Gamification

Roadie Announces General Availability of 'Tech Insights,' an Enhancement to Its Spotify Backstage SaaS Offering

Retrieved on: 
Tuesday, July 11, 2023

DUBLIN, July 11, 2023 /PRNewswire-PRWeb/ -- Roadie, provider of Backstage as a service, today announced the general availability of its Tech Insights feature, a software-quality tool added to its core offering of managed Spotify Backstage. Tech Insights enables software engineering teams to establish engineering standards and automatically track and report software performance against those standards.

Key Points: 
  • DUBLIN, July 11, 2023 /PRNewswire-PRWeb/ -- Roadie , provider of Backstage as a service, today announced the general availability of its Tech Insights feature, a software-quality tool added to its core offering of managed Spotify Backstage.
  • Roadie was founded in 2020 to help organizations adopt and operate Backstage to make developers more effective.
  • Backstage —created by Spotify and now an open source incubating project of the Cloud Native Computing Foundation—is used to build internal developer portals.
  • Roadie is among the Top 2 contributors to open source Backstage, second only to Spotify, its creator.

New Liftoff Data Reveals Customers Flock to Fintech as Economy Tightens; Offers Finance App Marketers Guidance On User Acquisition

Retrieved on: 
Wednesday, September 21, 2022

As customers sought new ways to access financial resources beyond traditional banks throughout the pandemic, banking, investing and fintech apps saw tremendous growth.

Key Points: 
  • As customers sought new ways to access financial resources beyond traditional banks throughout the pandemic, banking, investing and fintech apps saw tremendous growth.
  • Such growth, however, meant the cost of user acquisition for these apps spiked, with mobile marketers forced to refine their approach to user acquisition amid an increasingly competitive landscape.
  • Whether fintech apps can continue to scale will depend on the ability of mobile marketers in the finance space to attract new users.
  • Liftoffs report finds that though it costs more to get fintech users to register ($17.96), fintech apps activate accounts at high rates (56.3%).

The first consumer-oriented web3 summit - SUPERVERSE - launches a DAO token on Unit Network

Retrieved on: 
Tuesday, April 5, 2022

The SUPERVERSE DAO is driven to further develop various pillars that contribute to the overall mission of adoption.

Key Points: 
  • The SUPERVERSE DAO is driven to further develop various pillars that contribute to the overall mission of adoption.
  • SUPERVERSE is launching this week on the new DAO launchpad of Unit Network , a decentralized marketplace with a built in tokenisation infrastructure.
  • Unit Network is a sovereign layer 1 blockchain using the Substrate framework by the Web3 Foundation, Polkadot and Parity Technologies.
  • Co-Founder of Unit Network, Michael Healy is excited to see the SUPERVERSE DAO launching on Unit Network: SUPERVERSE is the evolution of the Super Bowl, Burning Man and Olympics for the web3 revolution that will change the world, and empower billions of lives.

MJV's Gamification, Inc. Book is Increasing Employee Engagement & Productivity For Global Brands

Retrieved on: 
Thursday, March 10, 2022

gamification is described as using game mechanics, elements, and principles and applying them to non-gaming contexts.

Key Points: 
  • gamification is described as using game mechanics, elements, and principles and applying them to non-gaming contexts.
  • The book explains how using these game mechanics will help companies engage their users and create new habits for a better mindset.
  • MJV Technology and Innovation is a leading global consulting and development firm specializing in digital transformation.
  • The firm was founded in 1997 and has locations across the US, Europe, and Latin America.

Animoca Brands Invests in Sweet and the Gamification of NFTs

Retrieved on: 
Wednesday, August 4, 2021

"We invested in Sweet because we recognize their potential to distribute NFTs at scale while creating broader applications for brands to integrate NFTs into their long-term digital marketing and product strategies.

Key Points: 
  • "We invested in Sweet because we recognize their potential to distribute NFTs at scale while creating broader applications for brands to integrate NFTs into their long-term digital marketing and product strategies.
  • Sweet's mission to empower brands to deploy and gamify NFTs to broader consumer bases through immersive and integrated experiences piqued the interest of Animoca Brands.
  • Sweet offers the flexibility of broad-scale creation and distribution of NFTs, driving both revenue and consumer engagement for brands.
  • Animoca Brands, ranked in the Financial Times list of High Growth Companies Asia-Pacific 2021 , is a leader in digital entertainment, blockchain, and gamification.

FantasyGuru.com Enters into Content Partnership with Sports Gaming App Betcha

Retrieved on: 
Tuesday, August 3, 2021

As part of the agreement, anyone who downloads the Betcha app https://www.betcha.one/promo/elite can use the code "elite" to receive an exclusive deposit match of up to $100.

Key Points: 
  • As part of the agreement, anyone who downloads the Betcha app https://www.betcha.one/promo/elite can use the code "elite" to receive an exclusive deposit match of up to $100.
  • Betcha (www.Betcha.one) is a real money sports gaming platform that combines the ability to win cash predicting sports outcomes with unique social and gaming features.
  • Launched last year, Betcha's social and gamification components have made it a leader in providing real money sports gaming products to players.
  • "This partnership is truly a win-win for customers of both FantasyGuru.com and Betcha," says Rob Brink, CEO of FantasyGuru.com.

HubEngage and Tango Card Launch Strategic Partnership to Bring Gift Card Incentives to Companies Seeking to Enhance Employee Engagement and Rewards

Retrieved on: 
Monday, August 2, 2021

HubEngage, Inc. , a leading employee experience platform for communications and engagement, and Tango Card , a premiere incentive platform for gift card rewards recently announced a strategic partnership to offer its services to global customers.

Key Points: 
  • HubEngage, Inc. , a leading employee experience platform for communications and engagement, and Tango Card , a premiere incentive platform for gift card rewards recently announced a strategic partnership to offer its services to global customers.
  • HubEngage is the only platform to offer tangible rewards and gamification options for holistic employee engagement.
  • Were incredibly excited HubEngage chose to partner with Tango Card to deliver rewards, said Scotty Greenburg , Tango Card Marketing Director.
  • Customers of Tango Card will also have a unique opportunity to deploy HubEngages employee communications and engagement platform at the same time.

HubEngage and Tango Card Launch Strategic Partnership to Bring Gift Card Incentives to Companies Seeking to Enhance Employee Engagement and Rewards

Retrieved on: 
Monday, August 2, 2021

SEATTLE, Aug. 2, 2021 /PRNewswire/ --HubEngage, Inc., a leading employee experience platform for communications and engagement, and Tango Card, a premiere incentive platform for gift card rewards recently announced a strategic partnership to offer its services to global customers.

Key Points: 
  • SEATTLE, Aug. 2, 2021 /PRNewswire/ --HubEngage, Inc., a leading employee experience platform for communications and engagement, and Tango Card, a premiere incentive platform for gift card rewards recently announced a strategic partnership to offer its services to global customers.
  • HubEngage is the only platform to offer tangible rewards and gamification options for holistic employee engagement.
  • Customers of Tango Card will also have a unique opportunity to deploy HubEngage's employee communications and engagement platform at the same time.
  • This belief is woven into Tango Card's industry-leading products: RaaS Gift Card API , which integrates digital rewards into web platforms and applications, and Rewards Genius , a self-serve portal for administering rewards.

$ 147.79 Bn Growth in Global E-learning Market during 2021-2025 | Analysing growth in Education Services Industry | Technavio

Retrieved on: 
Friday, July 30, 2021

Factors such as the rising adoption of gamification and the learning process enhancements in the academic sector will be crucial in driving the growth of the market.

Key Points: 
  • Factors such as the rising adoption of gamification and the learning process enhancements in the academic sector will be crucial in driving the growth of the market.
  • But the rise in in-house content development will restrict the market growth.
  • On the other hand, the rising adoption of open source solutions is expected to reduce the growth potential in the market.
  • Related Reports on Consumer Discretionary Include:
    GlobalSelf-paced E-learning Market- Global self-paced e-learning market is segmented byproduct (packaged content and services) and geography (North America, APAC, Europe, South America, and MEA).

TouchPoint One Primes Contact Center Operations with A-GAME Gridiron 2021 Performance Challenge

Retrieved on: 
Friday, July 30, 2021

INDIANAPOLIS , July 30, 2021 /PRNewswire-PRWeb/ -- TouchPoint One, the leading provider of employee engagement and performance management solutions for contact centers, announced today pre-season preparations for Gridiron 2021, the American-style football version of its A-GAME contact center performance challenge.

Key Points: 
  • INDIANAPOLIS , July 30, 2021 /PRNewswire-PRWeb/ -- TouchPoint One, the leading provider of employee engagement and performance management solutions for contact centers, announced today pre-season preparations for Gridiron 2021, the American-style football version of its A-GAME contact center performance challenge.
  • A-GAME is the cloud-based SaaS performance gamification solution that uses sports and other themed competitions to transform large customer contact operations into aligned, engaged performance leaders.
  • "TouchPoint One's workforce-wide gamification model engages the entire contact center labor pool," said Greg Salvato, CEO of TouchPoint One.
  • With TouchPoint One gamification, the potential to strengthen teams and boost performance in contact centers is limitless.