Entertainment Software Association

New report highlights the transformative power of video games

Retrieved on: 
Tuesday, March 26, 2024

Beyond Entertainment: The Transformative Power of Video Games profiles 11 Canadian organizations who have embraced video games and related technology to develop innovative solutions within their communities to benefit health, education, and community connection, as well as to improve industrial processes.

Key Points: 
  • Beyond Entertainment: The Transformative Power of Video Games profiles 11 Canadian organizations who have embraced video games and related technology to develop innovative solutions within their communities to benefit health, education, and community connection, as well as to improve industrial processes.
  • Video games can be a powerful community-building tool, with 70% of Canadian video game players reporting that they've met new friends through video games.
  • Beyond Entertainment: The Transformative Power of Video Games was prepared in partnership with Nordicity and showcases 11 case studies from Canadian organizations.
  • To learn more about how they leveraged the transformative power of video games, click here .

U.S. Consumer Video Game Spending Totaled $57.2 Billion in 2023

Retrieved on: 
Wednesday, February 7, 2024

WASHINGTON, Feb. 7, 2024 /PRNewswire/ -- Overall consumer spending on video games in the United States totaled $57.2 billion in 2023, according to data released by the Entertainment Software Association and Circana. This figure reflects profits from all video game content categories (physical and digital full-game, downloadable content/microtransactions (DLC/MTX) and subscription spending across console, cloud, mobile*, portable, PC and virtual reality (VR) platforms), video game hardware and video game accessories.

Key Points: 
  • WASHINGTON, Feb. 7, 2024 /PRNewswire/ -- Overall consumer spending on video games in the United States totaled $57.2 billion in 2023, according to data released by the Entertainment Software Association and Circana .
  • This figure reflects profits from all video game content categories (physical and digital full-game, downloadable content/microtransactions (DLC/MTX) and subscription spending across console, cloud, mobile*, portable, PC and virtual reality (VR) platforms), video game hardware and video game accessories.
  • Total video game sales reached $57.2 billion in 2023, up from $56.6 billion in 2022.
  • Video game content spending ended up from 2022 ($48.0 billion compared to $47.5 billion), driven by a 13% increase in digital download spending across console platforms and an 11% increase in digital premium download segments on PC, Cloud and non-console VR platforms.

U.S. Children Say They Want Video Games More Than Anything Else This Holiday Season

Retrieved on: 
Tuesday, November 21, 2023

Fewer wish lists will include physical toys and games (38%), tickets and experiences (32%), arts and crafts (28%) and books (26%).

Key Points: 
  • Fewer wish lists will include physical toys and games (38%), tickets and experiences (32%), arts and crafts (28%) and books (26%).
  • Adults who say they will be buying video game-related presents are planning to spend an average of $485 on these gifts.
  • To learn more about nurturing an ongoing conversation around video games in your home, visit ESRB’s Family Gaming Guide and follow the ESRB blog .
  • Steps the video game industry is taking to help protect its player community can be found on the ESA website .

Global Report Reveals Positive Benefits of Video Gameplay

Retrieved on: 
Tuesday, October 10, 2023

The survey revealed that in addition to entertainment, video games provide players with a number of social and emotional benefits that are shared on a global level.

Key Points: 
  • The survey revealed that in addition to entertainment, video games provide players with a number of social and emotional benefits that are shared on a global level.
  • “The social and emotional benefits of video gameplay are felt by a global, diverse group of players that build communities and have the power to affect positive change in each other’s lives.”
    More than half (52%) of global players say video games helped them get through difficult times in their lives, with that number increasing to 59% for U.S. respondents.
  • Players also agree that video games provide other mental health benefits:
    About 75% of global players believe video games provide mental stimulation and stress relief.
  • More than three-quarters (77%) of global players agree video games bring different types of people together and nearly two-thirds (60%) say video games create a feeling of community.

Canadians report positive benefits of video gameplay in new global study

Retrieved on: 
Tuesday, October 10, 2023

The survey revealed that in addition to entertainment, video games provide both global and Canadian players with a number of social and emotional benefits.

Key Points: 
  • The survey revealed that in addition to entertainment, video games provide both global and Canadian players with a number of social and emotional benefits.
  • 29% of Canadian respondents also reported playing video games to manage and/or improve their mental health, a more significant proportion than the global average (24%).
  • The Power of play report highlights a wide range of attitudes and benefits outlined by global and local players.
  • To learn more about Canadian insights: Click here
    To access the Global Power of Play report: Click here

Senate Veteran Christianna Barnhart Named as ESA SVP of Government Affairs

Retrieved on: 
Tuesday, September 12, 2023

The Entertainment Software Association (ESA) today announced that Christianna (Christi) Barnhart has joined the ESA as Senior Vice President, Government Affairs, reporting to President and CEO Stanley Pierre-Louis.

Key Points: 
  • The Entertainment Software Association (ESA) today announced that Christianna (Christi) Barnhart has joined the ESA as Senior Vice President, Government Affairs, reporting to President and CEO Stanley Pierre-Louis.
  • As the leader of the ESA’s Government Affairs team, Barnhart will be responsible for driving the trade association’s advocacy efforts on federal and state legislative and regulatory matters that are vital to the industry.
  • Senator Brian Schatz (D-HI) and as vice president of regulatory affairs at Charter Communications.
  • For more information on the ESA’s policy priorities and how the video game industry is driving economic opportunity, visit https://www.theesa.com/ .

Video Games Remain America’s Favorite Pastime With More Than 212 Million Americans Playing Regularly

Retrieved on: 
Monday, July 10, 2023

The 2023 Essential Facts report found that 65% of Americans play video games – which equates to about 212.6 million weekly players.

Key Points: 
  • The 2023 Essential Facts report found that 65% of Americans play video games – which equates to about 212.6 million weekly players.
  • Players and non-players alike agree that video games provide value to people’s lives, with 96% of all respondents saying they view video games as beneficial.
  • The average video game player is 32 years old and has been playing video games for 21 years.
  • Video games bring Americans together and create communities where they otherwise might not be traditionally possible:
    80% of video game players play games with others.

SL Green Realty Corp. Reports First Quarter 2023 EPS of ($0.63) Per Share; and FFO of $1.53 Per Share

Retrieved on: 
Wednesday, April 19, 2023

NEW YORK, April 19, 2023 (GLOBE NEWSWIRE) -- SL Green Realty Corp. (the "Company") (NYSE: SLG) today reported net loss attributable to common stockholders for the quarter ended March 31, 2023 of $39.7 million and $0.63 per share as compared to net income of $7.8 million and $0.11 per share for the same quarter in 2021. Net loss attributable to common stockholders for the first quarter of 2023 was net of $78.5 million, or $1.14 per share, of depreciation and amortization, as compared to $47.0 million, or $0.67 per share, of depreciation and amortization for the same period in 2022.

Key Points: 
  • Signed 41 Manhattan office leases covering 504,682 square feet in the first quarter of 2023.
  • Among thousands of ENERGY STAR partners, SL Green was one of just 170 organizations to achieve the Sustained Excellence distinction.
  • The Company reported FFO for the quarter ended March 31, 2023 of $105.5 million and $1.53 per share as compared to FFO for the same period in 2022 of $115.8 million and $1.65 per share.
  • The Company's share of the judgment proceeds exceeded the amount included in the Company's 2023 earnings guidance by $8.7 million, or $0.13 per share.

eSport and Digital Gaming Platforms Enhance their Offerings with AI

Retrieved on: 
Monday, February 6, 2023

NEW YORK, Feb. 6, 2023 /PRNewswire/ -- Artificial intelligence (AI) is projected to be a rapidly growing market over the next 10 years. The growth of AI is largely driven by advancements in technology and the increasing demand for intelligent automation and data-driven decision making in various industries. AI technology is widely used in many groundbreaking applications in industrial, automotive and video gaming. Now, smartphones industry has also started utilizing AI technology, and it goes far beyond applications such as digital assistants. Several mobile manufacturing companies are competing to develop AI features for smartphones according to the needs of the users. Chat Generative Pre-Trained Transformer, commonly called ChatGPT, a chatbot launched by OpenAI in November 2022, quickly garnered attention for its detailed responses and articulate answers across many domains of knowledge. Overall, according to data provided by Grand View Research, the global artificial intelligence market was valued at USD 136.55 Billion in 2022 and is projected to expand at a compound annual growth rate (CAGR) of 37.3% from 2023 to 2030. React Gaming Group Inc. (TSX-V: RGG) (OTC: ITMZF), International Business Machines Corporation (NYSE: IBM), Activision Blizzard, Inc. (NASDAQ: ATVI), SentinelOne, Inc. (NYSE: S), Electronic Arts Inc. (NASDAQ: EA)

Key Points: 
  • AI technology is widely used in many groundbreaking applications in industrial, automotive and video gaming.
  • Now, smartphones industry has also started utilizing AI technology, and it goes far beyond applications such as digital assistants.
  • So far, AI algorithms are being used to analyze player performance, predict match outcomes, and provide insights into player behavior.
  • Another example is the use of AI to enhance the broadcast experience, such as providing in-game statistics, player performance analysis, and personalized highlights.

eSport and Digital Gaming Platforms Enhance their Offerings with AI

Retrieved on: 
Monday, February 6, 2023

NEW YORK, Feb. 6, 2023 /PRNewswire/ -- Artificial intelligence (AI) is projected to be a rapidly growing market over the next 10 years. The growth of AI is largely driven by advancements in technology and the increasing demand for intelligent automation and data-driven decision making in various industries. AI technology is widely used in many groundbreaking applications in industrial, automotive and video gaming. Now, smartphones industry has also started utilizing AI technology, and it goes far beyond applications such as digital assistants. Several mobile manufacturing companies are competing to develop AI features for smartphones according to the needs of the users. Chat Generative Pre-Trained Transformer, commonly called ChatGPT, a chatbot launched by OpenAI in November 2022, quickly garnered attention for its detailed responses and articulate answers across many domains of knowledge. Overall, according to data provided by Grand View Research, the global artificial intelligence market was valued at USD 136.55 Billion in 2022 and is projected to expand at a compound annual growth rate (CAGR) of 37.3% from 2023 to 2030. React Gaming Group Inc. (TSX-V: RGG) (OTC: ITMZF), International Business Machines Corporation (NYSE: IBM), Activision Blizzard, Inc. (NASDAQ: ATVI), SentinelOne, Inc. (NYSE: S), Electronic Arts Inc. (NASDAQ: EA)

Key Points: 
  • AI technology is widely used in many groundbreaking applications in industrial, automotive and video gaming.
  • Now, smartphones industry has also started utilizing AI technology, and it goes far beyond applications such as digital assistants.
  • So far, AI algorithms are being used to analyze player performance, predict match outcomes, and provide insights into player behavior.
  • Another example is the use of AI to enhance the broadcast experience, such as providing in-game statistics, player performance analysis, and personalized highlights.