Multiplay

VEON 3Q23 trading update: raising full-year revenue and EBITDA guidance, return to USD revenue growth, exit from Russia completed

Retrieved on: 
Monday, November 20, 2023

In 3Q23, total revenues reached USD 945 million, an increase of 6.1% YoY in reported currency, (+19.3% YoY in local currency).

Key Points: 
  • In 3Q23, total revenues reached USD 945 million, an increase of 6.1% YoY in reported currency, (+19.3% YoY in local currency).
  • Service revenues amounted to USD 913 million, an increase of 6.9% YoY in reported currency (+19.8% in local currency), while EBITDA of USD 444 million represented a 17.0% YoY increase in reported currency terms (+30.6% YoY in local currency).
  • Capex in 3Q23 was USD 131 million, a decline of 29.8% YoY, and reported capex intensity for the last twelve months was 17.8% (13.9% in the third quarter of 2023).
  • Total cash and cash equivalents as of 30 September 2023 amounted to USD 2.2 billion with USD 1.8 billion held at the headquarters (“HQ”) level at the end of the quarter.

Metaverse in Gaming Market worth $119.2 billion by 2028 - Exclusive Report by MarketsandMarkets™

Retrieved on: 
Monday, May 22, 2023

Processors help execute input and give users an output to perceive that virtual objects are a part of the environment.

Key Points: 
  • Processors help execute input and give users an output to perceive that virtual objects are a part of the environment.
  • North America has an advanced communication, blockchain and extended reality technology infrastructure that helps Metaverse in gaming solution providers offer quality services to players.
  • The use of AR, VR, MR technologies in gaming hardware, gaming engines for gaming platforms design is expected to fuel the US market growth.
  • Metaverse in Gaming Market Advantages:
    Players can interact and communicate with a sizable global gaming community through the metaverse.

Metaverse in Gaming Market worth $119.2 billion by 2028 - Exclusive Report by MarketsandMarkets™

Retrieved on: 
Monday, May 22, 2023

Processors help execute input and give users an output to perceive that virtual objects are a part of the environment.

Key Points: 
  • Processors help execute input and give users an output to perceive that virtual objects are a part of the environment.
  • North America has an advanced communication, blockchain and extended reality technology infrastructure that helps Metaverse in gaming solution providers offer quality services to players.
  • The use of AR, VR, MR technologies in gaming hardware, gaming engines for gaming platforms design is expected to fuel the US market growth.
  • Metaverse in Gaming Market Advantages:
    Players can interact and communicate with a sizable global gaming community through the metaverse.

Unity and Google Deepen Collaboration to Accelerate Game Developer Success

Retrieved on: 
Thursday, January 26, 2023

SAN FRANCISCO and SUNNYVALE, Calif., Jan. 26, 2023 /PRNewswire/ -- Unity, the world's leading platform for creating and growing real-time 3D (RT3D) content, and Google today announced that the companies are expanding their partnership and deepening collaboration across their ecosystems to help studios accelerate the growth and development of their live games.

Key Points: 
  • Together, Unity and Google are making it easier for all developers to create multiplayer experiences by offering two solutions from Unity Gaming Services (UGS), Game Server Hosting (Multiplay) and Voice and Text Chat (Vivox), on Google Cloud Marketplace.
  • Game Server Hosting (Multiplay) and Unity's Voice and Text Chat (Vivox) are the first products from Unity Gaming Services to be available on Google Cloud Marketplace.
  • Game Server Hosting is a dedicated game server hosting service that helps creators effectively scale their game to millions of players in minutes.
  • To learn more about the availability of Unity Game Server Hosting and Unity Voice and Text Chat on Google Cloud Marketplace, visit https://cloud.google.com/marketplace .

Unity Releases New Report Highlighting Massive Global Demand for Multiplayer Gaming And New Insights on Player Preferences

Retrieved on: 
Tuesday, September 20, 2022

Unity (NYSE: U), the worlds leading platform for creating and operating real-time 3D (RT3D) content, today released the Unity 2022 Multiplayer Report , to help developers better understand both player demand and preferences for multiplayer games.

Key Points: 
  • Unity (NYSE: U), the worlds leading platform for creating and operating real-time 3D (RT3D) content, today released the Unity 2022 Multiplayer Report , to help developers better understand both player demand and preferences for multiplayer games.
  • These additions bolster an already robust portfolio of multiplayer solutions offered through Unity Gaming Services (UGS) .
  • View the full release here: https://www.businesswire.com/news/home/20220920005494/en/
    The 2022 Multiplayer Report reinforces that social factors play a critical role in driving purchasing decisions and overall engagement for a multiplayer game.
  • To learn more about Unity Gaming Services, visit Unity Gaming Services and follow us on Facebook and Twitter .

FS Announces Sponsorship of Insomnia Gaming Festival i69

Retrieved on: 
Friday, August 26, 2022

Insomnia Gaming Festival is a celebration of all things gaming, including e-sports tournaments, BYOC, cosplay, VR, and much more, which attracts thousands of game enthusiasts approaching every year.

Key Points: 
  • Insomnia Gaming Festival is a celebration of all things gaming, including e-sports tournaments, BYOC, cosplay, VR, and much more, which attracts thousands of game enthusiasts approaching every year.
  • FS is honored to take the opportunity to deliver a high-performance network switching solution for this game event.
  • "The event network backbone is now entirely FS gear," Mathew Burnett, the Network Administrator of the Insomnia Gaming Festival i69 said.
  • "It's the first time that FS has announced a partnership in U.K. with a large gaming festival," Seth Qi, Technical Services Director of FS said.

Unity Releases 2020 Gaming Benchmark Report, Revealing How the Pandemic Changed Player Behaviors

Retrieved on: 
Thursday, February 25, 2021

With more than 2.8 billion monthly active consumers of content created or operated with Unity solutions, this report represents the largest dataset on COVID-19s impact on gaming.

Key Points: 
  • With more than 2.8 billion monthly active consumers of content created or operated with Unity solutions, this report represents the largest dataset on COVID-19s impact on gaming.
  • On average, large new content updates for live multiplayer games resulted in peak concurrent user spikes of over 11%.
  • Specifically, data for the Operate Gaming report was derived from the Unity Ads, deltaDNA, Multiplay, and Vivox offerings.
  • Apps developed by Unity creators were downloaded more than five billion times per month in 2020.

Logz.io Becomes a Unity Technologies Verified Solutions Partner to Offer Enhanced Monitoring and Performance for Game Developers and Creators

Retrieved on: 
Tuesday, July 28, 2020

Logz.io , the leading cloud-native observability platform for modern DevOps teams, today announced that it is now a Unity Technologies Verified Solutions Partner .

Key Points: 
  • Logz.io , the leading cloud-native observability platform for modern DevOps teams, today announced that it is now a Unity Technologies Verified Solutions Partner .
  • Being a Verified Solutions Partner means Logz.io has been verified by Unity to ensure its logging service is optimized for usage with Unity-owned service, Multiplay, providing a best in class experience for Multiplay customers.
  • The Unity Verified Solutions Program was designed to support this community of Unity developers and creators through partnerships with technologies to help shorten application delivery times, improve game performance, minimize downtime, and accelerate adoption.
  • Logz.io provides the Unity community with a unified, open-source observability platform that improves performance monitoring and visibility during development, QA, and production.

Multiplay Service Market Trends in the Americas, 2018 - In Latin America, Relatively Low Multiplay Adoption Levels Spells Great Growth Opportunities - ResearchAndMarkets.com

Retrieved on: 
Friday, March 15, 2019

Multiplay Service Market Trends in the Americas provides an executive-level overview of the multiplay market in the Americas.

Key Points: 
  • Multiplay Service Market Trends in the Americas provides an executive-level overview of the multiplay market in the Americas.
  • Because of its relatively low multiplay adoption levels, Latin American countries hold the greatest growth opportunity in the Americas, particularly Argentina, Mexico and Colombia.
  • Section 1: Americas in a global context; looks at the multiplay market in a global context, focusing on penetration and service adoption trends.
  • Section 2: Multiplay market in the Americas; provides a detailed description of the multiplay market in the Americas, looking at subscriber growth, penetration trends, and service adoption by type of package.

2018 Multiplay Service Market Trends in Asia-Pacific - APAC Closed 2018 with a 25.9% Multiplay Household Penetration Rate - ResearchAndMarkets.com

Retrieved on: 
Monday, January 14, 2019

Multiplay Service Market Trends in Asia-Pacific offers a thorough study of the multiplay service market in the APAC region.

Key Points: 
  • Multiplay Service Market Trends in Asia-Pacific offers a thorough study of the multiplay service market in the APAC region.
  • The report analyzes the overall APAC multiplay market, making comparisons in context to other global regions, as well as providing analysis on trends specific within the region as well as a deeper look at multiplay trends in two key markets.
  • Asia-Pacific will close 2018 with a 25.9% multiplay household penetration rate, lagging behind by Europe (48.2%) and Americas (43.7%).
  • Total multiplay service revenue in APAC will reach an estimated $52.7 million in 2018, with a majority of the revenue (52.8%) coming from the double-play segment.