Problem solving

Inuvo Spotlights Market-Leading Customizable AI Capabilities for Precision Marketing

Retrieved on: 
Thursday, February 8, 2024

LITTLE ROCK, Ark., Feb. 08, 2024 (GLOBE NEWSWIRE) -- Inuvo, Inc. (NYSE American: INUV), a leading provider of marketing technology, powered by artificial intelligence (AI) that serves brands and agencies, today spotlights its purpose-built customizable AI capabilities that enable marketers to generate custom IntentKey audience models based on their own proprietary strategies, products, and market insights.

Key Points: 
  • LITTLE ROCK, Ark., Feb. 08, 2024 (GLOBE NEWSWIRE) -- Inuvo, Inc. (NYSE American: INUV), a leading provider of marketing technology, powered by artificial intelligence (AI) that serves brands and agencies, today spotlights its purpose-built customizable AI capabilities that enable marketers to generate custom IntentKey audience models based on their own proprietary strategies, products, and market insights.
  • IntentKey doesn’t depend on cookies to source information and allows brands to gather data without compromising audiences’ privacy.
  • While large-language model (LLM) chatbots, like ChatGPT from OpenAI and Google Bard, have sparked excitement around customizability and problem solving, Inuvo has focused on the adaptability of its AI specifically for modeling audiences for advertising.
  • “Unlike LLM chatbots, IntentKey is purpose-built for modeling audiences for advertising,” said Inuvo CEO Richard Howe.

Boldyn Networks Deploys Wi-Fi 7 from RUCKUS at Camping World Stadium for Seamless Fan Experience

Retrieved on: 
Thursday, February 8, 2024

A 65,000-seat venue, Camping World Stadium is home to world-class events including sporting games and concerts.

Key Points: 
  • A 65,000-seat venue, Camping World Stadium is home to world-class events including sporting games and concerts.
  • “Wi-Fi 7 is the next wave in wireless technology, and we are proud to have delivered it to Camping World Stadium recently.
  • This unlocks tremendous opportunities for an evolved fan experience,” said Christos Karmis, CEO of Boldyn's US business.
  • “With its superior speed, capacity, reliability and low latency, Wi-Fi 7 will undoubtedly revolutionize the way fans engage and experience games and events at Camping World Stadium."

TEKsystems’ 2024 Diversity, Equity and Inclusion in IT Report Explores Value of DEI Initiatives Amid Ongoing Challenges in Communication and Execution

Retrieved on: 
Tuesday, February 6, 2024

The report delves into the varied perspectives of HR leaders, IT leaders and IT employees regarding DEI programs and their impact, highlighting positive advancements and underscoring ongoing challenges.

Key Points: 
  • The report delves into the varied perspectives of HR leaders, IT leaders and IT employees regarding DEI programs and their impact, highlighting positive advancements and underscoring ongoing challenges.
  • The 2024 report found that 57% of enterprise decision-makers characterize their DEI policies as advanced or mature, a 46% increase from 2023.
  • In fact, 68% of enterprise decision-makers expect to increase their DEI spending and DEI hiring in 2024.
  • “It’s encouraging to see commendable strides being made around DEI in IT,” said Franklin Reed, executive director of global inclusion, diversity and equity.

Cenlar Promotes Several Senior Leaders and Appoints a Vice President

Retrieved on: 
Tuesday, January 30, 2024

Our Promoted Senior Leaders Include:

Key Points: 
  • Our Promoted Senior Leaders Include:
    Owen Amster, to Vice President and Controller.
  • Prior to joining Cenlar, Owen held multiple roles at KPMG, most recently as Senior Manager in the New York Financial Services practice.
  • Nick joined Cenlar in November 2020 as Vice President of Executive Client Management.
  • Prior to coming to Cenlar, Nick held executive level leadership roles at U.S. Bank, most recently as Senior Vice President of Consumer, Small Business and Commercial Default.

60% of Australian English teachers think video games are a ‘legitimate’ text to study. But only 15% have used one

Retrieved on: 
Tuesday, January 30, 2024

Are you worried about how much time your child spends playing video games? Do they “hibernate” for hours in their room, talking what seems like gibberish to their friends? Fresh air and life away from gaming are undeniably important. But it may help to know our research shows many English teachers are thinking seriously about how gaming applies in their classrooms – even if there are divided opinions about how to approach it. Video games and English educationWhile many gamers are over 18, we know video games are very important to young people’s culture and identity.

Key Points: 


Are you worried about how much time your child spends playing video games? Do they “hibernate” for hours in their room, talking what seems like gibberish to their friends? Fresh air and life away from gaming are undeniably important. But it may help to know our research shows many English teachers are thinking seriously about how gaming applies in their classrooms – even if there are divided opinions about how to approach it.

Video games and English education

  • While many gamers are over 18, we know video games are very important to young people’s culture and identity.
  • It found 93% of 5-14 year-olds and 91% of 15-24 year-olds surveyed in Australia play video games.
  • From an English teachers’ perspective, many video games have complex narrative scripts and plots and clear character development.


Read more:
Here's why The Legend of Zelda: Tears of the Kingdom is big news – even among those who don't see themselves as 'gamers'

Our research


To better understand how teachers value digital games in their classrooms and how they use them, we surveyed 201 high school English teachers around Australia. They came from all school sectors. More than 60% of those surveyed had been teaching for at least ten years. Our research found:
58.6% of teachers surveyed believed digital games are a “legitimate text type”. This means they thought they can be taught in English programs alongside other texts such as plays, books and poetry. A further 27.4% were unsure and 14% of respondents said digital games were not legitimate texts
85% had not used digital games as a main or “focus” text for classroom study, with 74% having no plans to do so in the future
teachers with less experience were more likely to think they could use video games as a text for classroom study. For example, teachers who had used digital games with their students were 260% more likely to have 15 years or less experience
of those not using digital games as a focus or supplementary text, 23% reported limited knowledge of, and time to explore, how to use them in the classroom
80% of teachers had not received professional development on how to use digital games but 60% had independently read articles, books, or chapters about them.

Read more:
Video gaming can bolster classroom learning, but not without teacher support

What does the curriculum say?

  • While digital games are indeed multimodal texts, the curriculum does not overtly name digital games (or video games) as an example of a multimodal text.
  • Perhaps unsurprisingly, only 30% of our respondents felt digital games were mentioned in the curriculum.

Teachers in their own words

  • In open-ended questions, teachers revealed strong and in some cases, polarised views about video games in their classrooms.
  • Students do not read books ‘en masse’ anymore, yet we as English teachers insist on dragging them kicking and screaming through texts they detest, whilst penalising them for playing the digital games they love.
  • Teachers also spoke of the rich, complex nature of some games.
  • But some teachers also said video games hampered students’ creativity:
    I am so over this stupid fixation.

What does this mean?

  • This suggests there needs to be clearer curriculum guidelines about their use in the classroom (rather than general references to “multimodal” texts).
  • We need students to be able to think critically when engaging with all types of texts.
  • Read more:
    Vacuuming, moving house, unpacking are boring in real life – so why is doing them in a video game so fun?


Laura Scholes has received funding from The Australian Research Council, Catholic Education, Qld, The Department of Education, Qld, and the Young and Well Cooperative Research Centre. Amanda Gutierrez, Kathy Mills, and Luke Rowe do not work for, consult, own shares in or receive funding from any company or organisation that would benefit from this article, and have disclosed no relevant affiliations beyond their academic appointment.

API3 Announces OEV Network: The ZK-Rollup to Capture All Oracle Extractable Value

Retrieved on: 
Monday, January 29, 2024

Key Points: 
  • View the full release here: https://www.businesswire.com/news/home/20240129256204/en/
    Overview of OEV Network’s order flow auction showing how the oracle updates and recaptures value for the dApp.
  • (Graphic: Business Wire)
    API3 has brought oracle extractable value (OEV) into the spotlight as the cure-all for all such griefs of its users.
  • Today, API3 is excited to announce that platform, OEV Network, the ZK-rollup to capture the OEV from all dApps that use API3 data feeds across all chains.
  • API3 has always been at the forefront of unique problem solving, and the OEV Network is a massive value unlock for builders across the ecosystem.

Mattel Films, ShadowMachine, Jennifer Lopez’s Nuyorican Productions and Anthony Ramos Break New Ground with Bob the Builder Animated Film

Retrieved on: 
Thursday, January 25, 2024

Mattel, Inc. (NASDAQ: MAT), ShadowMachine, Nuyorican Productions, and Anthony Ramos today announced plans to develop an animated, feature-length film based on Bob the Builder, the long-running and beloved animated children’s series.

Key Points: 
  • Mattel, Inc. (NASDAQ: MAT), ShadowMachine, Nuyorican Productions, and Anthony Ramos today announced plans to develop an animated, feature-length film based on Bob the Builder, the long-running and beloved animated children’s series.
  • Jennifer Lopez, Elaine Goldsmith-Thomas, and Benny Medina for Nuyorican Productions (The Mother, Shotgun Wedding, Hustlers, Marry Me) have also joined to co-produce.
  • Bob the Builder is overseen by Kevin McKeon, Ivan Sanchez, and Arturo Thur De Koós for Mattel and Natalie Haack Flores for Nuyorican.
  • Robbie Brenner, President of Mattel Films, said: “We are thrilled to collaborate with our brilliant partners Anthony Ramos, Jennifer Lopez, Elaine Goldsmith-Thomas, Benny Medina, Alex Bulkley, Corey Campodonico, and Felipe Vargas on Bob the Builder, our first animated theatrical film.

Business Leaders Are Overwhelmingly Positive About the Green Transition, but More Needs to Be Done to Implement Green Skills Programmes

Retrieved on: 
Wednesday, January 17, 2024

Accordingly, the Green Skills Outlook found that 62% of global business leaders say shortages in green skills will create bottlenecks that will delay the green transition.

Key Points: 
  • Accordingly, the Green Skills Outlook found that 62% of global business leaders say shortages in green skills will create bottlenecks that will delay the green transition.
  • As greener industries gain prominence, the Green Skills Outlook shows that business leaders are overwhelmingly optimistic about the green transition, with 79% saying it presents more opportunities than challenges for their organisation.
  • Such skills will range from non-vocational, non-technical soft skills that are needed to excel in green jobs, to more technical, role-specific skills.
  • Definition of green skills: the knowledge, competencies, values and attributes needed to develop and support a sustainable, low-carbon and resource-efficient society.

The Campaign for Citizen Service-- Co-Chaired by 3 Time Super Bowl Champion Bart Oates and Spelman College Provost Dr. Pamela Scott Johnson-- Launches

Retrieved on: 
Wednesday, January 24, 2024

METUCHEN, N.J., Jan. 24, 2024 /PRNewswire/ -- The Citizens Campaign today launched its Campaign for Citizen Service designed to give all Americans the opportunity to get the tools and training to become pragmatic leaders, working on solutions to leave their communities and country better than they found them. It will serve as a counter to today's rabidly partisan, ideologically-driven, and dysfunctional top-down leadership that is failing to address our major challenges.

Key Points: 
  • It will serve as a counter to today's rabidly partisan, ideologically-driven, and dysfunctional top-down leadership that is failing to address our major challenges.
  • Our goal is to give all Americans the opportunity to become pragmatic leaders, taking responsibility for our democracy.
  • Americans will be enlisted in the Citizen Service, an emerging citizen driven, national public service, that trains people in Leadership and No Blame Problem Solving.
  • Dr. Pamela Scott Johnson, provost at Spelman College, said, "Voting is important, but it is not enough.

Education Nonprofit Project Tomorrow Announces Technology Veteran & iboss Senior Vice President Richard Quinones as Director

Retrieved on: 
Wednesday, January 24, 2024

BOSTON, Jan. 24, 2024 /PRNewswire-PRWeb/ -- Education nonprofit Project Tomorrow announces that Richard Quinones, Senior Vice President Public Sector at iboss, was elected as a Director on the Project Tomorrow Board. As one of the nation's leading education nonprofits, Project Tomorrow supports the effective implementation of research-based learning experiences for students in K-12 schools.

Key Points: 
  • As Previous L.A. County Chief Education Technology Officer, Quinones Brings Over Twenty Years of IT Leadership & Experience Defending Students with iboss
    BOSTON, Jan. 24, 2024 /PRNewswire-PRWeb/ -- Education nonprofit Project Tomorrow announces that Richard Quinones, Senior Vice President Public Sector at iboss , was elected as a Director on the Project Tomorrow Board.
  • As one of the nation's leading education nonprofits, Project Tomorrow supports the effective implementation of research-based learning experiences for students in K-12 schools.
  • "I am thrilled to join the team at Project Tomorrow and help improve the ways technology benefits our students," shared Quinones.
  • "At iboss, we have partnered with Project Tomorrow to help advocate for better cybersecurity protections for our schools and students.