Video game culture

Esports streaming numbers for 2020 up 69 percent YOY in latest report from Engine Media's Stream Hatchet

Thursday, January 14, 2021 - 2:01pm

Stream Hatchet has released its 2020 industry trend report, highlighting the esports market's continued growth, which rode an initial wave in early 2020 due to the COVID-19 pandemic.

Key Points: 
  • Stream Hatchet has released its 2020 industry trend report, highlighting the esports market's continued growth, which rode an initial wave in early 2020 due to the COVID-19 pandemic.
  • Stream Hatchet measures gaming live streaming data across all platforms and provides valuable data insight for esports teams, gaming studios, and major brands invested in gaming.
  • According to Stream Hatchet's data, the pandemic's onset in Q1 2020 caused esports streaming numbers to rise dramatically in Q2.
  • Other highlights of the Stream Hatchet 2020 report include:
    Twitch, the market leader of western streaming platforms, doubled its watch hours from Q4 2019 to Q4 2020 to 5.4 billion.

Fandom Announces Letter of Intent with Funjoy Ltd. of China for Deployment Analysis

Thursday, January 14, 2021 - 12:00pm

Our team is ready and primed to take on this opportunity and look forward to collaborating and innovating with the assembled teams," states Philip Chen, Chairman of Fandom Sports.

Key Points: 
  • Our team is ready and primed to take on this opportunity and look forward to collaborating and innovating with the assembled teams," states Philip Chen, Chairman of Fandom Sports.
  • The Asian market, specifically China, also leads the world in esports and mobile gaming development.
  • Fandom will be issuing regular updates on progress towards launch and further partner deployments based on the collected data metrics."
  • Other significant partners provide a broad scope and reach of industry resources ranging from international tournament hosts to venture capital for development funding.

Tiidal Gaming Completes Acquisition of Sportsflare

Wednesday, January 13, 2021 - 4:15pm

The acquisition will expand Tiidal Gaming's esports portfolio to include AI-powered B2B betting solutions

Key Points: 
  • Toronto, Ontario--(Newsfile Corp. - January 13, 2021) - Tiidal Gaming Group ("Tiidal" or the "Company"), a leading Canadian esports and gaming platform company, is pleased to announce that the Company has completed the acquisition of Sportsflare Ltd. ("Sportsflare"), a leading provider of AI-powered esports betting solutions based in the U.K.
  • "We are pleased to welcome the Sportsflare team to Tiidal," said Charlie Watson, CEO of Tiidal Gaming Group.
  • About Tiidal Gaming Group Inc.
    Tiidal Gaming is an esports and gaming platform company.
  • Tiidal is focused on enabling competitive gaming and building the future of game-based entertainment.

Esports Entertainment Group to Present at NobleCon17 on January 20

Wednesday, January 13, 2021 - 9:30pm

NEWARK, N.J., Jan. 13, 2021 (GLOBE NEWSWIRE) -- Esports Entertainment Group, Inc. (NasdaqCM: GMBL, GMBLW) (or the Company), an esports entertainment and online gambling operator, today announced that its CEO, Grant Johnson, will present at NobleCon17 - Noble Capital Markets Seventeenth Annual Investor Conference on January 20, 2021 at 12:00 p.m. Eastern Standard Time.

Key Points: 
  • NEWARK, N.J., Jan. 13, 2021 (GLOBE NEWSWIRE) -- Esports Entertainment Group, Inc. (NasdaqCM: GMBL, GMBLW) (or the Company), an esports entertainment and online gambling operator, today announced that its CEO, Grant Johnson, will present at NobleCon17 - Noble Capital Markets Seventeenth Annual Investor Conference on January 20, 2021 at 12:00 p.m. Eastern Standard Time.
  • Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming.
  • Esports Entertainment offers fixed odds wagering, fantasy and pools on various esports events in a licensed, regulated and secure platform at vie.gg and owns and operates online sports book, SportNation.bet.
  • Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports.

Sports Venues of Florida (OTCMKTS: BTHR) CEO Open Letter on the State of The Company

Wednesday, January 13, 2021 - 1:30pm

These engagements or clicks tell management if the Company is successfully getting its message to its customers.

Key Points: 
  • These engagements or clicks tell management if the Company is successfully getting its message to its customers.
  • The paragraphs below will provide the public with real data about their Company.
  • Since February 25, 2020, the Company has issued forty-four press releases prior to this one.
  • Sports Venues of Florida, Inc., is a developmental stage company engaged in the business of eSports, and the development of youth sports and family entertainment complexes.

ASUS Republic of Gamers Announces an Astounding Array of Gaming Innovations at CES 2021

Tuesday, January 12, 2021 - 8:44pm

ROG Citadel XV extends ROG's reach from hardware and software to gaming content to enrich the gaming ecosystem and overall gaming experience.

Key Points: 
  • ROG Citadel XV extends ROG's reach from hardware and software to gaming content to enrich the gaming ecosystem and overall gaming experience.
  • Check out everything revealed at the CES 2021 ROG For Those Who Dare virtual launch event here: https://rog.asus.com/event/for-those-who-dare .
  • The energy efficient CPU helps prolong battery life, giving Flow X13 up to 10 hours of gaming on a full charge.
  • Republic of Gamers (ROG) is an ASUS sub-brand dedicated to creating the world's best gaming hardware and software.

Super League’s Winter Wonderland Sees a Blizzard of Engagement and Participation

Tuesday, January 12, 2021 - 1:30pm

Throughout just 21 days, gamers spent 165,886 hours within the program, which is the equivalent to 6,912 days or almost 19 years.

Key Points: 
  • Throughout just 21 days, gamers spent 165,886 hours within the program, which is the equivalent to 6,912 days or almost 19 years.
  • In addition, the event saw a nearly 45% lift in in-game chat messages within the first 24 hours it was live.
  • Super Leagues focus on providing fun and engaging in-game experiences for young players has been insanely successful, says Matt Edelman, Chief Commercial Officer of Super League Gaming.
  • Winter Wonderlands participation levels were awesome, and only the beginning of what we expect to see in 2021.

ImagineAR and KABN North America Bring Augmented Reality to Liquid Avatar's Verified Self Sovereign Identity Users

Tuesday, January 12, 2021 - 1:00pm

Liquid Avatar empowers user to manage, control and gain value from their biometrically verified Self Sovereign Identity and personal data ownership.

Key Points: 
  • Liquid Avatar empowers user to manage, control and gain value from their biometrically verified Self Sovereign Identity and personal data ownership.
  • The range of opportunities are potentially limitless as Liquid Avatar's Self Sovereign Identity platform is addressable to up to 100% of all online users.
  • Liquid Avatar users will soon be able to create and share interactive 3D greetings and messages that are automatically integrated with their Liquid Avatar icons and can be experienced inside the Liquid Avatar app.
  • Liquid Avatar users will also be able to share AR enabled resumes, invitations, event programs, and other information with their social connections.

Super League Gaming Announces $8.0 Million Sale of Common Stock

Tuesday, January 12, 2021 - 1:00pm

SANTA MONICA, Calif., Jan. 12, 2021 (GLOBE NEWSWIRE) -- Super League Gaming (Super League or the Company) (Nasdaq: SLGG), a global leader in competitive video gaming and esports entertainment for everyday players, today announced the sale of 3,076,924 shares of its common stock at a price of $2.60 per share.

Key Points: 
  • SANTA MONICA, Calif., Jan. 12, 2021 (GLOBE NEWSWIRE) -- Super League Gaming (Super League or the Company) (Nasdaq: SLGG), a global leader in competitive video gaming and esports entertainment for everyday players, today announced the sale of 3,076,924 shares of its common stock at a price of $2.60 per share.
  • Gross proceeds from the offering, before expenses, are expected to be approximately $8.0 million.
  • Super League currently intends to use the net proceeds from the offering for working capital and general corporate purposes,including sales and marketing activities, product development and capital expenditures.
  • Super League Gaming (Nasdaq: SLGG) is a leading gaming community and content platform that gives everyday gamers multiple ways to connect and engage with others while enjoying the video games they love.

Engine Media Appoints New Director Lawrence Rutkowski

Monday, January 11, 2021 - 9:01pm

TORONTO, Jan. 11, 2021 /PRNewswire/ --Engine Media Holdings, Inc. ("Engine Media" or the "Company" (TSX-V: GAME) (OTCQB: MLLLF) has appointed Lawrence R. Rutkowski to its Board of Directors, effective January 8, 2021.

Key Points: 
  • TORONTO, Jan. 11, 2021 /PRNewswire/ --Engine Media Holdings, Inc. ("Engine Media" or the "Company" (TSX-V: GAME) (OTCQB: MLLLF) has appointed Lawrence R. Rutkowski to its Board of Directors, effective January 8, 2021.
  • "We are excited to have Larry join Engine Media's board as an independent director and member of our audit committee," said Tom Rogers, Engine Media's Executive Chairman.
  • Engine Media is focused on accelerating new, live, immersive esports and interactive gaming experiences for consumers through its partnerships with traditional and emerging media companies.
  • While Engine Media may elect to do so, Engine Media does not undertake to update this information at any particular time except as required in accordance with applicable laws.