The Worldwide Game-Based Learning Industry is Expected to Reach $79.9 Billion by 2031
According to this report the game-based learning market was valued at $16.2 billion in 2021, and is estimated to reach $79.9 billion by 2031, growing at a CAGR of 17.4% from 2022 to 2031.
- According to this report the game-based learning market was valued at $16.2 billion in 2021, and is estimated to reach $79.9 billion by 2031, growing at a CAGR of 17.4% from 2022 to 2031.
- Furthermore, the adoption of cloud for game-based learning market is expected to provide lucrative opportunities to the game-based learning market
The game-based learning market is segmented on the basis of component, deployment, game type, industry vertical, and region. - Ltd., Learning Pool, Centrical, Cognitive Toybox Inc., ELM Learning, Gametize, G-cube, Allen Communication Learning Services, EI Design Pvt.
- This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the game-based learning market analysis from 2021 to 2031 to identify the prevailing game-based learning market opportunities.