Global Market for Augmented Reality (AR) in Training & Education to Cross $68.7 Billion by 2026 - AR Game-based Learning is Driving Industry Growth - ResearchAndMarkets.com
Technology is changing education in many ways but this newer advanced technology of augmented reality (AR) is improving the learning environment.
- Technology is changing education in many ways but this newer advanced technology of augmented reality (AR) is improving the learning environment.
- Augmented reality game-based learning is the latest trend in the augmented reality in the training and education market.
- Ineffective classroom integration is slowing down the growth of augmented reality in the training and education market.
- It compares the augmented reality in training and education market with other segments of the augmented reality in training and education market by size and growth, historic and forecast.