CEDC

Michael Fernández of V-me Media Inc. Appointed As Member of The FCC Communications Equity and Diversity Council (CEDC)

Retrieved on: 
Monday, March 25, 2024

MIAMI, March 25, 2024 (GLOBE NEWSWIRE) -- V-me Media Inc. is pleased to announce that Michael Fernández, our VP of Marketing & People has been named to the Federal Communications Commission (FCC) Communications Equity and Diversity Council.

Key Points: 
  • MIAMI, March 25, 2024 (GLOBE NEWSWIRE) -- V-me Media Inc. is pleased to announce that Michael Fernández, our VP of Marketing & People has been named to the Federal Communications Commission (FCC) Communications Equity and Diversity Council.
  • “I am honored to have been selected by the FCC to support this very important diversity initiative,” Michael Fernández said.
  • “This appointment provides a significant platform to advocate for and enhance the visibility and influence of Hispanic-owned and operated media companies, like V-me Media.
  • The CEDC will hold its first meeting on Wednesday, March 27, 2024.

Connected Nation's EVP of Digital Inclusion serving second term as Chair of FCC's Communications Equity and Diversity Council

Retrieved on: 
Tuesday, March 19, 2024

WASHINGTON, March 19, 2024 /PRNewswire/ -- Heather Gate, Executive President of Digital Inclusion for Connected Nation (CN), once again has been named Chair of the Communications Equity and Diversity Council (CEDC), an advisory council to the Federal Communications Commission (FCC), as rechartered by FCC Chairwoman Jessica Rosenworcel.

Key Points: 
  • WASHINGTON, March 19, 2024 /PRNewswire/ -- Heather Gate, Executive President of Digital Inclusion for Connected Nation (CN), once again has been named Chair of the Communications Equity and Diversity Council (CEDC), an advisory council to the Federal Communications Commission (FCC), as rechartered by FCC Chairwoman Jessica Rosenworcel.
  • Heather has always been a strong voice for vulnerable populations and a tireless advocate for digital equity in America.
  • "Heather has always been a strong voice for vulnerable populations and a tireless advocate for digital equity and inclusion in America," said Tom Ferree, Chairman & CEO, CN.
  • "During her first term as Chair, I witnessed firsthand the long hours Heather put into the council's work.

UK Family/Indoor Entertainment Centers Market to Reach $2.72 Billion by 2031 at 12.6% CAGR: Allied Market Research

Retrieved on: 
Monday, January 30, 2023

PORTLAND, Ore., Jan. 30, 2023 /PRNewswire/ -- Allied Market Research published a report, titled, "UK Family/Indoor Entertainment Centers Market by Visitor Demographic (Families with children (0-8), Families with children (9-12), Teenagers (13-19), Young Adults (20-25), and Adults (Ages 25+)), by Facility Size (Up To 5000 Sq Ft, 5001 To 10000 Sq Ft, 10001 To 20000 Sq Ft, 20001 To 40000 Sq Ft, 1 To 10 Acres, 11 To 30 Acres, and Over 30 Acres), by Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), by Application (Arcade Studios, AR & VR Gaming Zones, Physical Play Activities, Skill/Competition Games, and Others) and by Type (Children Entertainment Centers (CECs), Children Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-Based Entertainment Centers (LBECs)): Country Opportunity Analysis and Industry Forecast, 2021-2031" According to the report, the UK family/indoor entertainment centers industry generated $0.86 billion in 2021, and is estimated to reach $2.72 billion by 2031, witnessing a CAGR of 12.6% from 2022 to 2031. The report offers a detailed analysis of changing market trends, top segments, key investment pockets, value chains, regional landscapes, and competitive scenarios.

Key Points: 
  • The outbreak of the pandemic gave way to a steep decline in demand for UK family/indoor entertainment centers from the entertainment industry, which impacted the market negatively.
  • By visitor demographic, the teenagers (13-19) segment garnered the highest share in 2021, holding nearly half of the UK Family/Indoor Entertainment Centers market revenue.
  • Rise in number of indoor family entertainment centers integrated with arcades, restaurants, and music drives the growth of the market.
  • By application, the arcade studios segment accounted for nearly one-thirds of the UK family/indoor entertainment centers market share in 2021, and is expected to rule the roost by 2031.

UK Family/Indoor Entertainment Centers Market to Reach $2.72 Billion by 2031 at 12.6% CAGR: Allied Market Research

Retrieved on: 
Monday, January 30, 2023

PORTLAND, Ore., Jan. 30, 2023 /PRNewswire/ -- Allied Market Research published a report, titled, "UK Family/Indoor Entertainment Centers Market by Visitor Demographic (Families with children (0-8), Families with children (9-12), Teenagers (13-19), Young Adults (20-25), and Adults (Ages 25+)), by Facility Size (Up To 5000 Sq Ft, 5001 To 10000 Sq Ft, 10001 To 20000 Sq Ft, 20001 To 40000 Sq Ft, 1 To 10 Acres, 11 To 30 Acres, and Over 30 Acres), by Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), by Application (Arcade Studios, AR & VR Gaming Zones, Physical Play Activities, Skill/Competition Games, and Others) and by Type (Children Entertainment Centers (CECs), Children Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-Based Entertainment Centers (LBECs)): Country Opportunity Analysis and Industry Forecast, 2021-2031" According to the report, the UK family/indoor entertainment centers industry generated $0.86 billion in 2021, and is estimated to reach $2.72 billion by 2031, witnessing a CAGR of 12.6% from 2022 to 2031. The report offers a detailed analysis of changing market trends, top segments, key investment pockets, value chains, regional landscapes, and competitive scenarios.

Key Points: 
  • The outbreak of the pandemic gave way to a steep decline in demand for UK family/indoor entertainment centers from the entertainment industry, which impacted the market negatively.
  • By visitor demographic, the teenagers (13-19) segment garnered the highest share in 2021, holding nearly half of the UK Family/Indoor Entertainment Centers market revenue.
  • Rise in number of indoor family entertainment centers integrated with arcades, restaurants, and music drives the growth of the market.
  • By application, the arcade studios segment accounted for nearly one-thirds of the UK family/indoor entertainment centers market share in 2021, and is expected to rule the roost by 2031.

Innosphere Ventures, CU Denver and Smart Cities Alliance Launches Smart Futures Lab to Support New Businesses Revolutionizing How Cities Work Through 5G

Retrieved on: 
Friday, December 9, 2022

Dan Griner, the director of Design, Innovation and Strategy in CEDC is leading the Smart Futures Lab.

Key Points: 
  • Dan Griner, the director of Design, Innovation and Strategy in CEDC is leading the Smart Futures Lab.
  • Virtual information sessions are being held on December 14 and December 16, and applications will remain open until January 20.
  • Beginning in spring 2023, a new series of smart cities badges will also be available to students and professionals looking to advance their career in the smart cities industry.
  • Aimara Rodriguez, a first-generation Latina working in technology product and partnership development, is one of the Smart Futures Lab Advisory Council members.

FCC advisory committee adopts report on strategies for preventing digital discrimination by internet providers and recommendations for promoting digital equity

Retrieved on: 
Tuesday, November 8, 2022

WASHINGTON, Nov. 8, 2022 /PRNewswire/ -- The Communications Equity and Diversity Council (CEDC), a Federal Communication Commission (FCC) advisory committee, voted unanimously yesterday to adopt a report containing recommendations and best practices to prevent digital discrimination by internet service providers (ISPs) and promote digital equity .

Key Points: 
  • WASHINGTON, Nov. 8, 2022 /PRNewswire/ -- The Communications Equity and Diversity Council (CEDC), a Federal Communication Commission (FCC) advisory committee, voted unanimously yesterday to adopt a report containing recommendations and best practices to prevent digital discrimination by internet service providers (ISPs) and promote digital equity .
  • Tackling digital discrimination will help make sure that all have access to this infrastructure we all need for success.
  • "The CEDC was tasked by FCC Chairwoman Jessica Rosenworcel to make recommendations on strategies for states and localities to prevent digital discrimination and to advance digital equity.
  • The report also includes 13 key recommendations for states and localities in support of digital equity.

North America Family Entertainment Centers Market to Reach $22.18 Bn, by 2030, at 9.4% CAGR: Allied Market Research

Retrieved on: 
Monday, June 20, 2022

PORTLAND, Ore., June 20, 2022 /PRNewswire/ -- Allied Market Research published a report, titled, "North America Family Entertainment Centers Market by Facility Size (Up to 5, 000 sq. ft., 5, 001 to 10, 000 sq. ft., 10, 001 to 20, 000 sq. ft., 20, 001 to 40, 000 sq. ft., 1 to 10 Acres, 11 to 30 Acres, and Over 30 Acres), Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), Application (Arcade Studios, AR & VR Gaming Zones, Physical Play Activities, Skill/Competition Games, and Others), Type (Children's Entertainment Centers (CECs), Children's Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-based VR Entertainment Centers (LBECs)), Visitor Demographics (Families with Children 0–8, Families with Children 9–12, Teenagers (13–19), Young Adults (20–25), and Adults (Ages 25+)): Opportunity Analysis and Industry Forecast, 2021–2030." According to the report, the North America family entertainment centers industry was estimated at $9.16 billion in 2020, and is anticipated to hit $22.18 billion by 2030, registering a CAGR of 9.4% from 2021 to 2030.

Key Points: 
  • Rise in youth demographics, increase in number of malls, and continual launch of FECs drive the growth of the North America family entertainment centers market.
  • PORTLAND, Ore., June 20, 2022 /PRNewswire/ --Allied Market Research published a report, titled," North America Family Entertainment Centers Market by Facility Size (Up to 5, 000 sq.
  • This, in turn, impacted the North America family entertainment centers market.
  • Get detailed COVID-19 impact analysis on the North America family entertainment centers market:
    Based on revenue source, the entry fees & ticket sales segment accounted for more than one-third of the North America family entertainment centers market share in 2020, and is expected to rule the roost by 2030.

North America Family Entertainment Centers Market to Reach $22.18 Bn, by 2030, at 9.4% CAGR: Allied Market Research

Retrieved on: 
Monday, June 20, 2022

PORTLAND, Ore., June 20, 2022 /PRNewswire/ -- Allied Market Research published a report, titled, "North America Family Entertainment Centers Market by Facility Size (Up to 5, 000 sq. ft., 5, 001 to 10, 000 sq. ft., 10, 001 to 20, 000 sq. ft., 20, 001 to 40, 000 sq. ft., 1 to 10 Acres, 11 to 30 Acres, and Over 30 Acres), Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), Application (Arcade Studios, AR & VR Gaming Zones, Physical Play Activities, Skill/Competition Games, and Others), Type (Children's Entertainment Centers (CECs), Children's Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-based VR Entertainment Centers (LBECs)), Visitor Demographics (Families with Children 0–8, Families with Children 9–12, Teenagers (13–19), Young Adults (20–25), and Adults (Ages 25+)): Opportunity Analysis and Industry Forecast, 2021–2030." According to the report, the North America family entertainment centers industry was estimated at $9.16 billion in 2020, and is anticipated to hit $22.18 billion by 2030, registering a CAGR of 9.4% from 2021 to 2030.

Key Points: 
  • Rise in youth demographics, increase in number of malls, and continual launch of FECs drive the growth of the North America family entertainment centers market.
  • PORTLAND, Ore., June 20, 2022 /PRNewswire/ --Allied Market Research published a report, titled," North America Family Entertainment Centers Market by Facility Size (Up to 5, 000 sq.
  • This, in turn, impacted the North America family entertainment centers market.
  • Get detailed COVID-19 impact analysis on the North America family entertainment centers market:
    Based on revenue source, the entry fees & ticket sales segment accounted for more than one-third of the North America family entertainment centers market share in 2020, and is expected to rule the roost by 2030.

Winners of the 2022 Classroom Energy Diet Challenge Announced

Retrieved on: 
Thursday, May 12, 2022

"We have truly enjoyed seeing the dedication and creativity that students have put into each and every challenge and we hope to see that continue beyond the CEDC."

Key Points: 
  • "We have truly enjoyed seeing the dedication and creativity that students have put into each and every challenge and we hope to see that continue beyond the CEDC."
  • This award-winning program, presented by Canadian Geographic Education and Shell Canada, was created to inspire grades K to 12 students across Canada to better conserve energy.
  • "The Challenge enables future generations to address their own energy use and highlights the importance of working together to decarbonize at school, at home and in the community."
  • Energy Educator of the Year Award winners:
    For more information on the Classroom Energy Diet Challenge, please visit energydiet.canadiangeographic.ca or follow one of the official social media accounts listed below.

The Worldwide Family/Indoor Entertainment Centers Industry is Expected to Reach $69.5 Billion by 2030 - ResearchAndMarkets.com

Retrieved on: 
Tuesday, May 10, 2022

According to this report the global family/indoor entertainment centers market size was valued at $25.14 billion in 2020, and is projected to reach $69.55 billion by 2030, growing at a CAGR of 10.9% from 2021 to 2030.

Key Points: 
  • According to this report the global family/indoor entertainment centers market size was valued at $25.14 billion in 2020, and is projected to reach $69.55 billion by 2030, growing at a CAGR of 10.9% from 2021 to 2030.
  • Favorable youth demographics and continuous launch of new FECs supporting family activities, F&B integration, and participatory play boost the growth of the global family/indoor entertainment centers market.
  • The global family/indoor entertainment centers market is segmented based on activity area, facility size, revenue source, type, visitor demographics, and region.
  • On the basis of type, the market is categorized into children's entertainment centers (CECs), children's edutainment centers (CEDCs), adult entertainment centers (AECs), and Location-based VR Entertainment Centers (LBECs).