Windows Mixed Reality

Smart Glass Market Size to grow by USD 65.75 million from 2022 to 2027|Implementation of automation in the industrial sector to boost market growth - Technavio

Retrieved on: 
Tuesday, July 4, 2023

Hence, these factors are expected to boost the market growth in the region during the forecast period.

Key Points: 
  • Hence, these factors are expected to boost the market growth in the region during the forecast period.
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    The implementation of automation in the industrial sector is a key factor driving the smart glasses market growth.
  • Furthermore, the opportunities for the use of smart glasses in industrial automation are developed with the growing implementation of automation.
  • The sports sunglasses market size is estimated to grow at a CAGR of 7.3% between 2022 and 2027.

Gaming Market Size to Grow by USD 74.93 billion due to Growing Adoption Of AR And VR Games - 17,000+ Technavio Research Reports

Retrieved on: 
Tuesday, August 16, 2022

For more insights on scope and parent market analysis, Read FREE Sample

Key Points: 
  • For more insights on scope and parent market analysis, Read FREE Sample
    Market Driver:One of the key factors driving the global gaming industry growth is the growing adoption of AR and VR games.
  • The gaming market report is segmented by Type (casual gaming and professional gaming) and Geography (APAC, North America, Europe, Middle East and Africa, and South America).
  • Revenue-generating Segment Insights:The gaming market share growth in the casual gaming segment will be significant during the forecast period.
  • This led to an increase in the adoption of online gaming solutions among professional and casual gamers.

3D CAD experts Theorem Solutions proudly join Microsoft Mixed Reality Program as Silver Partners

Retrieved on: 
Tuesday, December 15, 2020

Theorem Solutions are delighted to announce that we are now a Partner in Microsofts Mixed Reality Partner Program.

Key Points: 
  • Theorem Solutions are delighted to announce that we are now a Partner in Microsofts Mixed Reality Partner Program.
  • The Microsoft Mixed Reality Partner Program (MRPP) enables its members to build and deploy breakthrough industry solutions, and identifies those who have achieved a high level of competency on the Windows Mixed Reality platform.
  • We look forward to working with Microsoft, their partners, and their resellers to extend the use of HoloLens in industry.
  • These solutions can be leveraged by product development and manufacturing engineers to futureproof manufacturing and engineering processes.

Pico Interactive’s Neo 2 Eye Virtual Reality Headset Named to TIME’s 100 Best Inventions of 2020 List

Retrieved on: 
Tuesday, November 24, 2020

SAN FRANCISCO, Nov. 24, 2020 (GLOBE NEWSWIRE) -- Pico Interactive , a global tech company that develops innovative virtual reality (VR) and enterprise solutions, announced TIME has selected its Neo 2 Eye virtual reality headset as one of the Best Inventions of 2020 in the Augmented and Virtual Reality category.

Key Points: 
  • SAN FRANCISCO, Nov. 24, 2020 (GLOBE NEWSWIRE) -- Pico Interactive , a global tech company that develops innovative virtual reality (VR) and enterprise solutions, announced TIME has selected its Neo 2 Eye virtual reality headset as one of the Best Inventions of 2020 in the Augmented and Virtual Reality category.
  • Picos Neo 2 Eye VR headset features best-in-class 4K resolution, enterprise functionality, six degrees of freedom (6DoF) and spatial stereo speakers.
  • Being named to TIMEs list of 100 Best Inventions of 2020 is a great achievement that showcases our continuous dedication to bringing our customers the best VR headset possible.
  • TIMEs annual list of the 100 Best Inventions is made up of inventions that are making the world better, smarter and more fun.

DoubleMe Launches TwinWorld to Turn Reality into a Digital Playground

Retrieved on: 
Tuesday, November 10, 2020

Available initially for Microsoft HoloLens 2, a mixed reality headset that connects the digital world to the physical world, TwinWorld redefines how people can customize and interact with their living spaces.

Key Points: 
  • Available initially for Microsoft HoloLens 2, a mixed reality headset that connects the digital world to the physical world, TwinWorld redefines how people can customize and interact with their living spaces.
  • "We're very excited to introduce TwinWorld, the first social holographic reality app where users can instantly mirror their physical reality in the virtual world, and vice versa.
  • While wearing the HoloLens, TwinWorld adds a mixed reality dimension to any room.
  • In addition to bringing digital objects into the real world, the ultimate goal of TwinWorld is to bring real objects into the digital world.

Global Virtual Reality (Semi & Fully Immersive, Non-immersive) Market Size, Share & Trends Analysis Report, 2020-2027 - ResearchAndMarkets.com

Retrieved on: 
Wednesday, September 16, 2020

The global virtual reality market size is expected to reach USD 62.1 billion by 2027.

Key Points: 
  • The global virtual reality market size is expected to reach USD 62.1 billion by 2027.
  • 2.1 Virtual Reality - Industry Snapshot & Key Buying Criteria, 2016 - 2027
    3.7 Virtual Reality - Key Company Analysis, 2019
    Chapter 4 Virtual Reality Market: Device Estimates & Trend Analysis
    4.1.1.1.
  • Head - Mounted Display (Hmd) Virtual Reality Market, by Region, 2016 - 2027
    Chapter 5 Virtual Reality Market: Technology Estimates & Trend Analysis
    5.1.1.1.
  • Semi & Fully Immersive Virtual Reality Market, by Region, 2016 - 2027
    Chapter 6 Virtual Reality Market: Component Estimates & Trend Analysis
    Chapter 7 Virtual Reality Market: Application Estimates & Trend Analysis
    7.1.1.1.

IDTechEx: Augmenting Healthcare with Augmented Reality

Retrieved on: 
Wednesday, August 19, 2020

Augmented Reality (AR) and Mixed Reality (MR) are just one part of the "Spatial reality" family.

Key Points: 
  • Augmented Reality (AR) and Mixed Reality (MR) are just one part of the "Spatial reality" family.
  • Some call their products mixed reality or merged reality, even though the superimposed images do not interact spatially with the real world, some replace augmented with applied reality.
  • With improvements in technology and design, augmented reality and mixed reality will continue to grow to a market of over $20Bn by 2030.
  • Since the release of the Google Glass product in 2013, augmented reality and mixed reality products have come to the forefront of both consumer and enterprise markets.

IDTechEx: Augmenting Healthcare with Augmented Reality

Retrieved on: 
Wednesday, August 19, 2020

Augmented Reality (AR) and Mixed Reality (MR) are just one part of the "Spatial reality" family.

Key Points: 
  • Augmented Reality (AR) and Mixed Reality (MR) are just one part of the "Spatial reality" family.
  • Some call their products mixed reality or merged reality, even though the superimposed images do not interact spatially with the real world, some replace augmented with applied reality.
  • With improvements in technology and design, augmented reality and mixed reality will continue to grow to a market of over $20Bn by 2030.
  • Since the release of the Google Glass product in 2013, augmented reality and mixed reality products have come to the forefront of both consumer and enterprise markets.

HP, Valve, and Microsoft Removing Distance Barriers with Next-Gen Virtual Reality Headset

Retrieved on: 
Thursday, May 28, 2020

PALO ALTO, Calif., May 28, 2020 (GLOBE NEWSWIRE) -- Today, HP Inc. unveiled its latest virtual reality (VR) headset, the HP Reverb G2 , in collaboration with industry leaders Valve and Microsoft.

Key Points: 
  • PALO ALTO, Calif., May 28, 2020 (GLOBE NEWSWIRE) -- Today, HP Inc. unveiled its latest virtual reality (VR) headset, the HP Reverb G2 , in collaboration with industry leaders Valve and Microsoft.
  • Technology must evolve to meet the changing needs of the customer with flexibility across a variety of industries and platforms.
  • HP worked closely with Valve and Microsoft to bring customers cutting-edge viewing, audio, and gesture technology, along with seamless integration across Windows Mixed Reality and SteamVR platforms.
  • The 4-camera Window Mixed Reality headset also enables 2X the controller tracking volume, maintaining six degrees of freedom without external sensors or lighthouses.

Altoura offers VR/AR immersive training software free to companies and organizations fighting Coronavirus

Retrieved on: 
Monday, March 30, 2020

Based in Seattle, Altoura builds virtual reality, augmented reality and mixed reality enterprise solutions for immersive training, layouts and virtual tours.

Key Points: 
  • Based in Seattle, Altoura builds virtual reality, augmented reality and mixed reality enterprise solutions for immersive training, layouts and virtual tours.
  • Hundreds of companies have used Altoura's web-based VR tours and its app-based immersive training and collaboration software.
  • "We know that we can provide a layer of safety and productivity with our immersive training software," said Jamie Fleming, CEO of Altoura, which is a Microsoft Mixed Reality Partner.
  • With the Altoura software, environments can be experienced in virtual or augmented reality and training is delivered immersively.