Brownstein Group on behalf of Nerd Street Gamers, Nerd Street Gamers, (609) 440-1967, [email protected]