Play

The Toy Insider™ Experts Reveal the Must-Have Toys, Games & Activities in 2020 Spring & Summer Gift Guide

Retrieved on: 
Wednesday, May 27, 2020

The Toy Insider introduced two new categories to its gift guide, Activities & Games and Budget-Friendly Faves, to better serve the needs of families whilekeeping kids engaged and entertained this summer.

Key Points: 
  • The Toy Insider introduced two new categories to its gift guide, Activities & Games and Budget-Friendly Faves, to better serve the needs of families whilekeeping kids engaged and entertained this summer.
  • "With social distancing in place and so many traditional summer activities on hold, play is more important now than ever," says Marissa DiBartolo, Editor-in-Chief of The Toy Insider.
  • "With the right toys, games, and activities, parents can keep their cool this summerliterally and figurativelywithout hearing 'I'm bored!'
  • In addition to the Spring & Summer Gift Guide, the Toy Insider reviews toys 365 days a year.

A New Survey Reveals Top 10 Sexual Kinks During COVID-19 Lockdown

Retrieved on: 
Thursday, May 21, 2020

Even BDSM play has moved online as people turn to cybersex duringCOVID-19 lockdown.

Key Points: 
  • Even BDSM play has moved online as people turn to cybersex duringCOVID-19 lockdown.
  • A recent survey from a BDSM dating app KinkD finds that, virtual kinky play topped the list of 10 top kinks during COVID-19 lockdown.
  • According to KinkD, 3495 users on its app took the survey, responding to selection for the most-practiced one out of 18 common kinky plays during COVID-19 lockdown.
  • This recent list of top 10 kinks makes clear how the kink community is finding ways to adjust to the current situation.

Global Sex Toys Market 2020-2024 | Evolving Opportunities with Ansell Ltd. and Church & Dwight Co. Inc. | Technavio

Retrieved on: 
Wednesday, May 20, 2020

The global sex toys market is expected to grow by USD 9.83 billion as per Technavio.

Key Points: 
  • The global sex toys market is expected to grow by USD 9.83 billion as per Technavio.
  • In addition, the growing awareness of the health benefits of sex toys is anticipated to boost the growth of the sex toys market.
  • A large variety of sex toys are currently available in the market which include romantic toys, luxury love devices, and kinky play toys.
  • These factors will fuel the growth of the global sex toys market during the forecast period.

Analysis on Impact of Covid-19- Science, Technology, Engineering and Mathematics (STEM) Toys Market 2020-2024 | Introduction of Subscription Services for STEM Toys to Boost Growth | Technavio

Retrieved on: 
Friday, May 15, 2020

Our science, technology, engineering and mathematics (STEM) toys market report covers the following areas:

Key Points: 
  • Our science, technology, engineering and mathematics (STEM) toys market report covers the following areas:
    This study identifies the growing popularity of coding robot toys as one of the prime reasons driving the science, technology, engineering and mathematics (STEM) toys market growth during the next few years.
  • Science, Technology, Engineering and Mathematics (STEM) Toys Market 2020-2024: Vendor Analysis
    We provide a detailed analysis of vendors operating in the science, technology, engineering and mathematics (STEM) toys market, including some of the vendors such as Elenco Electronics Inc., Hasbro Inc., Johnco Productions Pty Ltd., Learning Resources Ltd., LEGO SySTEM AS, Mattel Inc., Melissa & Doug LLC, Ravensburger AG, Smartivity Labs Pvt.
  • Backed with competitive intelligence and benchmarking, our research reports on the science, technology, engineering and mathematics (STEM) toys market are designed to provide entry support, customer profile and M&As as well as go-to-market strategy support.
  • Science, Technology, Engineering and Mathematics (STEM) Toys Market 2020-2024: Key Highlights
    Detailed information on factors that will assist science, technology, engineering and mathematics (STEM) toys market growth during the next five years
    The growth of the science, technology, engineering and mathematics (STEM) toys market
    Comprehensive details of factors that will challenge the growth of science, technology, engineering and mathematics (STEM) toys market vendors

Analysis on New Product Launches in Covid-19 Related Markets-Global Online Toys and Games Retailing Market 2020-2024 | Availability of Multipurpose Toys and Games to Boost Market Growth | Technavio

Retrieved on: 
Wednesday, April 29, 2020

The online toys and games retailing market is expected to grow by USD 9.10 billion during 2020-2024, according to the latest market research report by Technavio.

Key Points: 
  • The online toys and games retailing market is expected to grow by USD 9.10 billion during 2020-2024, according to the latest market research report by Technavio.
  • Thus, the availability of multipurpose toys and games will drive the growth of the market during the forecast period.
  • Online Toys and Games Retailing Market: Emerging Technologies
    New interactive technologies such as NFC connections, holograms, augmented reality, and robotics are expected to be incorporated into traditional toys and games.
  • Online Toys And Games Retailing Market: Segmentation Analysis
    This market research report segments the online toys and games retailing market by product (activity and ride-on toys, infant and pre-school toys, plush toys, games and puzzles, and others), and geography (North America, APAC, Europe, South America, and MEA).

Rainfactory Runs Multi-Platform Campaign to Help Provide Food and Books to Kids Affected by COVID-19

Retrieved on: 
Wednesday, April 29, 2020

The situation is critical, and Save the Children is the most equipped team to handle this particular issue," says Janielle Denier, RainfactoryCEO and founder.

Key Points: 
  • The situation is critical, and Save the Children is the most equipped team to handle this particular issue," says Janielle Denier, RainfactoryCEO and founder.
  • "We are crowdfunding experts and have guided nearly a hundred clients to collectively achieveover $130 million in first-quarter sales over the past six years.
  • Save the Children's initiatives are underway to provide food and educational resources to nearly 90,000 children in 200 school communities in 10 states.
  • They will also provide age-appropriate books, learning activities, games, and toys to children in some of rural America's poorest communities.

Blue Hat Interactive Entertainment Technology Announces Receipt of Delinquency Notification Letter from Nasdaq

Retrieved on: 
Monday, April 20, 2020

In that regard, on April 16, 2020, Nasdaq filed an immediately effective rule change with the Securities and Exchange Commission.

Key Points: 
  • In that regard, on April 16, 2020, Nasdaq filed an immediately effective rule change with the Securities and Exchange Commission.
  • Blue Hat Interactive Entertainment Technology is a producer, developer and operator of AR interactive entertainment games and toys in China, including interactive educational materials, mobile games, and toys with mobile game features.
  • Distinguished by its own proprietary technology, Blue Hat aims to create an engaging, interactive and immersive community for its users.
  • These risks and uncertainties could cause the Company's actual results to differ materially from those indicated in the forward-looking statements.

InventHelp Inventor Develops Educational Toy for Young Children (OCC-1322)

Retrieved on: 
Wednesday, April 8, 2020

PITTSBURGH, April 8, 2020 /PRNewswire/ -- "I wanted to create an engaging toy and an alternative to electronic devices to help children learn to read," said an inventor, from Buena Park, Calif., "so I invented BUILD-A-WORD."

Key Points: 
  • PITTSBURGH, April 8, 2020 /PRNewswire/ -- "I wanted to create an engaging toy and an alternative to electronic devices to help children learn to read," said an inventor, from Buena Park, Calif., "so I invented BUILD-A-WORD."
  • In doing so, it offers an alternative to traditional educational toys and games.
  • The invention features a unique design that is convenient and easy to use so it is ideal for toddlers and young children.
  • "My design could make learning letters and words fun for young children."

The Genius Of Play Launches 'Play Today'

Retrieved on: 
Wednesday, April 8, 2020

To spark play inspiration, The Genius of Play has teamed up with influencer families, asking them to share how each individual family is incorporating play into their day.

Key Points: 
  • To spark play inspiration, The Genius of Play has teamed up with influencer families, asking them to share how each individual family is incorporating play into their day.
  • The Genius of Play will also host surprise giveaways on its social media channels with exciting toy prizes.
  • Share how you #PlayToday through Facebook (Facebook.com/GeniusofPlay), Twitter (@TheToyAssoc), Instagram (@GeniusofPlay), and YouTube (The Genius of Play).
  • The Genius of Play enables today's busy parents and caretakers to use the power of play to help raise a happier, healthier, and more productive next generation.

InventHelp Inventor Develops Talking Doll for Bible Lessons (LVT-174)

Retrieved on: 
Monday, April 6, 2020

With that in mind, an inventor from Las Vegas, Nev., came up with an easy way to do this with a modification to a favorite children's toy.

Key Points: 
  • With that in mind, an inventor from Las Vegas, Nev., came up with an easy way to do this with a modification to a favorite children's toy.
  • She developed DOLLS BY ANIEYAH to provide a religious educational experience for young children.
  • Designed specifically for children to learn about the Bible while having fun, this toy affords an entertaining way to present and instill Christian values.
  • "Several years ago my young granddaughter came up with this idea for a talking doll," she said, "and I felt this would fulfill the need for an easy and fun way for children to learn about the Bible."