Video game publishers

EG7 Broadcasts Live Presentation With Q&A

Retrieved on: 
Tuesday, May 18, 2021

b"EG7 is a group of companies within the gaming industry that develops, markets, publishes and distributes PC, console and mobile games to the global gaming market.

Key Points: 
  • b"EG7 is a group of companies within the gaming industry that develops, markets, publishes and distributes PC, console and mobile games to the global gaming market.
  • In addition, the group's marketing department Petrol has contributed to the release of 1,500+ titles, of which many are world famous brands such as Call of Duty, Destiny, Dark Souls and Rage.
  • The group's publishing and distribution departments Innova and Sold Out hold expertise in both physical and digital publishing.
  • However, the information is of importance to communicate to the company's interested parties.\n"

Global Browser Games Market Report 2021: Major Players Include King Digital Entertainment, NCSOFT, GungHo Online, Zynga, Tencent, Microsoft, Activision Blizzard Inc., Sega, Sony and Peak Games - ResearchAndMarkets.com

Retrieved on: 
Friday, May 14, 2021

b'The "Browser Games Global Market Report 2021: COVID-19 Impact and Recovery to 2030" report has been added to ResearchAndMarkets.com\'s offering.\nMajor players in the browser games market are King Digital Entertainment, NCSOFT, GungHo Online, Zynga, Tencent, Microsoft, Activision Blizzard Inc., Sega, Sony Corporation and Peak Games.\nRapid increase in the number of active gamers across the world is driving the browser games market.

Key Points: 
  • b'The "Browser Games Global Market Report 2021: COVID-19 Impact and Recovery to 2030" report has been added to ResearchAndMarkets.com\'s offering.\nMajor players in the browser games market are King Digital Entertainment, NCSOFT, GungHo Online, Zynga, Tencent, Microsoft, Activision Blizzard Inc., Sega, Sony Corporation and Peak Games.\nRapid increase in the number of active gamers across the world is driving the browser games market.
  • According to the state of online gaming report in 2019, gamers play for an average of seven hours seven minutes per week, a 19.3% increase in 2018.
  • Therefore, the rapid increase in the number of active gamers across the world is expected to drive the browser games market.\nThe frustration of the gamers due to slow downloads is the major restraining factor in the browser games market.
  • Global Browser Games Forecast Market, 2020-2025F, 2030F, $ Billion\n'

Animoca Brands raises US$88,888,888 based on valuation of US$1 billion

Retrieved on: 
Thursday, May 13, 2021

This strategic capital raise firmly establishes Animoca Brands as one of the leading and most valuable companies in the NFT space, not just in Asia but globally.

Key Points: 
  • This strategic capital raise firmly establishes Animoca Brands as one of the leading and most valuable companies in the NFT space, not just in Asia but globally.
  • With its many achievements and brands, Animoca Brands is redefining property rights for gamers and paving the way toward a new era for gaming.
  • We are delighted to be an investor in Animoca Brands, and together we look forward to adding value to the blockchain gaming sector.
  • For more information visit www.animocabrands.com or get updates by following Animoca Brands on Facebook or Twitter .\nView original content to download multimedia: http://www.prnewswire.com/news-releases/animoca-brands-raises-us88-888-8...\n'

Animoca Brands raises US$88,888,888 based on valuation of US$1 billion

Retrieved on: 
Thursday, May 13, 2021

This strategic capital raise firmly establishes Animoca Brands as one of the leading and most valuable companies in the NFT space, not just in Asia but globally.

Key Points: 
  • This strategic capital raise firmly establishes Animoca Brands as one of the leading and most valuable companies in the NFT space, not just in Asia but globally.
  • With its many achievements and brands, Animoca Brands is redefining property rights for gamers and paving the way toward a new era for gaming.
  • We are delighted to be an investor in Animoca Brands, and together we look forward to adding value to the blockchain gaming sector.
  • For more information visit www.animocabrands.com or get updates by following Animoca Brands on Facebook or Twitter .\n'

SQUARE ENIX HOLDINGS CO., LTD. Announces Financial Results For The Fiscal Year Ended March 31, 2021

Retrieved on: 
Thursday, May 13, 2021

comic app and of e-books, rose sharply in the fiscal year ended March 31, 2021.

Key Points: 
  • comic app and of e-books, rose sharply in the fiscal year ended March 31, 2021.
  • The Square Enix Group publishes, distributes and licenses entertainment content around the world under its internationally renowned brands including SQUARE ENIX, EIDOS and TAITO.
  • Actual results may differ from the forward-looking statements in this document.\nDRAGON QUEST, EIDOS, FINAL FANTASY, SPACE INVADERS, SQUARE ENIX, the SQUARE ENIX logo, TAITO and TOMB RAIDER are registered trademarks or trademarks of the Square Enix Group.
  • All other trademarks are the property of their respective owners.\nView original content to download multimedia: http://www.prnewswire.com/news-releases/square-enix-holdings-co-ltd-anno...\nSOURCE SQUARE ENIX HOLDINGS CO., LTD.\n'

Nexon Releases Earnings for First Quarter 2021

Retrieved on: 
Wednesday, May 12, 2021

MapleStory\xe2\x80\x99s revenue grew year-over-year driven by the well-received Winter update while its revenue was below our outlook.

Key Points: 
  • MapleStory\xe2\x80\x99s revenue grew year-over-year driven by the well-received Winter update while its revenue was below our outlook.
  • FIFA ONLINE 4\xe2\x80\x99s6 PC and mobile revenues combined grew year-over-year driven by the well-received Lunar New Year package offerings and promotions.
  • First listed on the Tokyo Stock Exchange in December 2011, Nexon was placed on JPX400 in 2015 and added to the Nikkei Stock Index 300 in 2017.
  • Nexon currently has more than 50 live games on multiple platforms including mobile and available in more than 190 countries.

Embracer Group acquires Appeal Studios, KAIKO, Massive Miniteam and FRAME BREAK

Retrieved on: 
Tuesday, May 11, 2021

b'STOCKHOLM, May 11, 2021 /PRNewswire/ -- Embracer Group AB ("Embracer") through its subsidiaries THQ Nordic GmbH and Amplifier Game Invest AB have entered into four acquisition agreements to acquire 100% each of Appeal Studios S.A., KAIKO GmbH, Massive Miniteam GmbH and FRAME BREAK AB.

Key Points: 
  • b'STOCKHOLM, May 11, 2021 /PRNewswire/ -- Embracer Group AB ("Embracer") through its subsidiaries THQ Nordic GmbH and Amplifier Game Invest AB have entered into four acquisition agreements to acquire 100% each of Appeal Studios S.A., KAIKO GmbH, Massive Miniteam GmbH and FRAME BREAK AB.
  • See KAIKO\'s website for further information, http://www.KAIKOgames.com/ .\nMassive Miniteam GmbH: THQ Nordic GmbH\'s studio and publisher, HandyGames has acquired the German-based studio Massive Miniteam.
  • Massive Miniteam is a motivated and highly creative development team working with HandyGames on several titles.
  • Massive Miniteam will be fully integrated within the HandyGames organization, under the operative group THQ Nordic.

Wondr Gaming Announces Listing on CSE and Teams up with Call of Duty(R) and the Toronto Raptors' Chris Boucher to Celebrate Season Three of Call of Duty(R): Warzone(TM) in Canada

Retrieved on: 
Thursday, May 6, 2021

Wondr Gaming is dedicated to working with esports teams, influencers, and professional athletes like Chris Boucher, who love gaming as much as we do.

Key Points: 
  • Wondr Gaming is dedicated to working with esports teams, influencers, and professional athletes like Chris Boucher, who love gaming as much as we do.
  • Activision maintains operations throughout the world and is a division of Activision Blizzard, an S&P 500 company.
  • The forward\xe2\x80\x90looking statements and information are based on certain key expectations and assumptions made by management of the Company.
  • Since forward\xe2\x80\x90looking statements and information address future events and conditions, by their very nature they involve inherent risks and uncertainties.

StemGen Offering Additional Business Benefit With eSports Analytics Alliance With Interpret LLC

Retrieved on: 
Thursday, May 6, 2021

They are an exciting company leading in the eSports insights arena.

Key Points: 
  • They are an exciting company leading in the eSports insights arena.
  • StemGen manages racing and gaming operations on a global basis from the corporate headquarters located in Houston, Texas.
  • We are trusted partners to innovators and creators around the world who use our insights to make more informed decisions.
  • Headquartered in Los Angeles, Interpret has offices in Dallas, San Francisco, Seattle, London, Shanghai and Seoul.

Zynga Announces First Quarter 2021 Financial Results

Retrieved on: 
Wednesday, May 5, 2021

b'Zynga Inc. (Nasdaq: ZNGA) today released financial results for its first quarter ended March 31, 2021 by posting management\xe2\x80\x99s Q1 2021 Quarterly Earnings Letter to its Investor Relations website.

Key Points: 
  • b'Zynga Inc. (Nasdaq: ZNGA) today released financial results for its first quarter ended March 31, 2021 by posting management\xe2\x80\x99s Q1 2021 Quarterly Earnings Letter to its Investor Relations website.
  • Please see the attached Quarterly Earnings Letter or visit http://investor.zynga.com/financial-information/quarterly-results to access the letter.\nThis press release features multimedia.
  • View the full release here: https://www.businesswire.com/news/home/20210505005238/en/\n\xe2\x80\x9cWe are off to an excellent start in 2021 with record Q1 results driven by breakout performances from our live services, new games and hyper-casual portfolio,\xe2\x80\x9d said Frank Gibeau, Chief Executive Officer at Zynga.
  • \xe2\x80\x9cToday, we announced our intent to acquire Chartboost, a leading advertising and monetization platform.