Sony Interactive Entertainment

Improbable ventures into new worlds, unveils robust financial performance, underpinned by exciting innovation developments and standout progress made through recent sports events

Retrieved on: 
Tuesday, September 26, 2023

Having completed its transformation, Improbable is now clarifying its brand mission as a venture builder, creating new ventures based upon its own backbone technology.

Key Points: 
  • Having completed its transformation, Improbable is now clarifying its brand mission as a venture builder, creating new ventures based upon its own backbone technology.
  • The company has reorganized and now has three primary areas of activities:
    Metaverse venture building, supported by an experimentation arm, Improbable Labs.
  • With already 22 events run over the past 6 months, the company’s goal is to deliver close to 300 such events next year.
  • A new product will be announced shortly, including advances in rendering that allow for the coupling of Improbable mass-scale technology with generative AI.

Girls Make Games Scholarship Fund Announces First College Scholarship Recipients

Retrieved on: 
Wednesday, September 6, 2023

LearnDistrict Inc. today announces the first recipients of its four year college scholarship fund for women and non-binary people aiming to join the games industry.

Key Points: 
  • LearnDistrict Inc. today announces the first recipients of its four year college scholarship fund for women and non-binary people aiming to join the games industry.
  • View the full release here: https://www.businesswire.com/news/home/20230906035972/en/
    2023 Girls Make Games Scholarship College Scholars (Graphic: Business Wire)
    The Girls Make Games Scholarship Fund (GMGSF), established in Fall 2022, combines professional development and financial support to ensure underrepresented students have the opportunity to access STEAM programs at an early age.
  • “Giving every girl and woman the opportunity to discover their potential through game development is at the core of Girls Make Games’ mission,” said Laila Shabir, founder of Girls Make Games.
  • For more information on the College Scholarship Fund, eligibility requirements and the details of the first three recipients visit https://www.gmgsf.org/college-scholarships

Sony Interactive Entertainment to Acquire Audeze, a Leader in Audio Technology and Developer of Award-winning Headphones for Gaming

Retrieved on: 
Thursday, August 24, 2023

Sony Interactive Entertainment LLC (“SIE”) announced today that it has entered into an agreement to acquire Audeze, a leading audio technology brand and pioneer of high-end gaming headphones.

Key Points: 
  • Sony Interactive Entertainment LLC (“SIE”) announced today that it has entered into an agreement to acquire Audeze, a leading audio technology brand and pioneer of high-end gaming headphones.
  • The acquisition will strengthen SIE’s efforts to continue innovating when it comes to the audio experience of PlayStation games.
  • Based in Santa Ana, Calif., Audeze develops award-winning headphones for the professional audio, audiophile, and gaming markets.
  • “Audeze is a premier brand for headphones, and this acquisition highlights Sony Interactive’s focus on innovation and providing the best audio experience to PlayStation players,” said Hideaki Nishino, Senior Vice President, Platform Experience at Sony Interactive Entertainment.

Dolby Laboratories Reports Third Quarter Fiscal 2023 Financial Results

Retrieved on: 
Thursday, August 3, 2023

SAN FRANCISCO, Aug. 03, 2023 (GLOBE NEWSWIRE) -- Dolby Laboratories, Inc. (NYSE:DLB) today announced the company's financial results for the third quarter of fiscal 2023.

Key Points: 
  • SAN FRANCISCO, Aug. 03, 2023 (GLOBE NEWSWIRE) -- Dolby Laboratories, Inc. (NYSE:DLB) today announced the company's financial results for the third quarter of fiscal 2023.
  • Cash flow from operations was $121.1 million, compared to $172.6 million for the third quarter of fiscal 2022.
  • Members of Dolby management will lead a conference call open to all interested parties to discuss third quarter fiscal 2023 financial results for Dolby Laboratories at 2:00 p.m. PT (5:00 p.m.
  • Whenever Dolby uses non-GAAP financial measures, it provides a reconciliation of the non-GAAP financial measures to the most closely applicable GAAP financial measures.

From 695 Works Submitted From All Over The World, Short Shorts Film Festival & Asia's BRANDED SHORTS 2023 Announced the Awards Movie of Vanish and Jinro Were Awarded "Branded Shorts of the Year"

Retrieved on: 
Monday, June 19, 2023

TOKYO, June 19, 2023 /PRNewswire/ -- One of the biggest international short film festivals in Asia, the Short Shorts Film Festival & Asia 2023 (SSFF & ASIA) held BRANDED SHORTS 2023, a festival of branded movies (short films produced by companies and advertising companies for branding purposes), at Akasaka Intercity Conference. Out of 695 works submitted from around the world, "Me, My Autism & I" by the UK detergent company Vanish was awarded in the international category, and Jinro's "Chamisul in Love 2" won in the national category.

Key Points: 
  • Out of 695 works submitted from around the world, "Me, My Autism & I" by the UK detergent company Vanish was awarded in the international category, and Jinro's "Chamisul in Love 2" won in the national category.
  • The first half featured a talk event was held with 8 special guests including Chief Juror Yasuhito Tachibana, Momoko Ando and Mitsuyo Ota.
  • Also participating was Takuma Takasaki, who co-wrote "Perfect Days" for which Koji Yakusho won the Best Actor Award at the Cannes International Film Festival.
  • Following the announcement of the Visual Tourism Award, the Japan Tourism Agency Commissioner's Award was awarded to Aomori Prefecture's tourism video "Empty."

Global Extended Reality Display Market Report 2022: Adoption in the Healthcare Industry Bolsters $25 Billion Sector

Retrieved on: 
Wednesday, May 31, 2023

By Application: The Virtual Reality (VR) segment by application held the largest market share in 2021 in the global extended reality display market.

Key Points: 
  • By Application: The Virtual Reality (VR) segment by application held the largest market share in 2021 in the global extended reality display market.
  • The Global Extended Reality Display Market is forecasted to grow significantly with a CAGR of ~25% during the forecast period primarily driven by the adoption of Extended Reality Display devices in the Healthcare sector.
  • The global extended reality display market is covered from 2017-2028 in this report, which includes a forecast for the period 2022-2028
    What is the Future Growth Rate of the Global Extended Reality Display Market?
  • Which is the Largest Application Segment within the Global Extended Reality Display Market?

Sony AI Docuseries "The Team Behind GT Sophy" Selected for Tribeca Festival

Retrieved on: 
Friday, May 26, 2023

TOKYO, May 26, 2023 /PRNewswire/ -- Sony AI, established with the mission to unleash human imagination and creativity with artificial intelligence (AI), today announced its episodic film series "The Team Behind GT Sophy," was invited to participate in the 22nd Tribeca Festival as an Official Selection of the Tribeca X Competition. The Tribeca Festival, taking place June 7th – 18th in New York City, is one of the most renowned film festivals in the world, bringing artists and diverse audiences together to celebrate storytelling in all its forms, including film, TV, music, audio storytelling, games, and immersive.

Key Points: 
  • The docuseries explores the science, creativity, and ingenuity of AI innovation through the eyes of Sony AI's team of world-class researchers and engineers from around the globe.
  • "The Tribeca Festival is synonymous with creative expression and entertainment, and aligns with our mission to develop AI to enhance human imagination and creativity.
  • The episodic series was a Godfrey Dadich Partners x Hakuhodo production, directed and executive produced by Paula Chowles in partnership with the Sony AI communications team.
  • GT Sophy was trained utilizing a novel deep reinforcement learning platform developed in collaboration between Sony AI, Polyphony Digital Inc., and Sony Interactive Entertainment.

Latest PlayStation Showcase Is a Celebration of Gaming Innovation and Legacy, With Numerous Game Reveals, First Details on Project Q Device, and an Extended Look at Marvel’s Spider-Man 2

Retrieved on: 
Wednesday, May 24, 2023

Sony Interactive Entertainment (SIE) today delighted fans with a PlayStation Showcase packed with exciting content and impressive new game reveals.

Key Points: 
  • Sony Interactive Entertainment (SIE) today delighted fans with a PlayStation Showcase packed with exciting content and impressive new game reveals.
  • The Showcase also offered the first look at the new Project Q device for playing PS5 games via Remote Play and PlayStation’s first official wireless earbuds.
  • Meanwhile, Arrowhead Game Studios took gamers back to a beloved cooperative sci-fi shooter world with Helldivers 2, releasing this year.
  • Fans also got major updates for highly anticipated titles like Assassin’s Creed Mirage, Street Fighter 6, and Final Fantasy XVI.

Location Based Entertainment Market worth $11.8 billion by 2028 - Exclusive Report by MarketsandMarkets™

Retrieved on: 
Thursday, May 25, 2023

To create an augmented reality (AR) experience in a location based entertainment setting, several technical components are necessary.

Key Points: 
  • To create an augmented reality (AR) experience in a location based entertainment setting, several technical components are necessary.
  • As AR technology advances, we can expect even more innovative uses of it in location based entertainment settings.
  • By investing in high-quality hardware, location based entertainment operators can create experiences that are both memorable and profitable.
  • As technology continues to develop, we can expect to see even more innovative uses of location based entertainment software and hardware in arcades and other location based entertainment settings.

Location Based Entertainment Market worth $11.8 billion by 2028 - Exclusive Report by MarketsandMarkets™

Retrieved on: 
Thursday, May 25, 2023

To create an augmented reality (AR) experience in a location based entertainment setting, several technical components are necessary.

Key Points: 
  • To create an augmented reality (AR) experience in a location based entertainment setting, several technical components are necessary.
  • As AR technology advances, we can expect even more innovative uses of it in location based entertainment settings.
  • By investing in high-quality hardware, location based entertainment operators can create experiences that are both memorable and profitable.
  • As technology continues to develop, we can expect to see even more innovative uses of location based entertainment software and hardware in arcades and other location based entertainment settings.