Alternate reality

InventHelp Inventor Develops New 2 In 1 Power Supply For VR Gaming (TRO-995)

Retrieved on: 
Friday, February 16, 2024

My design provides an unlimited source of power to the headset while gaming, while also allowing you to explore the gaming space worry free due to OVERWATCH's built-in cable management system."

Key Points: 
  • My design provides an unlimited source of power to the headset while gaming, while also allowing you to explore the gaming space worry free due to OVERWATCH's built-in cable management system."
  • The patent-pending invention provides an easy to install setup with a built-in cable management system for a tangle-free experience.
  • It is also customizable to the player's height and gaming space.
  • Plus, its power supply has a complete 360-degree range of motion to the VR Headset for maximum experience for gaming enthusiasts.

Global Extended Reality Display Market Report 2022: Adoption in the Healthcare Industry Bolsters $25 Billion Sector

Retrieved on: 
Wednesday, May 31, 2023

By Application: The Virtual Reality (VR) segment by application held the largest market share in 2021 in the global extended reality display market.

Key Points: 
  • By Application: The Virtual Reality (VR) segment by application held the largest market share in 2021 in the global extended reality display market.
  • The Global Extended Reality Display Market is forecasted to grow significantly with a CAGR of ~25% during the forecast period primarily driven by the adoption of Extended Reality Display devices in the Healthcare sector.
  • The global extended reality display market is covered from 2017-2028 in this report, which includes a forecast for the period 2022-2028
    What is the Future Growth Rate of the Global Extended Reality Display Market?
  • Which is the Largest Application Segment within the Global Extended Reality Display Market?

LEGENDARY GAME DESIGNER RICHARD GARFIELD SIGNS ON TO CONSULT ON APPLIED PRIMATE MEGAFORCE GAME

Retrieved on: 
Thursday, March 30, 2023

This initiative is the next step in Fragment’s ongoing mission to create a community-driven, decentralized entertainment launchpad that explores the potential of blockchain technologies to add unprecedented ownership, governance and persistence to in-game worlds.

Key Points: 
  • This initiative is the next step in Fragment’s ongoing mission to create a community-driven, decentralized entertainment launchpad that explores the potential of blockchain technologies to add unprecedented ownership, governance and persistence to in-game worlds.
  • “It’s truly a dream come true to work with Richard, Skaff and their team to develop a game around Sentinels and the MegaForce that explores how blockchain technologies can help deliver a truly groundbreaking and unique gaming experience for players.
  • Long term, we envision our Sentinels will inhabit and explore a persistent, autonomous gaming world that has its own set of fundamental rules and is beyond the centralized control of any one company or entity.
  • “It has been fun over the last few months to see the Fragment team's passion for puzzles and games that stem naturally from their storytelling, and their playfulness with the relationship between the two.

Higher Logic Hosts Successful Super Forum Conference with Record-Breaking Attendance

Retrieved on: 
Tuesday, November 24, 2020

The two-week, virtual, user conference featured 50+ sessions focused on increasing engagement, building online communities, and solving community challenges.

Key Points: 
  • The two-week, virtual, user conference featured 50+ sessions focused on increasing engagement, building online communities, and solving community challenges.
  • Taking the annual event virtual has allowed Higher Logic to reach more customers and industry professionals than ever before, driving engagement and peer to peer networking.
  • Higher Logic used its latest product release to show how an event engagement community can drive engagement for virtual events.
  • With Higher Logic, you get a robust platform plus over a decade of experience in building sophisticated community engagement programs.

AR and VR Headsets Will See Shipments Decline in the Near Term Due to COVID-19, But Long-term Outlook Is Positive, According to IDC

Retrieved on: 
Wednesday, March 18, 2020

Looking ahead, tethered AR headsets will account for 22.3% of the overall market in 2024, up from 0.8% in 2019.

Key Points: 
  • Looking ahead, tethered AR headsets will account for 22.3% of the overall market in 2024, up from 0.8% in 2019.
  • Standalone VR headsets will grow 30.4% in 2020 and will represent 43.8% of all AR/VR headset shipments during the year.
  • By 2024, tethered VR headsets will represent 13.4% of the overall AR/VR headset market.
  • AR/VR Headset Shipments, Market Share, and Five-Year CAGR by Product, 2020 and 2024 (shipments in millions)

IT Pack Offers Insights for IT Professionals from Top CIOs and Tech Leaders all Across the Nation

Retrieved on: 
Saturday, December 21, 2019

Now they've brought that information online with their new community, IT Pack, through their Executive Conversation Series.

Key Points: 
  • Now they've brought that information online with their new community, IT Pack, through their Executive Conversation Series.
  • "Every IT Pack Member will find fresh insights and perspectives from watching the Executive Conversation Series.
  • The featured technology executives come from a variety of backgrounds to help IT professionals learn - no matter what size company they work for.
  • NOTE: IT Pack is an online community exclusively for the IT leader - there are no vendors allowed.

Analysis on the World's $4.4Bn AR and VR Display Market, 2019-2024 - VR HMDs to Lead the Market During the Forecast Period

Retrieved on: 
Tuesday, November 26, 2019

The VR display market is expected to lead the market due to the increased adoption of VR HMDs, with VR being a mature market as compared with that of AR.

Key Points: 
  • The VR display market is expected to lead the market due to the increased adoption of VR HMDs, with VR being a mature market as compared with that of AR.
  • VR HMDs to lead AR and VR display market during the forecast period.
  • The presence of significant AR and VR display manufacturers in countries such as China, South Korea, Japan, and Taiwan is the primary driver of the AR and VR display market.
  • APAC will grow at the highest CAGR and is also expected to lead the AR and VR display market by 2024.

Belgian startup LucidWeb brings ARTE SENS VR to the browser in close collaboration with ARTE France

Retrieved on: 
Wednesday, September 25, 2019

BRUSSELS, Belgium, Sept. 25, 2019 (GLOBE NEWSWIRE) -- LucidWeb, a leading WebVR and WebAR startup based in Brussels has successfully brought the award winning SENS VR experience to the browser in close collaboration with ARTE France, today.

Key Points: 
  • BRUSSELS, Belgium, Sept. 25, 2019 (GLOBE NEWSWIRE) -- LucidWeb, a leading WebVR and WebAR startup based in Brussels has successfully brought the award winning SENS VR experience to the browser in close collaboration with ARTE France, today.
  • When SENS VR was presented at the 2016 Tribeca Film Festival where it received rave reviews.
  • Immersive websites are a crucial stepping stone to convince the industry of the long-term value of VR as a platform.
  • LucidWeb technology automatically identifies the type of device used to access the content: desktop, mobile, or VR headset.

The Wild Releases Oculus Quest Support, Opening The Door To Team-Wide VR Collaboration For Architecture and Design

Retrieved on: 
Tuesday, July 16, 2019

Oculus Quest is the first all-in-one VR headset to hit the enterprise market.

Key Points: 
  • Oculus Quest is the first all-in-one VR headset to hit the enterprise market.
  • With this latest offering from The Wild, immersive collaboration is easier and more accessible than ever.
  • "The Wild for Oculus Quest dramatically reduces the complexity of collaborating in VR," according to The Wild's founder and CEO, Gabe Paez.
  • Well-suited for design reviews on the go, the Quest also makes a great companion for teammates who don't have a full desktop VR setup.

XRHealth Opens Platform to Third Party Developers to Create Robust VR Healthcare Experiences

Retrieved on: 
Wednesday, July 10, 2019

BOSTON, July 10, 2019 /PRNewswire/ -- XRHealth , formerly known as VRHealth, is the leader in extended reality and therapeutic applications,today announced that they are opening their platform to third party developers to create robust VR healthcare experiences.

Key Points: 
  • BOSTON, July 10, 2019 /PRNewswire/ -- XRHealth , formerly known as VRHealth, is the leader in extended reality and therapeutic applications,today announced that they are opening their platform to third party developers to create robust VR healthcare experiences.
  • A noteworthy partnership created through the open platform, is Healium that enables patients to "see" and power VR technology through their emotions.
  • XRHealth provides patients across the globe with a large variety of VR medical and wellness solutions that are immersive and effective.
  • Companies that have recently partnered to provide additional healthcare solutions; include: Healing HealthCare Systems, VirZOOM, and now Healium.