XR

transcosmos and NTT Com launch a demonstration test of customer services in a virtual space in the metaverse

Retrieved on: 
Wednesday, October 5, 2022

TOKYO, Oct. 5, 2022 /PRNewswire-PRWeb/ -- transcosmos inc. and NTT Communications Corporation announced today that in August, they launched a demonstration test of a virtual communication service in the metaverse to enable businesses to serve customers online via enjoyable virtual communication. The test, which is part of the two companies' ongoing efforts to create new methods of communication via the metaverse, will demonstrate virtual customer services that use full-body tracking avatars*1 for customer communication approximating real-store experiences.

Key Points: 
  • In response, transcosmos is creating virtual communication services for enhanced online customer services.
  • Verify the level of customer satisfaction with virtual customer services incorporating full-body tracking avatars capable of expressing non-verbal communication.
  • In this test, NTT Com and transcosmos aim to create customer experiences that go beyond the real world in ways only possible with virtual communication.
  • Building on the results of the test, transcosmos aims to create, deliver, enhance and assist virtual communication services as well as an environment in which metaverse-based customer services for e-commerce complete within a virtual space.

Augmented World Expo Announces Final AWE Europe 2022 Exhibitors, Speakers and Conference Tracks

Retrieved on: 
Tuesday, October 4, 2022

NEW YORK, Oct. 4, 2022 /PRNewswire/ -- Augmented World Expo (AWE), the leading series of worldwide events focused exclusively on the business of augmented reality (AR), virtual reality (VR) known collectively as XR, today announced the final exhibitors, speakers and conference tracks for its upcoming EU event on 20-21 October in Lisbon. AWE is proud to now announce two major new exhibitors at the event – Dolby and Odyssey. Dolby.io will be showcasing their support for spatial audio in XR applications and metaverse use-cases as well as live streaming support for developers, and Odyssey.stream will be demonstrating their pixel streaming, high visual fidelity metaverse platform.

Key Points: 
  • AWE is proud to now announce two major new exhibitors at the event Dolby and Odyssey.
  • Prize winners will be announced during the AWE EU Event Wrap-Up, held on Friday, October 21st at 16:25 on the Main Stage.
  • XR community leaders from Europe, Africa and Asia will participate in the event and a total of 30 countries are represented on the AWE EU 2022 agenda.
  • AWE (Augmented World Expo) is the world's leading AR+VR conference and expo with events in the USA, Asia, the Middle East, and Europe.

SmartMedia Technologies Acquires BLOCKv Solutions, Geronimo and Austella as Part of a Rapid Global & Web3 Platform Expansion Strategy

Retrieved on: 
Tuesday, October 4, 2022

ASPEN, Colo., Oct. 4, 2022 /PRNewswire/ -- SmartMedia Technologies (SMT) today announced the acquisition of three companies; Switzerland's BLOCKv Solutions, Australia's Geronimo and the UK's Austella, to further strengthen its ongoing position as the leading enterprise Web3 platform for brands and agencies. The strategic acquisitions enable SMT to expand their end-to-end Web3, Metaverse and NFT offerings across APAC and Europe and  will now operate under the SmartMedia Technologies brand. 

Key Points: 
  • SmartMedia Technologies further solidifies the Company's status as the world's most trusted platform for Enterprise Web3 and Metaverse solutions.
  • The strategic acquisitions enable SMT to expand their end-to-end Web3, Metaverse and NFT offerings across APAC and Europe and will now operate under the SmartMedia Technologies brand.
  • In the past year, the Company has launched successful global Web3 campaigns with Fortune 500 companies, including Verizon, PepsiCo, Unilever, Yahoo!
  • SmartMedia Technologies' end-to-end Web2-to-Web3 platform drives engagement, acquisition and loyalty across a digital and mobile-first audience - delivering better business outcomes.

P&C Solution to Launch METALENSE on October 4, 2022

Retrieved on: 
Tuesday, October 4, 2022

SEOUL, South Korea, Oct. 4, 2022 /PRNewswire/ -- P&C Solution, an XR (extended reality) specialist, announced the concurrent launch of its new product, "METALENSE" in the Korean and overseas markets on October 4, 2022.

Key Points: 
  • SEOUL, South Korea, Oct. 4, 2022 /PRNewswire/ -- P&C Solution, an XR (extended reality) specialist, announced the concurrent launch of its new product, "METALENSE" in the Korean and overseas markets on October 4, 2022.
  • In Korea, P&C Solution plans the product launch at the Korea Electronics Show (KES) 2022 to be held at COEX, Seoul for four days from October 4 (Tue.)
  • The company is preparing to demonstrate remote cooperation solution and AR drawing using METALENSE at the exhibition.
  • "We look forward to introducing our new AR glasses model and service at the KES 2022," said a P&C Solution official.

P&C Solution to Launch METALENSE on October 4, 2022

Retrieved on: 
Tuesday, October 4, 2022

SEOUL, South Korea, Oct. 4, 2022 /PRNewswire/ -- P&C Solution, an XR (extended reality) specialist, announced the concurrent launch of its new product, "METALENSE" in the Korean and overseas markets on October 4, 2022.

Key Points: 
  • SEOUL, South Korea, Oct. 4, 2022 /PRNewswire/ -- P&C Solution, an XR (extended reality) specialist, announced the concurrent launch of its new product, "METALENSE" in the Korean and overseas markets on October 4, 2022.
  • In Korea, P&C Solution plans the product launch at the Korea Electronics Show (KES) 2022 to be held at COEX, Seoul for four days from October 4 (Tue.)
  • The company is preparing to demonstrate remote cooperation solution and AR drawing using METALENSE at the exhibition.
  • "We look forward to introducing our new AR glasses model and service at the KES 2022," said a P&C Solution official.

Thought Industries Delivers First 'Headless' LMS for External Enterprise Learning

Retrieved on: 
Tuesday, October 4, 2022

BOSTON, Oct. 4, 2022 /PRNewswire/ -- Thought Industries, the leading enterprise learning platform for customer, partner and professional training, today announced the latest version of the Ti Enterprise Learning Cloud featuring HELIUM, the industry's first headless architecture for learning management systems.

Key Points: 
  • BOSTON, Oct. 4, 2022 /PRNewswire/ -- Thought Industries, the leading enterprise learning platform for customer, partner and professional training, today announced the latest version of the Ti Enterprise Learning Cloud featuring HELIUM, the industry's first headless architecture for learning management systems.
  • "At Thought Industries, we believe the future of learning is highly contextual, dynamic and personalized, and able to be consumed anywhere and anytime without boundaries," said Barry Kelly, Thought Industries Co-Founder and CEO.
  • "Beginning today, with the delivery of HELIUM, Thought Industries is setting a new bar in the LMS industry by redefining the meaning and definition of customization and extensibility."
  • The HELIUM developer site is live today and is accessible at developer.thoughtindustries.com
    Thought Industries powers the business of learning with the industry's leading enterprise learning platform for customer, partner and professional training.

Imversed is Reinventing the Future of Social Media Using XR Technology

Retrieved on: 
Monday, October 3, 2022

The first ever XR-Land metaverse, Imversed, announced it will combine AR/VR technology with geo-attached lands to create an alternate reality.

Key Points: 
  • The first ever XR-Land metaverse, Imversed, announced it will combine AR/VR technology with geo-attached lands to create an alternate reality.
  • The marketing potential of bridging the physical world with trending virtual worlds is expected to define the future of the social media landscape and maximize XR technology's value.
  • Imversed announced that their XR land concept visual display preview will launch in October.
  • To put this idea into perspective, HTC is supporting Imversed to present an early version of the XR land concept in October.

U.S. Court of Appeals for the Federal Circuit Rules in Favor of Merck in Sitagliptin Dihydrogen Phosphate Patent Lawsuit

Retrieved on: 
Thursday, September 29, 2022

Viatris had challenged validity of U.S. Patent No.7,326,708 in an inter partes review before the U.S. Patent Office.

Key Points: 
  • Viatris had challenged validity of U.S. Patent No.7,326,708 in an inter partes review before the U.S. Patent Office.
  • On May 7, 2021, the Patent Office issued a decision in Mercks favor, finding all challenged claims valid.
  • Viatris appealed that decision to the Court of Appeals for the Federal Circuit, which today affirmed the decision.
  • Viatris had previously challenged validity of the patent in a case filed in the U.S. District Court for the Northern District of West Virginia.

Extended Reality Headset Sales to Grow to US$20bn 2033, Says IDTechEx

Retrieved on: 
Thursday, September 29, 2022

Despite these technologies already achieving limited adoption, extensive headset hardware development is required to meet the demands of becoming a ubiquitous computing platform.

Key Points: 
  • Despite these technologies already achieving limited adoption, extensive headset hardware development is required to meet the demands of becoming a ubiquitous computing platform.
  • The new IDTechEx report, " Virtual, Augmented and Mixed Reality 2023-2033: Technologies, Players, and Markets ", analyzes the future of this hardware development.
  • VR devices replace the real environment with virtual content, whereas AR devices overlay content on top of the real world.
  • MR-capable AR devices blur the line between the real and digital worlds, with overlaid virtual content interacting with real objects.

Extended Reality Headset Sales to Grow to US$20bn 2033, Says IDTechEx

Retrieved on: 
Thursday, September 29, 2022

Despite these technologies already achieving limited adoption, extensive headset hardware development is required to meet the demands of becoming a ubiquitous computing platform.

Key Points: 
  • Despite these technologies already achieving limited adoption, extensive headset hardware development is required to meet the demands of becoming a ubiquitous computing platform.
  • The new IDTechEx report, " Virtual, Augmented and Mixed Reality 2023-2033: Technologies, Players, and Markets ", analyzes the future of this hardware development.
  • VR devices replace the real environment with virtual content, whereas AR devices overlay content on top of the real world.
  • MR-capable AR devices blur the line between the real and digital worlds, with overlaid virtual content interacting with real objects.