New media

TINT's State of UGC Report Reveals 5 Themes Marketers are Embracing in 2021

Tuesday, January 19, 2021 - 5:54pm

SAN ANTONIO, Jan. 19, 2021 /PRNewswire/ -- TINT released their State of User-Generated Content 2021 Report, sharing the emerging strategies leading brands are taking in 2021 to connect with their audience and customers to authentically connect with their audience, build trust, and drive revenue with user-generated content (UGC).

Key Points: 
  • SAN ANTONIO, Jan. 19, 2021 /PRNewswire/ -- TINT released their State of User-Generated Content 2021 Report, sharing the emerging strategies leading brands are taking in 2021 to connect with their audience and customers to authentically connect with their audience, build trust, and drive revenue with user-generated content (UGC).
  • TINT's research highlights five key themes surrounding UGC, its use, and what to expect in the future.
  • TINT developed the State of User-Generated Content report with survey results conducted with marketing professionals from around the world to learn about their experiences in 2020 and identify the themes driving strategy in 2021.
  • I hope marketers find the State of UGC report to be a helpful guide," said Kamat.

CommonWealth Partners’ Pier 4 Becomes First in Boston to Deploy Virtual Reality Fire Drills

Tuesday, January 19, 2021 - 1:16pm

Pier 4 is the first multi-tenant office building in the city to use virtual reality to conduct fire drills.

Key Points: 
  • Pier 4 is the first multi-tenant office building in the city to use virtual reality to conduct fire drills.
  • With many people working from home due to the COVID-19 pandemic, CommonWeath Partners opted to deploy virtual reality technology to help ensure all occupants know how to respond in an emergency whenever they are in the office.
  • CommonWealth Partners LLC is a vertically integrated, privately owned real estate investment, development and management organization.
  • For more information visit its website http://www.commonwealth-partners.com/
    For more information about AK Preparedness VR fire drills contact Rob French, 206-567-9104, robf@akpreparedness.com .

InventHelp Inventors Develop Convenient and Protective Holder for Cell Phones (ALL-2558)

Monday, January 18, 2021 - 7:00pm

PITTSBURGH, Jan. 18, 2021 /PRNewswire/ -- "We wanted to create a convenient and protective accessory for carrying a cell phone," said one of two inventors, from Marietta, Ga., "so we invented the WEARABLE ACCESSORY.

Key Points: 
  • PITTSBURGH, Jan. 18, 2021 /PRNewswire/ -- "We wanted to create a convenient and protective accessory for carrying a cell phone," said one of two inventors, from Marietta, Ga., "so we invented the WEARABLE ACCESSORY.
  • Our design helps to prevent cell phones from being dropped, damaged or left behind."
  • The invention provides an effective way to carry a cell phone.
  • The invention features a user-friendly design that is easy to apply and use so it is ideal for the owners of cell phones.

Global Augmented and Virtual Reality in Education Market (2020 to 2026) - Industry Analysis, Trends, Market Size, and Forecasts - ResearchAndMarkets.com

Monday, January 18, 2021 - 5:48pm

The "Augmented and Virtual Reality in Education Market: Global Industry Analysis, Trends, Market Size, and Forecasts up to 2026" report has been added to ResearchAndMarkets.com's offering.

Key Points: 
  • The "Augmented and Virtual Reality in Education Market: Global Industry Analysis, Trends, Market Size, and Forecasts up to 2026" report has been added to ResearchAndMarkets.com's offering.
  • The report on the global augmented and virtual reality in education market provides qualitative and quantitative analysis for the period from 2018 to 2026.
  • The report predicts the global augmented and virtual reality in education market to grow with a CAGR of 16.5% over the forecast period from 2020-2026. the study on augmented and virtual reality in education market covers the analysis of the leading geographies such as North America, Europe, Asia-Pacific, and RoW for the period of 2018 to 2026.
  • The report on augmented and virtual reality in education market is a comprehensive study and presentation of drivers, restraints, opportunities, demand factors, market size, forecasts, and trends in the global augmented and virtual reality in education market over the period of 2018 to 2026.

Growth in the Digital Rights Management Space Leads to Market Opportunities

Thursday, January 14, 2021 - 1:45pm

The global market for digital rights management services is set to reach $8.77 billion by 2026 , creating a significant profit opportunity for companies in the digital content space.

Key Points: 
  • The global market for digital rights management services is set to reach $8.77 billion by 2026 , creating a significant profit opportunity for companies in the digital content space.
  • With the market for digital rights management set to more than double by 2026, BBTV's content management solutions could become an even bigger revenue driver for the company.
  • Adobe Inc (NASDAQ:ADBE)is a market leader in digital rights management for ebooks and PDFs.
  • As one of the largest distributors of digital content in the world, Amazon.com Inc (NASDAQ:AMZN) is heavily invested in digital rights management.

Growth in the Digital Rights Management Space Leads to Market Opportunities

Thursday, January 14, 2021 - 1:45pm

The global market for digital rights management services is set to reach $8.77 billion by 2026 , creating a significant profit opportunity for companies in the digital content space.

Key Points: 
  • The global market for digital rights management services is set to reach $8.77 billion by 2026 , creating a significant profit opportunity for companies in the digital content space.
  • With the market for digital rights management set to more than double by 2026, BBTV's content management solutions could become an even bigger revenue driver for the company.
  • Adobe Inc (NASDAQ:ADBE)is a market leader in digital rights management for ebooks and PDFs.
  • As one of the largest distributors of digital content in the world, Amazon.com Inc (NASDAQ:AMZN) is heavily invested in digital rights management.

D-BOX Technologies and Audiokinetic join forces to bring the D-BOX immersive gaming experience to Wwise® users

Wednesday, January 13, 2021 - 6:00pm

Interactive content creators will be provided with the ability to create the enhanced immersive D-BOX experience via Audiokinetics industry standard audio middleware solution Wwise.

Key Points: 
  • Interactive content creators will be provided with the ability to create the enhanced immersive D-BOX experience via Audiokinetics industry standard audio middleware solution Wwise.
  • Through haptics, D-BOX will enhance the gaming experience by bringing a level of depth never seen before.
  • Movements and subtle vibrations will engage the body to create an unparalleled sense of immersion in any game developed using Wwise.
  • "The alliance between D-BOX and Audiokinetic is very natural since both of our brands are committed to enabling top-tier interactive experiences.

Global $31.2 Billion Virtual Reality Market to 2026 by Component, Device, Technology, End User, Leading Players & Region - ResearchAndMarkets.com

Wednesday, January 13, 2021 - 4:13pm

The Global Virtual Reality Market size is expected to reach $31.2 billion by 2026, rising at a market growth of 20.3% CAGR during the forecast period.

Key Points: 
  • The Global Virtual Reality Market size is expected to reach $31.2 billion by 2026, rising at a market growth of 20.3% CAGR during the forecast period.
  • Growing adoption and utilization of virtual reality in different sectors is boosting the global demand of the virtual reality market.
  • Virtual reality makes it more convenient for engineers to assess designs and check how the structure will appear in real.
  • The hardware segment held the significant revenue market of the global virtual reality market in 2019.

How One Company Is Using Virtual Reality to Create a Real Connection for Its Employees

Wednesday, January 13, 2021 - 9:37pm

Were a small but mighty crew, and the truth is that weve missed the human connection that we had pre-pandemic, said Jeremy Brazeal, Executive Creative Director for Reality.

Key Points: 
  • Were a small but mighty crew, and the truth is that weve missed the human connection that we had pre-pandemic, said Jeremy Brazeal, Executive Creative Director for Reality.
  • They sent Oculus virtual reality headsets to their 46 employees as holiday gifts.
  • Employees now want to try conducting meetings this way, too, so I guess our experiment can be considered a success.
  • Over the past 16 years, Reality has created hundreds of dynamic in-store experiences partnering with some of the world's biggest brands and their agencies.

iQIYI Launches China's First CV Head-Hand 6DoF VR Headset and Global Developer Recruitment Program

Wednesday, January 13, 2021 - 8:19am

BEIJING, Jan. 13, 2021 /PRNewswire/ -- iQIYI Inc. (NASDAQ: IQ) ("iQIYI" or the "Company"), an innovative market-leading online entertainment service in China, today launched a new virtual reality (VR) headset and a global developer recruitment program as the Company ramps up its push into the VR space.

Key Points: 
  • BEIJING, Jan. 13, 2021 /PRNewswire/ -- iQIYI Inc. (NASDAQ: IQ) ("iQIYI" or the "Company"), an innovative market-leading online entertainment service in China, today launched a new virtual reality (VR) headset and a global developer recruitment program as the Company ramps up its push into the VR space.
  • "Now we are very pleased to join hands with iQIYI Qiyu VR to develop the latest all-in-one VR device that is powered by Qualcomm's Snapdragon XR2 platform."
  • In order to support the creation of a high-quality VR game content ecosystem, the Company is launching "Columbus", a global VR game developer recruitment program.
  • If you have an interest in the Global Developer Recruitment Program, please contact us via columbus@qiyi.com .