Online game

BETT 2023: ViewSonic to Debut Expanded EdTech Solutions Across UNIVERSE Virtual Campus and myViewBoard Ecosystem

Retrieved on: 
Tuesday, March 28, 2023

"ViewSonic is continuing to implement our "Ecosystem as a Service (EaaS)" strategy to create a digital education ecosystem.

Key Points: 
  • "ViewSonic is continuing to implement our "Ecosystem as a Service (EaaS)" strategy to create a digital education ecosystem.
  • "We want attendees to see just how powerful a 3D virtual campus can be when incorporated into digital learning.
  • UNIVERSE ensures students and teachers have access to solutions that harness the latest and most innovative technologies to enhance online learning experiences."
  • ViewSonic has launched UNIVERSE in 2022 – a virtual learning platform that brings the benefits of in-person learning to an online environment.

BETT 2023: ViewSonic to Debut Expanded EdTech Solutions Across UNIVERSE Virtual Campus and myViewBoard Ecosystem

Retrieved on: 
Tuesday, March 28, 2023

"ViewSonic is continuing to implement our "Ecosystem as a Service (EaaS)" strategy to create a digital education ecosystem.

Key Points: 
  • "ViewSonic is continuing to implement our "Ecosystem as a Service (EaaS)" strategy to create a digital education ecosystem.
  • "We want attendees to see just how powerful a 3D virtual campus can be when incorporated into digital learning.
  • UNIVERSE ensures students and teachers have access to solutions that harness the latest and most innovative technologies to enhance online learning experiences."
  • ViewSonic has launched UNIVERSE in 2022 – a virtual learning platform that brings the benefits of in-person learning to an online environment.

Gamers Say They Love Voice Chat, But 49% Have Been Victims of Toxic Behavior -- New Report

Retrieved on: 
Wednesday, March 8, 2023

HELSINKI, March 8, 2023 /PRNewswire-PRWeb/ -- Speechly, a leading provider of fast and cost-efficient speech recognition tools for voice chat moderation deployed on-device, on premises, or in the cloud, announced today the release of the first Voice Chat Toxicity Report for Online Games. The report is based on a survey of a representative sample of over 1,000 U.S. adults who play online games and offers new insight into the problem of toxic behavior in online game voice chat.

Key Points: 
  • Nearly half of all gamers and 72% of voice chat users reported experiencing toxic behavior while using voice chat.
  • "A plurality of gamers say voice chat improves the playing experience and game makers like that voice chat users play longer and more frequently.
  • However, gamers also say, voice chat is the worst channel for toxic behavior in gaming and is significantly worse than in-game play, and text chat.
  • According to the report, nearly two-thirds of toxic behavior victims in online game voice chat have never reported an incident, and those that have didn't report every incident.

Digital Media Production Software Market to Reach $36.3 Billion, Globally, by 2031 at 12.6% CAGR: Allied Market Research

Retrieved on: 
Monday, December 12, 2022

PORTLAND, Ore., Dec. 12, 2022 /PRNewswire/ -- Allied Market Research published a report, titled, "Digital Media Production Software Market by Type (Digital Content Creation, Digital Content Management, Interactive TV), by Deployment Mode (On-Premise, Cloud), by Application (Digital Advertising, Online Games, E-learning, Others): Global Opportunity Analysis and Industry Forecast, 2021-2031". According to the report, the global digital media production software industry generated $11.4 billion in 2021, and is anticipated to generate $36.3 billion by 2031, witnessing a CAGR of 12.6% from 2022 to 2031.

Key Points: 
  • PORTLAND, Ore., Dec. 12, 2022 /PRNewswire/ --Allied Market Research published a report, titled, " Digital Media Production Software Market by Type (Digital Content Creation, Digital Content Management, Interactive TV), by Deployment Mode (On-Premise, Cloud), by Application (Digital Advertising, Online Games, E-learning, Others): Global Opportunity Analysis and Industry Forecast, 2021-2031".
  • Download Free Sample Report at:
    Rise in demand for online video games, growth in ICT expenditure, and the rising use of social media marketing drive the growth of the global digital media production software market.
  • However, high initial investments and cyber security threats are responsible for hampering the growth of the digital media production software market.
  • The outbreak of the Covid-19 pandemic had a positive impact on the global digital media production software market, owing to a sudden increase in demand for digital media during the lockdown.

Digital Media Production Software Market to Reach $36.3 Billion, Globally, by 2031 at 12.6% CAGR: Allied Market Research

Retrieved on: 
Monday, December 12, 2022

PORTLAND, Ore., Dec. 12, 2022 /PRNewswire/ -- Allied Market Research published a report, titled, "Digital Media Production Software Market by Type (Digital Content Creation, Digital Content Management, Interactive TV), by Deployment Mode (On-Premise, Cloud), by Application (Digital Advertising, Online Games, E-learning, Others): Global Opportunity Analysis and Industry Forecast, 2021-2031". According to the report, the global digital media production software industry generated $11.4 billion in 2021, and is anticipated to generate $36.3 billion by 2031, witnessing a CAGR of 12.6% from 2022 to 2031.

Key Points: 
  • PORTLAND, Ore., Dec. 12, 2022 /PRNewswire/ --Allied Market Research published a report, titled, " Digital Media Production Software Market by Type (Digital Content Creation, Digital Content Management, Interactive TV), by Deployment Mode (On-Premise, Cloud), by Application (Digital Advertising, Online Games, E-learning, Others): Global Opportunity Analysis and Industry Forecast, 2021-2031".
  • Download Free Sample Report at:
    Rise in demand for online video games, growth in ICT expenditure, and the rising use of social media marketing drive the growth of the global digital media production software market.
  • However, high initial investments and cyber security threats are responsible for hampering the growth of the digital media production software market.
  • The outbreak of the Covid-19 pandemic had a positive impact on the global digital media production software market, owing to a sudden increase in demand for digital media during the lockdown.

Kindred and Philadelphia Eagles extend partnership through 2025

Retrieved on: 
Thursday, September 8, 2022

VALLETTA, Malta, Sept. 8, 2022 /PRNewswire/ --Kindred and the Philadelphia Eagles extend the agreement of their partnership until the end of the 2024/25 season.

Key Points: 
  • VALLETTA, Malta, Sept. 8, 2022 /PRNewswire/ --Kindred and the Philadelphia Eagles extend the agreement of their partnership until the end of the 2024/25 season.
  • Kindred Group plc's (Kindred) Unibet brand and the Philadelphia Eagles continue to build on their current partnership with a new three-year extension.
  • "We look forward to extending our fully-integrated partnership with Unibet for another three years," says Brian Napoli, Vice President of Corporate Partnerships, Philadelphia Eagles.
  • Unibet and the Eagles will continue to innovate by offering consumers branded mobile casino games, including Eagles slot games, Eagles blackjack games and others.

Kindred and Philadelphia Eagles extend partnership through 2025

Retrieved on: 
Thursday, September 8, 2022

VALLETTA, Malta, Sept. 8, 2022 /PRNewswire/ --Kindred and the Philadelphia Eagles extend the agreement of their partnership until the end of the 2024/25 season.

Key Points: 
  • VALLETTA, Malta, Sept. 8, 2022 /PRNewswire/ --Kindred and the Philadelphia Eagles extend the agreement of their partnership until the end of the 2024/25 season.
  • Kindred Group plc's (Kindred) Unibet brand and the Philadelphia Eagles continue to build on their current partnership with a new three-year extension.
  • "We look forward to extending our fully-integrated partnership with Unibet for another three years," says Brian Napoli, Vice President of Corporate Partnerships, Philadelphia Eagles.
  • Unibet and the Eagles will continue to innovate by offering consumers branded mobile casino games, including Eagles slot games, Eagles blackjack games and others.

Gaming Market Size to Reach USD 398950 Million by 2026 at a CAGR of 11% | Valuates Reports

Retrieved on: 
Monday, July 5, 2021

BANGALORE, India, July 5, 2021 /PRNewswire/ -- The Global Gaming Market is Segmented by Type (Mobile Gaming, Console Gaming, PC Gaming), by Application (Amateur, Professional) and Geography Industry Forecast to 2026.

Key Points: 
  • BANGALORE, India, July 5, 2021 /PRNewswire/ -- The Global Gaming Market is Segmented by Type (Mobile Gaming, Console Gaming, PC Gaming), by Application (Amateur, Professional) and Geography Industry Forecast to 2026.
  • This report is published on Valuates Reports in the Games Market
    The Gaming market size is projected to reach USD 398950 Million by 2026, from USD 192150 Million in 2019, at a CAGR of 11.0% during 2021-2026.
  • Major factors driving the growth of the Gaming market are:
    The increasing adoption of internet services, as well as the widespread availability of online games around the world, are likely to boost gaming market growth.
  • This in turn is expected to drive the growth of the gaming market.

Gaming Market Size to Reach USD 398950 Million by 2026 at a CAGR of 11% | Valuates Reports

Retrieved on: 
Monday, July 5, 2021

BANGALORE, India, July 5, 2021 /PRNewswire/ -- The Global Gaming Market is Segmented by Type (Mobile Gaming, Console Gaming, PC Gaming), by Application (Amateur, Professional) and Geography Industry Forecast to 2026.

Key Points: 
  • BANGALORE, India, July 5, 2021 /PRNewswire/ -- The Global Gaming Market is Segmented by Type (Mobile Gaming, Console Gaming, PC Gaming), by Application (Amateur, Professional) and Geography Industry Forecast to 2026.
  • This report is published on Valuates Reports in the Games Market
    The Gaming market size is projected to reach USD 398950 Million by 2026, from USD 192150 Million in 2019, at a CAGR of 11.0% during 2021-2026.
  • Major factors driving the growth of the Gaming market are:
    The increasing adoption of internet services, as well as the widespread availability of online games around the world, are likely to boost gaming market growth.
  • This in turn is expected to drive the growth of the gaming market.

GAN Announces Multi-Year Agreement with Incredible Technologies for Exclusive U.S. Online Rights to Leading Casino Portfolio

Retrieved on: 
Thursday, June 17, 2021

GAN Limited (the "Company" or "GAN") (NASDAQ: GAN), a leading full-service internet gaming software-as-a-service provider to the real money internet gaming, online sports betting, and simulated gaming industries, today announced it has reached an agreement with Illinois-based Incredible Technologies, Inc. ("Incredible Technologies" or "IT") to obtain the exclusive online rights to all current and future Incredible Technologies' online games, which will grow to over 110 games during the term of the contract.

Key Points: 
  • GAN Limited (the "Company" or "GAN") (NASDAQ: GAN), a leading full-service internet gaming software-as-a-service provider to the real money internet gaming, online sports betting, and simulated gaming industries, today announced it has reached an agreement with Illinois-based Incredible Technologies, Inc. ("Incredible Technologies" or "IT") to obtain the exclusive online rights to all current and future Incredible Technologies' online games, which will grow to over 110 games during the term of the contract.
  • GAN will immediately begin deriving online content licensing fees from Incredible Technologies' existing online operations in New Jersey.
  • IT will provide GAN's Platform and Super RGS clients with an exclusive and substantial portfolio of online casino slot gaming experiences today and over the coming years.
  • Daymon Ruttenberg, SVP of Gaming of Incredible Technologies, added:
    "Our partnership with a proven and premier partner like GAN advances the online U.S. distribution of our leading portfolio of gaming content.