Video game companies

Statement by Minister Bennett and Minister Miller on today's gathering in Lower Post, British Columbia

Retrieved on: 
Wednesday, June 30, 2021

A support line is available to former residential school students and their families for support, emotional and crisis referral services.

Key Points: 
  • A support line is available to former residential school students and their families for support, emotional and crisis referral services.
  • Please call the Crisis Line at 1-866-925-4419 if you or someone you know is triggered while reading this.
  • Canada is honoured to work in collaboration with Daylu Dena Council and the Province of British Columbia to support these efforts.
  • The Government of British Columbia is investing $1.5 million and Daylu Dena Council is contributing $538,960.

Mobile Games Leader Tripledot Studios Bolsters Leadership Team With Key Hires

Retrieved on: 
Wednesday, June 30, 2021

LONDON, June 30, 2021 /PRNewswire/ -- Tripledot Studios , a leading mobile games company, today announced it has expanded its executive team with two new leadership hires.

Key Points: 
  • LONDON, June 30, 2021 /PRNewswire/ -- Tripledot Studios , a leading mobile games company, today announced it has expanded its executive team with two new leadership hires.
  • "Hiring top talent has always been core to Tripledot's successand Ido and Zohar are the perfect example," said Lior Shiff, CEO, Tripledot Studios.
  • Their contributions will be key for us as we continue to build our roster of games and execute on our vision of becoming the leading data-driven mobile games business."
  • With more than 90 employees across its two locations in London & Minsk, Tripledot Studios creates fun, long-lasting, and chart-topping mobile games that everyday gamers can enjoy.

Global Commercial Gaming in Defence Training and Simulation Market Research Report 2021 - ResearchAndMarkets.com

Retrieved on: 
Wednesday, June 30, 2021

The "Global Commercial Gaming in Defence Training and Simulation Growth Opportunities, 2021" report has been added to ResearchAndMarkets.com's offering.

Key Points: 
  • The "Global Commercial Gaming in Defence Training and Simulation Growth Opportunities, 2021" report has been added to ResearchAndMarkets.com's offering.
  • The study defines the 3 strategic imperatives that are impacting commercial gaming in defence T&S.
  • It also discusses the trends that are influencing demand for T&S solutions and the effects of the ongoing COVID-19 pandemic on commercial gaming in defence.
  • Commercial gaming finds its origins in military wargaming in the form of commercial tabletop games.

NetEase Publishes 2020 Environmental, Social and Governance (ESG) Report

Retrieved on: 
Wednesday, June 30, 2021

HANGZHOU, China, June 30, 2021 /PRNewswire/ -- NetEase, Inc. ("NetEase" or "the Company," NASDAQ: NTES; HKEX: 9999), one of China's leading internet and online game services providers, today announced that it has published its 2020 Environmental, Social and Governance ("ESG") Report, outlining the Company's ESG policies and performance.

Key Points: 
  • HANGZHOU, China, June 30, 2021 /PRNewswire/ -- NetEase, Inc. ("NetEase" or "the Company," NASDAQ: NTES; HKEX: 9999), one of China's leading internet and online game services providers, today announced that it has published its 2020 Environmental, Social and Governance ("ESG") Report, outlining the Company's ESG policies and performance.
  • The report summarizes NetEase's recent comprehensive review of ESG issues that will steer the future direction of the Company's ESG strategy.
  • To view the report in full, please visit the ESG section on the NetEase IR website.
  • Click here for the Chinese version and here for the English version of the 2020 report.

EACO Corporation Reports Record Quarter Net Sales and Record Quarter Net Income

Retrieved on: 
Tuesday, June 29, 2021

The Company had 349 sales employees at May 31, 2021, a decrease of 8 or 2.2% from the prior year quarter.

Key Points: 
  • The Company had 349 sales employees at May 31, 2021, a decrease of 8 or 2.2% from the prior year quarter.
  • The Companys sales force is divided into Sales focus teams (SFTs).
  • The Company had 103 SFTs as of May 31, 2021, an increase of 5 or 5% from the prior year quarter.
  • Management anticipates continued growth in both our headcount and SFTs in fiscal year 2021.

Zynga to Discuss Second Quarter 2021 Financial Results on August 5, 2021

Retrieved on: 
Tuesday, June 29, 2021

Zynga Inc. (Nasdaq: ZNGA) today announced it will report its second quarter 2021 financial results on Thursday, August 5, 2021, at approximately 1:05 p.m. Pacific Time (4:05 p.m. Eastern Time).

Key Points: 
  • Zynga Inc. (Nasdaq: ZNGA) today announced it will report its second quarter 2021 financial results on Thursday, August 5, 2021, at approximately 1:05 p.m. Pacific Time (4:05 p.m. Eastern Time).
  • At this time, Zynga will post managements Q2 2021 Quarterly Earnings Letter, which includes Zyngas second quarter 2021 results and outlook for the future, to its website at http://investor.zynga.com .
  • Zynga management will also host a conference call at 2:00 p.m. Pacific Time (5:00 p.m. Eastern Time) on Thursday, August 5, to discuss the companys results.
  • For more information, visit www.zynga.com or follow Zynga on Twitter , Instagram , Facebook or the Zynga blog .

Ragnarok Origin Hits No.1 in Free Download of Apple App Store and Google Play in Japan

Retrieved on: 
Tuesday, June 29, 2021

Ragnarok Origin ranked as the first in free download in Apple App Store and Google Play in Japan on the first day of its release.

Key Points: 
  • Ragnarok Origin ranked as the first in free download in Apple App Store and Google Play in Japan on the first day of its release.
  • After the game was launched in Korea on July 7, 2020, it had kept the top 10 in top grossing of Apple App Store and Google Play in Korea for three months.
  • Currently, Gungho Online Entertainment Inc., Gravitys parent company, publishes this game, and variable launching celebration events are being provided to Japanese users.
  • Gravitys principal product, Ragnarok Online, is a popular online game in many markets, including Japan and Taiwan, and is currently commercially offered in 93 markets and countries.

Is Wild Card Sports™ the Next Big Thing in Fantasy Sports?

Retrieved on: 
Monday, June 28, 2021

"If we can realize the potential measured by the Zogby Study, Wild Card Sports could become a multi-billion company," said Hank Werronen.

Key Points: 
  • "If we can realize the potential measured by the Zogby Study, Wild Card Sports could become a multi-billion company," said Hank Werronen.
  • "We are seeking investors and partners with gaming experience to bring the game to market in the next year."
  • The format for Wild Card Sports is the same for all major team sports.
  • Wild Card Sports, a gaming and entertainment company, was founded in March 2021 by Hank Werronen and Allen Kay.

Unleash The Power Of Your Mind With G FUEL Brain Drive, Inspired By BANDAI NAMCO Entertainment Inc.'s SCARLET NEXUS

Retrieved on: 
Friday, June 25, 2021

G FUEL and BANDAI NAMCO Entertainment Inc. created Brain Drive in celebration of BANDAI NAMCO's new action RPG, SCARLET NEXUS, which was also released today.

Key Points: 
  • G FUEL and BANDAI NAMCO Entertainment Inc. created Brain Drive in celebration of BANDAI NAMCO's new action RPG, SCARLET NEXUS, which was also released today.
  • Named after an overdrive psychic ability in SCARLET NEXUS, G FUEL Brain Drive tastes like an extrasensory infusion of pineapple and guava with a citrus twist.
  • G FUEL Brain Drive is the second flavor that G FUEL and BANDAI NAMCO have co-developed and launched, with the first flavor being the Code Vein-inspired Type-O.
  • "We're honored to continue our partnership with BANDAI NAMCO and unleash another thrilling G FUEL flavor," said G FUEL Founder and CEO, Cliff Morgan.

J.D. Power and LMC Automotive U.S. Automotive Forecast for June 2021

Retrieved on: 
Friday, June 25, 2021

June 2021 has the same number of selling days as June 2020 and one fewer selling day than 2019.

Key Points: 
  • June 2021 has the same number of selling days as June 2020 and one fewer selling day than 2019.
  • Comparing the same sales volume without adjusting for the number of selling days translates to a decrease of 11.8% from 2019.
  • This is evidenced by the annualized retail sales pace in June 2021 trending toward 13.6 million, down from 17.0 million in April 2021, and 15.0 million in May of 2021.
  • For June 2021, average transaction prices are expected reach a record high $40,206, the first time above the $40,000 level.