Mixed reality

Kopin To Participate in the Second Segment of the Three Part Webinar Series – AR and VR: The Paradigm Shift to Smartglasses Starts Now – The Present

Retrieved on: 
Wednesday, May 5, 2021

You can view the recording of this webinar HERE or by visiting Kopin\xe2\x80\x99s website at www.kopin.com\nIn part two, Dr.

Key Points: 
  • You can view the recording of this webinar HERE or by visiting Kopin\xe2\x80\x99s website at www.kopin.com\nIn part two, Dr.
  • Fan will tackle the present state-of-the-art, profiling some interesting successes, and the key elements of those successes.
  • He will pronounce that the tipping point has arrived in some markets and that we are fast approaching widespread adoption.\nIn part three, Dr.
  • Fan will look to the future of AR/VR smartglasses, offering a roadmap to successful product development needed for the complete platform shift.

Build a Better (Virtual) World Together with Latest TwinWorld Update

Retrieved on: 
Tuesday, May 4, 2021

"\nAccording to CEO Albert Kim, "TwinWorld brings the virtual into our daily lives.

Key Points: 
  • "\nAccording to CEO Albert Kim, "TwinWorld brings the virtual into our daily lives.
  • As we enter into a new computing paradigm, Spatial Computing, TwinWorld brings exciting opportunities for the users to build and share new life beyond reality.
  • With the ability to create up to 20 worlds, TwinWorld empowers user-generated immersive experiences that merge the digital with the physical.\nIn TwinWorld, a user\'s imagination is their only limit.
  • In TwinWorld, each hologram can be shared and transformed by anyone in the world.

Signature Production Group Announces Full XR Capabilities in Chicago Area Studio

Retrieved on: 
Monday, May 3, 2021

But by adding interactive 3D environments, set extensions and a combination of XR technologies, the possibilities are endless.

Key Points: 
  • But by adding interactive 3D environments, set extensions and a combination of XR technologies, the possibilities are endless.
  • "\nExtended Reality (XR) is a broad term that encapsulates Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR).
  • "\nSignature Production Group provides audio, video, lighting, and scenic for live meetings and events.
  • Their successeven amidst the pandemichas allowed them to expand their staff and invest in new capabilities as they prepare for the next phase of live events.\nFor more about Signature Production Group: www.signature.tech\nFor more about Brompton Technology: www.bromptontech.com\nView original content to download multimedia: http://www.prnewswire.com/news-releases/signature-production-group-annou...\n'

Pixee Medical Surgery Solution Has Received Clearance to Enter U.S. Knee Surgery Market with Vuzix AR M400 Smart Glasses

Retrieved on: 
Monday, May 3, 2021

Knee+ consists of proprietary software using unique computer vision and artificial intelligence algorithms and running on connected Vuzix M400 Smart Glasses, with no bulky capital equipment or disposables required.

Key Points: 
  • Knee+ consists of proprietary software using unique computer vision and artificial intelligence algorithms and running on connected Vuzix M400 Smart Glasses, with no bulky capital equipment or disposables required.
  • Vuzix\' M400 Smart Glasses play a vital role within our Knee+ solution.
  • Founded in 1997, Vuzix is a public company (NASDAQ: VUZI) with offices in Rochester, NY, Oxford, UK, and Tokyo, Japan.
  • Forward looking statements contained in this release relate to Vuzix Smart Glasses, our current and future relationship and business opportunities with Pixee Medical, the impact of their 510K clearance, and among other things the Company\'s leadership in the Smart Glasses and AR display industry.

WiMi announced the patent of holographic AR head-mounted display, by using retina scanning display (RSD) and semi-permeable membrane array planar waveguide technology

Retrieved on: 
Tuesday, April 27, 2021

b'BEIJING, April 27, 2021 /PRNewswire/ -- WiMi Hologram Cloud Inc. (Nasdaq: WIMI) ("WiMi" or the "Company"), a leading Hologram Augmented Reality ("AR") Technology provider, today announced thatithas obtained a patent for head-mounted display (HMD) for holographic AR systems.

Key Points: 
  • b'BEIJING, April 27, 2021 /PRNewswire/ -- WiMi Hologram Cloud Inc. (Nasdaq: WIMI) ("WiMi" or the "Company"), a leading Hologram Augmented Reality ("AR") Technology provider, today announced thatithas obtained a patent for head-mounted display (HMD) for holographic AR systems.
  • The holographic data collection and transmission module includes an image sensor, a gyroscope, an accelerometer, a Bluetooth module and a processor.
  • This patent calculates the physical law of holographic exit pupil expansion through the holographic exit pupil expansion algorithm technology of retinal scanning display (RSD) and semi-permeable membrane array slab waveguide, which obtains an effective dynamic algorithm for expanding holographic exit pupil.
  • Its services and holographic AR technologies include holographic AR automotive application, 3D holographic pulse LiDAR technology, holographic vision semiconductor technology, holographic software development, holographic AR advertising technology, holographic AR entertainment technology, holographic ARSDK payment, interactive holographic communication and other holographic AR technologies.

Join FPF For XR Week: April 19th-23rd, 2021

Retrieved on: 
Friday, April 23, 2021

If youd like to engage in the discussion about the ethical and privacy considerations of XR tech,join our XR Week activities April 19thto 23rd!

Key Points: 
  • If youd like to engage in the discussion about the ethical and privacy considerations of XR tech,join our XR Week activities April 19thto 23rd!
  • But XR technologies typically cannot function without collecting sensitive personal information data that can create privacy risks.
  • FPFs XR Week will explore key privacy and ethical questions surrounding augmented reality (AR), virtual reality (VR), and related immersive technologies.
  • April 22nd, 1:00 1:10PM EDT: Sculpting XR Compliance

    On the Thursday of XR Week, Greenberg and BakerHostetler Data Protection Attorney Carolina Alonso will discuss the legal compliance challenges associated with XR technologies.

Outlook on the Virtual Reality Global Market to 2026 - Increasing Popularity of Immersive Vision is Driving Growth

Retrieved on: 
Thursday, April 22, 2021

The report also provides an assessment of key VR companies and solutions, evaluation of emerging business models, and assessment of VR component market: devices, software, hardware, platforms.

Key Points: 
  • The report also provides an assessment of key VR companies and solutions, evaluation of emerging business models, and assessment of VR component market: devices, software, hardware, platforms.
  • With VR, people are able to perform a series of actions and manipulation of objects as an integral part of a virtual environment.
  • Important industry verticals include commercial real estate management, automotive, public safety, education, and training.
  • The advancement of AI embedded within the VR market will add to the realism by introducing random events that happen within a given experience.\nFor enterprise and industrial virtual reality market segments, the publisher sees simulations and training leading the way.

Vuzix Schedules Conference Call to Discuss First Quarter 2021 Financial Results and Business Update

Retrieved on: 
Thursday, April 22, 2021

Participants can also clickthis link for instant telephone access to the event.

Key Points: 
  • Participants can also clickthis link for instant telephone access to the event.
  • The conference ID# is 13718928.\nVuzix is a leading supplier of Smart Glasses and Augmented Reality (AR) technologies and products for the consumer and enterprise markets.
  • Vuzix holds 192 patents and patents pending and numerous IP licenses in the Video Eyewear field.
  • The Company has won Consumer Electronics Show (or CES) awards for innovation for the years 2005 to 2021 and several wireless technology innovation awards among others.

XR Industry Declares Inclusion of Immersive Technology in Endless Frontier Act Chief Legislative Priority for the 117th Congress

Retrieved on: 
Wednesday, April 21, 2021

b'WASHINGTON, April 21, 2021 /PRNewswire/ --Today, the XR Association (XRA) the trade association representing the broad ecosystem that powers the virtual, augmented, and mixed reality industries submitted for the public record a statement advocating for the inclusion of immersive technology among the ten key technologies designated by the newly reintroduced Endless Frontier Act.\nThe bipartisan, bicameral Endless Frontier Actmoves to solidify the United States\' leadership in scientific and technological innovation by doubling down on the discovery, creation, and commercialization of ten identified "technology fields of the future."

Key Points: 
  • b'WASHINGTON, April 21, 2021 /PRNewswire/ --Today, the XR Association (XRA) the trade association representing the broad ecosystem that powers the virtual, augmented, and mixed reality industries submitted for the public record a statement advocating for the inclusion of immersive technology among the ten key technologies designated by the newly reintroduced Endless Frontier Act.\nThe bipartisan, bicameral Endless Frontier Actmoves to solidify the United States\' leadership in scientific and technological innovation by doubling down on the discovery, creation, and commercialization of ten identified "technology fields of the future."
  • "The number one legislative priority of the XR industry is the inclusion of immersive technology as one of the ten key focus areas in the Endless Frontier Act.
  • We call on Congress to make this change to the bill.
  • "\nTo account for the projected cross-sector impact of immersive technologies, as well as their synergistic effect on the development of adjacent technologies named in the Endless Frontier Act, the XR Association urges Congress to amend the bill to include immersive technology alongside key technology focus area number six: advanced communications technologies.\nThe XR Association promotes the dynamic global growth of the XR industry, which includes virtual reality, augmented reality, mixed-reality, and future immersive technology.

The Worldwide Virtual Reality Industry is Expected to Exceed $100 Billion by 2026 at a CAGR of 51.1% from 2021 - ResearchAndMarkets.com

Retrieved on: 
Tuesday, April 20, 2021

b'The "Virtual Reality Market by Devices, Hardware, Software, Services, Applications and Content 2021 - 2026" report has been added to ResearchAndMarkets.com\'s offering.\nThis report provides an analysis of the virtual reality market including an assessment of the VR ecosystem and the role of value chain members, analysis of price metrics, VR devices, apps, and content.

Key Points: 
  • b'The "Virtual Reality Market by Devices, Hardware, Software, Services, Applications and Content 2021 - 2026" report has been added to ResearchAndMarkets.com\'s offering.\nThis report provides an analysis of the virtual reality market including an assessment of the VR ecosystem and the role of value chain members, analysis of price metrics, VR devices, apps, and content.
  • The report also provides an assessment of key VR companies and solutions, evaluation of emerging business models, and assessment of VR component market: devices, software, hardware, platforms.
  • The report identifies key VR growth drivers, market challenges, and emerging opportunities with associated forecasts from 2021 through 2026.\nThis report provides an in-depth assessment of the VR market including the following:\nAnalysis of current price metrics VR devices, apps, and content\nAnalysis of VR component market: devices, software, hardware, platforms\nAnalysis of key VR growth drivers, market challenges, and emerging opportunities\nShipment forecasts in the report include:\nThe United States VR market will reach $23.2B by 2026, driven largely by VR devices\nEcosystem participants monetize VR through devices, hardware, software, services, and content\nHigh growth VR business revenue opportunities include VR Pay Per Experience, VR Data and Analytics, and VR Payments\nNext-generation VR monetization will be via mixed reality as real-world objects in a virtual world take on a sense of permanency with real objects, appearing to actually exist within the virtual world\n'