Virtual reality

Strategic Analysis of European OEMs' Connected Services and HMI Solutions, Forecast to 2025

Monday, June 1, 2020 - 8:40pm

NEW YORK, June 1, 2020 /PRNewswire/ -- Connected car strategy for the in-vehicle scenario covers 2 major domainsConnected Services and Human-Machine Interfaces (HMI)apart from other domains that are also important.

Key Points: 
  • NEW YORK, June 1, 2020 /PRNewswire/ -- Connected car strategy for the in-vehicle scenario covers 2 major domainsConnected Services and Human-Machine Interfaces (HMI)apart from other domains that are also important.
  • Based on the trends, the evolution of connected services and HMI elements are chalked out with appropriate examples of OEMs that are pursuing them.
  • The study concludes with what will be the scenario of connected services and HMI in the European region.
  • Reportlinker finds and organizes the latest industry data so you get all the market research you need - instantly, in one place.

Aventri Premiers Industry’s First Purpose-Built Hybrid & Virtual Event Solution

Monday, June 1, 2020 - 1:00pm

Event management software (EMS) leader Aventri today announces the launch of the Aventri Virtual Event Platform.

Key Points: 
  • Event management software (EMS) leader Aventri today announces the launch of the Aventri Virtual Event Platform.
  • The Aventri Virtual Event Platform is fully integrated with the end-to-end Avenrtri platform, enabling event and meeting organizers to easily add a virtual component to any event.
  • The Aventri product and development teams consulted with nearly 150 Aventri clients to ensure the Virtual Platform addresses use cases based on different event sizes, yearly event volume and widely varied event formats.
  • Major features of the Aventri Virtual Event Platform include:
    Multiple event formats Single session, multi-level track events, and multi-day event programs are just some of the formats the platform supports.

Lenovo Mirage VR S3 Standalone Headset with ThinkReality Is Ready to Empower Global Enterprises and Their Workers

Monday, June 1, 2020 - 11:00am

Today, during the VR/AR Global Summit Online Conference , Lenovo (HKSE: 992) (ADR: LNVGY) announced the latest addition to its portfolio of commercial virtual reality (VR) solutions the Lenovo Mirage VR S3 headset with ThinkReality.

Key Points: 
  • Today, during the VR/AR Global Summit Online Conference , Lenovo (HKSE: 992) (ADR: LNVGY) announced the latest addition to its portfolio of commercial virtual reality (VR) solutions the Lenovo Mirage VR S3 headset with ThinkReality.
  • View the full release here: https://www.businesswire.com/news/home/20200601005189/en/
    Lenovo Mirage VR S3 standalone headset (Photo: Business Wire)
    The Lenovo Mirage VR S3 is an all-in-one headset developed in conjunction with Pico Interactive , a global technology company that develops innovative VR and enterprise solutions.
  • The Lenovo Mirage VR S3 headset is supported by the Lenovo ThinkReality software platform.
  • The Lenovo Mirage VR S3 headset is included in the Lenovo VR Classroom 2 education solution.

Global Virtual Reality Market is Expected to Reach $91.00 billion by 2027 - Latest Market Research Report by Stratistics MRC

Friday, May 29, 2020 - 1:00am

GAITHERSBURG, Maryland, May 28, 2020 /PRNewswire/ -- According to Stratistics MRC, the Global Virtual Reality market is accounted for $7.90 billion in 2018 and is expected to reach $91.00 billion by 2027 growing at a CAGR of 31.2% during the forecast period.

Key Points: 
  • GAITHERSBURG, Maryland, May 28, 2020 /PRNewswire/ -- According to Stratistics MRC, the Global Virtual Reality market is accounted for $7.90 billion in 2018 and is expected to reach $91.00 billion by 2027 growing at a CAGR of 31.2% during the forecast period.
  • Some of the key factors propelling the market growth are growing digitization and availability of affordable VR devices, penetration of HMDs in gaming and entertainment sector, huge investment in virtual reality market.
  • However, health concerns relating to low resolution and lack of movement is the restraining factor for the growth of the market.
  • Virtual Reality (VR) is transforming the way we relate with the objects and environment around us.

HP, Valve, and Microsoft Removing Distance Barriers with Next-Gen Virtual Reality Headset

Thursday, May 28, 2020 - 5:00pm

PALO ALTO, Calif., May 28, 2020 (GLOBE NEWSWIRE) -- Today, HP Inc. unveiled its latest virtual reality (VR) headset, the HP Reverb G2 , in collaboration with industry leaders Valve and Microsoft.

Key Points: 
  • PALO ALTO, Calif., May 28, 2020 (GLOBE NEWSWIRE) -- Today, HP Inc. unveiled its latest virtual reality (VR) headset, the HP Reverb G2 , in collaboration with industry leaders Valve and Microsoft.
  • Technology must evolve to meet the changing needs of the customer with flexibility across a variety of industries and platforms.
  • HP worked closely with Valve and Microsoft to bring customers cutting-edge viewing, audio, and gesture technology, along with seamless integration across Windows Mixed Reality and SteamVR platforms.
  • The 4-camera Window Mixed Reality headset also enables 2X the controller tracking volume, maintaining six degrees of freedom without external sensors or lighthouses.

Poxel Announces Participation in Upcoming Virtual Investor Conferences

Thursday, May 28, 2020 - 4:45pm

POXEL SA (Euronext: POXEL - FR0012432516), a biopharmaceutical company focused on the development of innovative treatments for metabolic disorders, including type 2 diabetes and non-alcoholic steatohepatitis (NASH), today announced that members of the Poxel management team will participate in several upcoming virtual investor conferences held in June 2020.

Key Points: 
  • POXEL SA (Euronext: POXEL - FR0012432516), a biopharmaceutical company focused on the development of innovative treatments for metabolic disorders, including type 2 diabetes and non-alcoholic steatohepatitis (NASH), today announced that members of the Poxel management team will participate in several upcoming virtual investor conferences held in June 2020.
  • Members of the Poxel management team will be available for one-on-one virtual meetings.
  • Members of the Poxel management team will be available for one-on-one virtual meetings.
  • Members of the Poxel management team will be available for one-on-one virtual meetings.

Outlook on the Worldwide Augmented Reality & Virtual Reality in Healthcare Industry to 2026 - Opportunity Analysis for New Entrants - ResearchAndMarkets.com

Wednesday, May 27, 2020 - 2:45pm

The "Global Augmented Reality & Virtual Reality in Healthcare Market Analysis 2020" report has been added to ResearchAndMarkets.com's offering.

Key Points: 
  • The "Global Augmented Reality & Virtual Reality in Healthcare Market Analysis 2020" report has been added to ResearchAndMarkets.com's offering.
  • The Global Augmented Reality & Virtual Reality in Healthcare market is expected to reach $11,154.36 million by 2026 growing at a CAGR of 34.6% from 2018 to 2026.
  • Augmented reality (AR) technology refers to integrate digital information with the environment in real time, whereas virtual reality (VR) is a representation of an artificial environment using cameras, sensors, and software.
  • Moreover, increasing demand in emerging markets, and growing usage in fitness management are the opportunities for the Augmented Reality & Virtual Reality in Healthcare market.

Care Indeed Partners with MyndVR to Launch Second Iteration CI-VR Virtual Reality Training Program

Wednesday, May 27, 2020 - 3:00pm

Care Indeed and MyndVR have partnered to launch a new virtual reality dementia training program for its growing network of caregivers.

Key Points: 
  • Care Indeed and MyndVR have partnered to launch a new virtual reality dementia training program for its growing network of caregivers.
  • The new CI-VR virtual training program will be available for professional and family caregivers, vocational programs and healthcare providers beginning June 10th.
  • Virtual Reality is a highly underutilized tool for in-home care providers and one that Care Indeed trusts will bring a new level of understanding to the dementia care experience.
  • At the center of this new training program is the companys state-of-the-art eLearning curriculum.

Consumers Say "Can't Touch This" to Public Touchscreens, Reveals Ultraleap

Wednesday, May 27, 2020 - 2:01pm

Touchless gesture-based interfaces are clearly preferred as a future option over touchscreens, counter service, or mobile apps," said Steve Cliffe, CEO of Ultraleap.

Key Points: 
  • Touchless gesture-based interfaces are clearly preferred as a future option over touchscreens, counter service, or mobile apps," said Steve Cliffe, CEO of Ultraleap.
  • Consumers in the UK (71%) and the US (74%) said they expected to interact with touchless technologies, such as gesture interfaces, in the future.
  • In the UK, a 2009 study of London's public transport network showed that more than 60% of touch surfaces had high levels of bacterial contamination.
  • "Consumers are telling us they are almost twice as likely (1.8 times) to interact with touchless interfaces, in the future, than the touchscreen technology they have used to date," he added.

Pico Interactive Announces Availability of its Neo 2 and Neo 2 Eye Virtual Reality Headsets

Wednesday, May 27, 2020 - 2:00pm

SAN FRANCISCO, May 27, 2020 (GLOBE NEWSWIRE) -- Pico Interactive , a global tech company that develops innovative virtual reality (VR) and enterprise solutions, today announces the availability of its highly anticipated headsets from the Pico Neo line the Neo 2 and Neo 2 Eye, both of which deliver key VR solutions to the enterprise.

Key Points: 
  • SAN FRANCISCO, May 27, 2020 (GLOBE NEWSWIRE) -- Pico Interactive , a global tech company that develops innovative virtual reality (VR) and enterprise solutions, today announces the availability of its highly anticipated headsets from the Pico Neo line the Neo 2 and Neo 2 Eye, both of which deliver key VR solutions to the enterprise.
  • In partnership with Tobii the world leader in eye-tracking the Neo 2 Eye model improves daily enterprise operations and applications.
  • The Neo 2 is now available for purchase at $699 USD and the Neo 2 Eye for $899 USD.
  • To date, over 200 thousand Pico VR headsets have been sold worldwide across a variety of industries, including healthcare, education, marketing and training services.